Player Matchup

Janus
Janus
 
Janus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
GreeenFlamePhnx
Da Ji
Level 81
God Stats
0W - 2L
1,266 SR
Queue Stats
71W - 67L
1,454 Elo+
Party 1
Osiris
Osiris
Nanospliced
Osiris
Level 56
God Stats
0W - 7L
1,066 SR
Queue Stats
254W - 247L
1,477 Elo+
Solo
Team Averages
Level 85
1,366 SR
1,486 Elo+

VS

Team Averages
Level 108
1,395 SR
1,419 Elo+
Ra
Ra
FreshXeno
Ra
Level 69
God Stats
2W - 4L
1,189 SR
Queue Stats
189W - 187L
1,437 Elo+
Solo
Jormungandr
Jormungandr
HP_Say18405
Jormungandr
Level 137
God Stats
4W - 2L
1,493 SR
Queue Stats
343W - 364L
1,422 Elo+
Party 2
Vamana
Vamana
basti456
Vamana
Level 126
God Stats
5W - 13L
1,299 SR
Queue Stats
221W - 263L
1,421 Elo+
Solo
Chronos
Chronos
spintrap1
Chronos
Level 67
God Stats
10W - 4L
1,637 SR
Queue Stats
300W - 323L
1,430 Elo+
Party 2
Lancelot
Lancelot
xWolfSik--
Lancelot
Level 142
God Stats
7W - 5L
1,359 SR
Queue Stats
290W - 305L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 4 / 0
6,816
524
5,670
6,940
2,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
 
Neith
11
1 / 0 / 2
6,376
490
5,852
6,946
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
 
Bastet
10
2 / 1 / 1
5,998
461
8,238
10,616
3,825
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 6 / 2
6,200
477
4,394
12,231
4,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Osiris
11
0 / 1 / 0
6,105
470
8,093
12,834
12,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 4
7,907
608
7,146
9,901
4,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
HP_Say18405
Jormungandr
11
2 / 0 / 3
7,016
540
6,394
9,224
6,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
basti456
Vamana
13
1 / 0 / 1
7,609
585
9,386
13,268
7,042
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
spintrap1
Chronos
11
2 / 2 / 0
6,717
517
4,168
9,982
3,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
xWolfSik--
Lancelot
12
4 / 1 / 2
7,455
573
5,224
9,892
4,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
11
12
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
0
0.25
L
Neith
 
Neith
1
0
2
2
L
Bastet
 
Bastet
2
1
1
2.5
W
2
1
4
4
L
0
6
2
0.17
W
Jormungandr
HP_Say18405
Jormungandr
2
0
3
3.5
L
Osiris
0
1
0
0
W
Vamana
basti456
Vamana
1
0
1
1.5
W
Chronos
spintrap1
Chronos
2
2
0
1
W
Lancelot
xWolfSik--
Lancelot
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,247
Damage
32,318
49,567
Taken
52,267
26,200
Mitigated
25,524
15,781
Healing
19,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,670
424
0
250
6,940
2,588
856
3,958
2,860
53,384
0
L
Neith
 
Neith
5,852
2,959
0
3,077
6,946
2,777
0
3,686
3,260
0
44,495
L
Bastet
 
Bastet
8,238
1,207
233
4,449
10,616
3,825
0
5,757
4,739
0
30,829
W
7,146
1,465
1,658
3,999
9,901
4,000
720
4,306
5,183
59,831
0
L
4,394
1,373
0
2,856
12,231
4,938
0
3,579
8,596
0
41,387
W
Jormungandr
HP_Say18405
Jormungandr
6,394
1,855
0
1,300
9,224
6,172
168
50
9,174
29,457
0
L
Osiris
8,093
4,682
0
4,916
12,834
12,072
90
0
12,834
0
37,646
W
Vamana
basti456
Vamana
9,386
4,421
0
4,919
13,268
7,042
204
0
13,268
0
58,150
W
Chronos
spintrap1
Chronos
4,168
1,685
0
3,528
9,982
3,966
0
0
9,982
41,311
5,709
W
Lancelot
xWolfSik--
Lancelot
5,224
760
0
4,040
9,892
4,344
0
778
8,990
0
47,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,495
Gold Earned
36,704
315
Minions Killed
443
0
Camps Cleared
0
1,242,191
Distance Traveled
1,354,119
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,816
524
85
7
0
238,855
1
L
Neith
6,376
490
62
5
0
210,647
6
L
Bastet
5,998
461
48
4
0
288,317
5
W
Ra
7,907
608
118
9
0
272,162
4
L
Da Ji
6,200
477
73
6
0
246,321
0
W
Jormungandr
7,016
540
53
4
0
260,861
0
L
Osiris
6,105
470
47
4
0
258,051
1
W
Vamana
7,609
585
98
8
0
257,250
7
W
Chronos
6,717
517
87
7
0
251,325
1
W
Lancelot
7,455
573
87
7
0
312,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role