Player Matchup

Sol
Sol
Ashomarou
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,250 Elo+
Party 2
Gilgamesh
Gilgamesh
Shadow181011
Gilgamesh
Level 47
God Stats
31W - 22L
1,781 SR
Queue Stats
308W - 293L
1,533 Elo+
Solo
Jing Wei
Jing Wei
SleepyLlama4323
Jing Wei
Level 85
God Stats
6W - 4L
1,570 SR
Queue Stats
206W - 207L
1,458 Elo+
Solo
Hachiman
Hachiman
Stozi545
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,388 Elo+
Party 2
Ah Puch
Ah Puch
TheRealFarquad
Ah Puch
Level 38
God Stats
8W - 17L
1,333 SR
Queue Stats
14W - 25L
1,336 Elo+
Party 2
Team Averages
Level 36
1,537 SR
1,393 Elo+

VS

Team Averages
Level 65
1,414 SR
1,421 Elo+
Yemoja
Yemoja
Ambitionz84
Yemoja
Level 123
God Stats
10W - 12L
1,080 SR
Queue Stats
130W - 143L
1,389 Elo+
Solo
Pele
Pele
AmpleOdin8
Pele
Level 64
God Stats
27W - 26L
1,440 SR
Queue Stats
93W - 99L
1,478 Elo+
Party 1
Neith
Neith
Izrul74
Neith
Level 17
God Stats
52W - 56L
1,518 SR
Queue Stats
121W - 128L
1,480 Elo+
Party 1
Tiamat
Tiamat
Kenobi Cuh
Tiamat
Level 88
God Stats
1W - 0L
1,561 SR
Queue Stats
16W - 21L
1,379 Elo+
Party 1
Horus
Horus
grannygusher69
Horus
Level 33
God Stats
6W - 6L
1,471 SR
Queue Stats
164W - 208L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 1
9,038
904
6,108
15,300
6,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
Shadow181011
Gilgamesh
14
1 / 8 / 1
9,421
942
9,237
23,406
10,449
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
14
0 / 1 / 1
9,215
922
5,002
4,943
1,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
Stozi545
Hachiman
14
1 / 10 / 0
9,030
903
4,788
15,863
5,484
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
1 / 3 / 1
9,407
941
19,238
9,168
3,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

85

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
1 / 1 / 21
11,216
1,122
3,620
8,455
8,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
9 / 0 / 15
11,638
1,164
15,053
14,392
8,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Izrul74
Neith
18
11 / 0 / 15
11,565
1,157
17,242
5,389
2,930
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tiamat
Kenobi Cuh
Tiamat
17
5 / 2 / 20
11,051
1,105
14,457
9,654
8,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 0 / 23
11,798
1,180
13,313
12,590
16,246
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
124
3
Kills
30
30
Deaths
3
4
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
1
21
11.5
W
9
0
15
16.5
L
0
8
1
0.06
W
Neith
Izrul74
Neith
11
0
15
18.5
W
Tiamat
Kenobi Cuh
Tiamat
5
2
20
7.5
L
Gilgamesh
Shadow181011
Gilgamesh
1
8
1
0.19
L
Jing Wei
0
1
1
0.5
L
Hachiman
Stozi545
Hachiman
1
10
0
0.1
L
1
3
1
0.5
W
4
0
23
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,373
Damage
63,685
68,680
Taken
50,480
27,631
Mitigated
44,743
6,198
Healing
29,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
3,620
1,605
9,165
3,674
8,455
8,579
0
4,639
3,236
13,470
0
W
15,053
3,767
0
4,201
14,392
8,469
0
6,141
8,251
0
37,842
L
6,108
2,715
0
1,332
15,300
6,306
0
3,724
11,374
10,406
2,006
W
Neith
Izrul74
Neith
17,242
6,367
0
1,120
5,389
2,930
0
2,073
3,316
0
39,656
W
Tiamat
Kenobi Cuh
Tiamat
14,457
1,036
33
1,992
9,654
8,519
0
5,774
3,880
27,585
0
L
Gilgamesh
Shadow181011
Gilgamesh
9,237
1,614
0
3,207
23,406
10,449
0
4,562
18,600
0
26,119
L
Jing Wei
5,002
3,183
0
224
4,943
1,934
0
2,343
2,452
0
23,022
L
Hachiman
Stozi545
Hachiman
4,788
2,661
0
626
15,863
5,484
0
3,577
12,100
0
11,257
L
19,238
617
0
809
9,168
3,458
0
2,915
6,077
48,173
0
W
13,313
5,808
4,499
4,586
12,590
16,246
0
5,738
6,852
0
16,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,111
Gold Earned
57,268
164
Minions Killed
221
7
Camps Cleared
7
753,266
Distance Traveled
993,756
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,216
1,122
14
1
1
170,126
0
W
Pele
11,638
1,164
60
6
4
216,007
1
L
Sol
9,038
904
25
3
1
133,138
0
W
Neith
11,565
1,157
97
10
0
206,612
1
W
Tiamat
11,051
1,105
42
4
2
169,557
0
L
Gilgamesh
9,421
942
22
2
2
183,984
0
L
Jing Wei
9,215
922
40
4
4
153,055
0
L
Hachiman
9,030
903
7
1
0
104,994
0
L
Ah Puch
9,407
941
70
7
0
178,095
0
W
Horus
11,798
1,180
8
1
0
231,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role