Player Matchup

Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold IV
sergiofs
Da Ji
Gold IV
Level 147
God Stats
3W - 3L
1,444 SR
Queue Stats
182W - 184L
1,475 MMR
Solo
Vulcan
Vulcan
Gold III
tecoN
Vulcan
Gold III
Level 160
God Stats
11W - 4L
1,813 SR
Queue Stats
275W - 273L
1,395 MMR
Solo
Baron Samedi
Baron Samedi
Bronze V
xxermxx747
Baron Samedi
Bronze V
Level 116
God Stats
1W - 0L
1,499 SR
Queue Stats
1W - 2L
1,408 MMR
Solo
Chernobog
Chernobog
Gold IV
zako09
Chernobog
Gold IV
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
121W - 115L
1,356 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,551 SR
1,427 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 81
1,465 SR
1,420 MMR
Artemis
Artemis
Gold V
 
Artemis
Gold V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver III
FarFromTheLife
Bastet
Silver III
Level 47
God Stats
2W - 4L
1,504 SR
Queue Stats
11W - 16L
1,450 MMR
Solo
Raijin
Raijin
Gold IV
Mitnichten
Raijin
Gold IV
Level 113
God Stats
12W - 9L
1,568 SR
Queue Stats
496W - 492L
1,406 MMR
Solo
Atlas
Atlas
Bronze III
NamelessMonster
Atlas
Bronze III
Level 104
God Stats
1W - 1L
1,254 SR
Queue Stats
3W - 6L
1,405 MMR
Solo
Horus
Horus
Gold III
energety
Horus
Gold III
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 91L
1,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
2 / 0 / 9
11,712
532
6,517
22,599
34,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
sergiofs
Da Ji
19
5 / 3 / 4
12,852
584
10,530
23,696
11,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Vulcan
tecoN
Vulcan
18
3 / 4 / 5
12,412
564
22,915
13,445
6,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
xxermxx747
Baron Samedi
17
2 / 4 / 4
11,866
539
12,889
17,994
14,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
zako09
Chernobog
20
9 / 1 / 8
13,699
623
27,676
21,359
11,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
ThothKaliMercuryCliodhna

VS

Bans
KhepriBakasuraMulanLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
1 / 7 / 1
9,267
421
8,638
18,987
8,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
4 / 8 / 5
9,778
444
10,082
22,100
9,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Raijin
Mitnichten
Raijin
14
1 / 2 / 2
9,004
409
7,235
16,018
7,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 1 / 2
9,500
432
9,912
30,737
28,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
energety
Horus
16
5 / 4 / 2
10,699
486
13,002
20,556
21,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
21
Kills
12
12
Deaths
22
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
9
6.5
L
Artemis
 
Artemis
1
7
1
0.21
L
4
8
5
0.81
L
Raijin
Mitnichten
Raijin
1
2
2
1
L
1
1
2
2
L
Horus
energety
Horus
5
4
2
1.5
W
Da Ji
sergiofs
Da Ji
5
3
4
2.33
W
Vulcan
tecoN
Vulcan
3
4
5
1.38
W
Baron Samedi
xxermxx747
Baron Samedi
2
4
4
1
W
Chernobog
zako09
Chernobog
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,527
Damage
48,869
99,093
Taken
108,398
78,284
Mitigated
74,563
44,191
Healing
33,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,517
498
0
5,295
22,599
34,250
1,156
4,372
18,227
30,466
0
L
Artemis
 
Artemis
8,638
4,994
0
6,031
18,987
8,198
1,056
3,607
15,380
0
74,003
L
10,082
3,557
0
5,423
22,100
9,646
0
7,764
14,336
0
61,749
L
Raijin
Mitnichten
Raijin
7,235
813
0
1,004
16,018
7,152
0
10,361
5,657
66,126
0
L
9,912
3,870
0
12,054
30,737
28,277
0
12,551
18,186
39,566
0
L
Horus
energety
Horus
13,002
6,213
708
8,239
20,556
21,290
40
8,038
12,518
0
70,265
W
Da Ji
sergiofs
Da Ji
10,530
1,744
0
14,195
23,696
11,863
1,612
2,436
21,260
0
102,699
W
Vulcan
tecoN
Vulcan
22,915
4,290
0
4,328
13,445
6,765
1,900
4,749
8,696
133,389
0
W
Baron Samedi
xxermxx747
Baron Samedi
12,889
992
1,208
8,791
17,994
14,087
1,559
3,436
14,558
77,362
0
W
Chernobog
zako09
Chernobog
27,676
19,197
0
10,374
21,359
11,319
15,014
4,413
16,946
0
131,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,541
Gold Earned
48,248
649
Minions Killed
516
0
Camps Cleared
0
2,124,384
Distance Traveled
1,915,894
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,712
532
42
2
0
428,937
8
L
Artemis
9,267
421
115
5
0
347,382
3
L
Bastet
9,778
444
95
4
0
372,237
5
L
Raijin
9,004
409
120
5
0
425,828
5
L
Atlas
9,500
432
61
3
0
423,494
3
L
Horus
10,699
486
125
6
0
346,953
4
W
Da Ji
12,852
584
142
6
0
465,404
2
W
Vulcan
12,412
564
181
8
0
455,805
3
W
Baron Samedi
11,866
539
103
5
0
345,593
3
W
Chernobog
13,699
623
181
8
0
428,645
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role