Player Matchup

Discordia
Discordia
 
Discordia
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Thunder-Protogen
The Morrigan
Level 29
God Stats
5W - 5L
1,426 SR
Queue Stats
205W - 202L
1,439 Elo+
Solo
Yemoja
Yemoja
boufminoux
Yemoja
Level 28
God Stats
4W - 1L
1,626 SR
Queue Stats
226W - 243L
1,482 Elo+
Solo
Ne Zha
Ne Zha
pandachase
Ne Zha
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 24L
1,346 Elo+
Solo
Fenrir
Fenrir
popofoshoa
Fenrir
Level 23
God Stats
2W - 3L
1,552 SR
Queue Stats
58W - 49L
1,574 Elo+
Solo
Team Averages
Level 49
1,521 SR
1,468 Elo+

VS

Team Averages
Level 54
1,540 SR
1,475 Elo+
Yemoja
Yemoja
Ayden11
Yemoja
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
185W - 194L
1,466 Elo+
Solo
Pele
Pele
Evarg
Pele
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 58L
1,289 Elo+
Solo
Persephone
Persephone
Mhunt63
Persephone
Level 85
God Stats
5W - 1L
1,699 SR
Queue Stats
153W - 128L
1,548 Elo+
Solo
Cerberus
Cerberus
RetiredReptile
Cerberus
Level 29
God Stats
13W - 14L
1,500 SR
Queue Stats
832W - 929L
1,425 Elo+
Solo
Nox
Nox
viic-_-kyy-_-62
Nox
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
5 / 4 / 17
15,690
628
32,599
24,432
11,254
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

The Morrigan
Thunder-Protogen
The Morrigan
20
4 / 2 / 14
14,576
583
25,871
18,980
9,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
boufminoux
Yemoja
20
2 / 3 / 20
14,636
585
19,252
46,631
52,365
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
pandachase
Ne Zha
20
5 / 5 / 10
14,811
592
33,387
27,539
17,057
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Fenrir
popofoshoa
Fenrir
20
13 / 7 / 9
15,345
614
34,501
36,541
39,724
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ayden11
Yemoja
20
3 / 2 / 17
14,589
584
17,466
24,293
39,401
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
Evarg
Pele
20
4 / 9 / 8
13,187
527
14,383
31,822
17,514
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
Mhunt63
Persephone
20
4 / 4 / 10
14,472
579
27,048
22,274
11,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
20
4 / 3 / 13
13,605
544
25,643
53,408
58,820
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 11 / 3
14,409
576
28,419
30,196
18,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
72
29
Kills
21
21
Deaths
29
70
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
4
17
3.38
L
Yemoja
Ayden11
Yemoja
3
2
17
5.75
L
Pele
Evarg
Pele
4
9
8
0.89
L
Persephone
Mhunt63
Persephone
4
4
10
2.25
L
Cerberus
4
3
13
3.5
W
The Morrigan
Thunder-Protogen
The Morrigan
4
2
14
5.5
W
Yemoja
boufminoux
Yemoja
2
3
20
4
W
Ne Zha
pandachase
Ne Zha
5
5
10
2
W
Fenrir
popofoshoa
Fenrir
13
7
9
2.5
L
6
11
3
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

145,610
Damage
112,959
154,123
Taken
161,993
129,943
Mitigated
145,940
82,511
Healing
79,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
32,599
684
7,468
6,723
24,432
11,254
1,528
17,190
7,242
73,909
0
L
Yemoja
Ayden11
Yemoja
17,466
3,255
14,888
4,801
24,293
39,401
186
10,304
13,989
54,059
0
L
Pele
Evarg
Pele
14,383
2,757
2,237
8,491
31,822
17,514
455
13,605
18,217
0
33,207
L
Persephone
Mhunt63
Persephone
27,048
2,541
3,164
6,197
22,274
11,631
0
10,130
12,140
60,914
0
L
Cerberus
25,643
1,074
3,530
30,007
53,408
58,820
0
25,623
27,785
67,825
0
W
The Morrigan
Thunder-Protogen
The Morrigan
25,871
2,578
5,512
3,803
18,980
9,543
1,065
14,161
4,819
48,492
0
W
Yemoja
boufminoux
Yemoja
19,252
6,215
18,547
22,293
46,631
52,365
437
23,635
22,996
40,190
3,642
W
Ne Zha
pandachase
Ne Zha
33,387
1,245
4,083
7,594
27,539
17,057
835
19,942
7,597
0
63,478
W
Fenrir
popofoshoa
Fenrir
34,501
6,162
2,397
4,091
36,541
39,724
1,158
23,648
12,893
0
44,191
L
28,419
1,736
1,440
5,024
30,196
18,574
369
15,673
14,523
66,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,058
Gold Earned
70,262
258
Minions Killed
345
0
Camps Cleared
0
2,184,640
Distance Traveled
2,026,384
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
15,690
628
93
4
0
476,695
0
L
Yemoja
14,589
584
55
2
0
414,510
0
L
Pele
13,187
527
37
1
0
374,657
0
L
Persephone
14,472
579
73
3
0
462,176
6
L
Cerberus
13,605
544
99
4
0
397,446
1
W
The Morrigan
14,576
583
56
2
0
464,528
0
W
Yemoja
14,636
585
39
2
0
375,506
3
W
Ne Zha
14,811
592
48
2
0
460,977
1
W
Fenrir
15,345
614
22
1
0
406,934
1
L
Nox
14,409
576
81
3
0
377,595
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role