Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
I20CC0 SiFFREDi
Cthulhu
Level 87
God Stats
5W - 2L
1,759 SR
Queue Stats
153W - 166L
1,294 Elo+
Solo
Ravana
Ravana
Its Carnage644
Ravana
Level 94
God Stats
1W - 2L
1,500 SR
Queue Stats
165W - 202L
1,338 Elo+
Solo
Chiron
Chiron
Pr1MeZxSn0w
Chiron
Level 69
God Stats
2W - 1L
1,557 SR
Queue Stats
12W - 14L
1,414 Elo+
Solo
Hades
Hades
jajiqi1
Hades
Level 51
God Stats
5W - 0L
1,908 SR
Queue Stats
79W - 97L
1,407 Elo+
Solo
Team Averages
Level 73
1,645 SR
1,391 Elo+

VS

Team Averages
Level 78
1,424 SR
1,351 Elo+
Guan Yu
Guan Yu
ALPHA_SiK
Guan Yu
Level 69
God Stats
12W - 10L
1,579 SR
Queue Stats
38W - 38L
1,393 Elo+
Solo
Hades
Hades
Grimmreaper0136
Hades
Level 36
God Stats
0W - 4L
1,176 SR
Queue Stats
9W - 16L
1,318 Elo+
Solo
Achilles
Achilles
KepkaDen
Achilles
Level 100
God Stats
1W - 3L
1,453 SR
Queue Stats
422W - 462L
1,335 Elo+
Solo
Fenrir
Fenrir
NotegustaR6
Fenrir
Level 60
God Stats
0W - 2L
1,423 SR
Queue Stats
28W - 26L
1,337 Elo+
Solo
Sol
Sol
ejs-_-9
Sol
Level 127
God Stats
1W - 1L
1,488 SR
Queue Stats
3W - 5L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 3 / 1
8,414
495
6,603
13,353
11,199
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 0 / 4
8,358
492
6,736
11,736
11,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 1 / 4
9,007
530
9,507
8,856
4,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
14
5 / 0 / 3
8,724
513
10,962
9,704
4,415
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
jajiqi1
Hades
14
1 / 1 / 1
8,272
487
10,574
10,874
7,117
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ALPHA_SiK
Guan Yu
15
3 / 1 / 1
9,101
535
10,280
15,453
12,464
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 1 / 1
7,467
439
4,513
10,947
7,154
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
KepkaDen
Achilles
11
1 / 4 / 2
6,880
405
6,365
14,052
6,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
10
1 / 3 / 0
7,087
417
7,260
18,904
16,094
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
12
0 / 4 / 0
7,034
414
8,669
11,414
3,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
5
5
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
3
1
0.5
L
Guan Yu
ALPHA_SiK
Guan Yu
3
1
1
3.5
L
0
1
1
0.5
W
2
0
4
4
W
4
1
4
6
L
Achilles
KepkaDen
Achilles
1
4
2
0.5
L
Fenrir
1
3
0
0.33
W
Chiron
5
0
3
6.5
L
Sol
0
4
0
0
W
Hades
jajiqi1
Hades
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,382
Damage
37,087
54,523
Taken
70,770
37,953
Mitigated
46,156
23,425
Healing
26,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,603
561
0
2,224
13,353
11,199
598
934
12,419
0
51,848
L
Guan Yu
ALPHA_SiK
Guan Yu
10,280
1,196
415
6,540
15,453
12,464
0
2,330
13,123
6,748
69,133
L
4,513
554
161
6,080
10,947
7,154
0
3,893
7,054
50,315
0
W
6,736
546
171
3,745
11,736
11,018
58
4,257
7,479
33,784
0
W
9,507
3,383
0
5,344
8,856
4,204
0
3,017
5,839
0
75,810
L
Achilles
KepkaDen
Achilles
6,365
2,499
301
4,347
14,052
6,958
0
4,393
9,659
0
44,597
L
Fenrir
7,260
1,381
290
3,086
18,904
16,094
0
5,195
13,709
0
32,512
W
Chiron
10,962
4,339
1,001
4,151
9,704
4,415
813
3,609
6,095
0
69,571
L
Sol
8,669
4,174
0
5,004
11,414
3,486
0
1,499
9,915
54,810
0
W
Hades
jajiqi1
Hades
10,574
1,729
441
6,348
10,874
7,117
176
2,575
8,299
60,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,775
Gold Earned
37,569
465
Minions Killed
387
0
Camps Cleared
0
1,590,691
Distance Traveled
1,491,842
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,414
495
78
5
0
306,668
1
L
Guan Yu
9,101
535
116
7
0
350,854
4
L
Hades
7,467
439
87
5
0
261,050
1
W
Cthulhu
8,358
492
49
3
0
343,242
6
W
Ravana
9,007
530
120
7
0
361,323
4
L
Achilles
6,880
405
64
4
0
297,444
1
L
Fenrir
7,087
417
34
2
0
332,334
2
W
Chiron
8,724
513
117
7
0
312,950
3
L
Sol
7,034
414
86
5
0
250,160
2
W
Hades
8,272
487
101
6
0
266,508
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role