Player Matchup

Baron Samedi
Baron Samedi
ItsDracula
Baron Samedi
Level 105
God Stats
9W - 4L
1,718 SR
Queue Stats
104W - 89L
1,534 Elo+
Party 2
Gilgamesh
Gilgamesh
Rosete92
Gilgamesh
Level 60
God Stats
8W - 7L
1,541 SR
Queue Stats
321W - 305L
1,540 Elo+
Solo
Loki
Loki
Slayerman51
Loki
Level 78
God Stats
13W - 7L
1,607 SR
Queue Stats
82W - 77L
1,507 Elo+
Party 2
Sol
Sol
Yelkage
Sol
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 74L
1,339 Elo+
Solo
Hou Yi
Hou Yi
xCenturizex
Hou Yi
Level 120
God Stats
2W - 2L
1,716 SR
Queue Stats
49W - 36L
1,497 Elo+
Solo
Team Averages
Level 90
1,616 SR
1,483 Elo+

VS

Team Averages
Level 121
1,622 SR
1,527 Elo+
Cthulhu
Cthulhu
Dalex2589
Cthulhu
Level 147
God Stats
2W - 2L
1,803 SR
Queue Stats
267W - 255L
1,558 Elo+
Party 1
Neith
Neith
DeusUruqVult
Neith
Level 104
God Stats
8W - 10L
1,601 SR
Queue Stats
232W - 221L
1,509 Elo+
Party 1
Thanatos
Thanatos
EdgeyAce
Thanatos
Level 81
God Stats
0W - 3L
1,404 SR
Queue Stats
23W - 21L
1,527 Elo+
Solo
Yu Huang
Yu Huang
MrjBean
Yu Huang
Level 126
God Stats
4W - 3L
1,805 SR
Queue Stats
202W - 204L
1,571 Elo+
Solo
Tyr
Tyr
skoles21
Tyr
Level 149
God Stats
6W - 10L
1,495 SR
Queue Stats
157W - 161L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItsDracula
Baron Samedi
12
0 / 2 / 5
7,545
539
4,365
6,365
3,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Rosete92
Gilgamesh
12
2 / 0 / 8
7,859
561
5,062
11,403
8,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
7 / 0 / 4
8,472
605
7,809
7,827
3,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
14
1 / 0 / 1
8,803
629
8,441
6,615
3,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
14
7 / 0 / 4
8,386
599
9,881
8,601
3,352
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dalex2589
Cthulhu
10
0 / 3 / 1
6,118
437
5,942
12,535
9,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 5 / 0
6,060
433
3,469
8,541
3,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
EdgeyAce
Thanatos
10
1 / 5 / 1
6,285
449
2,845
11,316
5,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
MrjBean
Yu Huang
13
1 / 3 / 1
7,214
515
3,172
7,887
3,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
0 / 1 / 1
6,760
483
3,760
13,319
10,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
17
Kills
2
2
Deaths
17
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dalex2589
Cthulhu
0
3
1
0.17
L
0
5
0
0
L
Thanatos
EdgeyAce
Thanatos
1
5
1
0.3
W
Baron Samedi
ItsDracula
Baron Samedi
0
2
5
1.25
L
Yu Huang
MrjBean
Yu Huang
1
3
1
0.5
W
Gilgamesh
Rosete92
Gilgamesh
2
0
8
6
W
7
0
4
9
W
Sol
1
0
1
1.5
L
0
1
1
0.5
W
Hou Yi
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,558
Damage
19,188
40,811
Taken
53,598
21,608
Mitigated
31,223
18,010
Healing
17,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dalex2589
Cthulhu
5,942
486
483
2,716
12,535
9,057
14
890
11,645
26,441
0
L
3,469
1,407
0
1,438
8,541
3,618
0
1,085
7,456
0
47,434
L
Thanatos
EdgeyAce
Thanatos
2,845
702
0
6,647
11,316
5,463
95
1,768
9,548
0
42,279
W
Baron Samedi
ItsDracula
Baron Samedi
4,365
703
199
1,527
6,365
3,326
0
1,928
4,401
52,146
0
L
Yu Huang
MrjBean
Yu Huang
3,172
464
0
1,000
7,887
3,073
0
2,315
5,572
61,421
0
W
Gilgamesh
Rosete92
Gilgamesh
5,062
1,403
2,274
4,056
11,403
8,213
0
3,267
8,136
0
35,564
W
7,809
2,598
0
2,659
7,827
3,625
0
1,994
5,764
0
55,613
W
Sol
8,441
2,409
0
5,026
6,615
3,092
825
140
6,301
65,926
7,624
L
3,760
408
0
5,504
13,319
10,012
0
5,895
7,424
0
42,362
W
Hou Yi
9,881
5,290
0
2,269
8,601
3,352
1,432
2,500
6,101
0
58,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,065
Gold Earned
32,437
460
Minions Killed
396
0
Camps Cleared
0
1,321,471
Distance Traveled
1,307,260
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,118
437
38
3
0
268,229
4
L
Neith
6,060
433
92
7
0
237,913
3
L
Thanatos
6,285
449
66
5
0
285,065
0
W
Baron Samedi
7,545
539
80
6
0
235,997
6
L
Yu Huang
7,214
515
119
9
0
250,176
3
W
Gilgamesh
7,859
561
35
3
0
281,695
2
W
Loki
8,472
605
88
6
0
308,924
2
W
Sol
8,803
629
141
10
0
237,729
3
L
Tyr
6,760
483
81
6
0
265,877
3
W
Hou Yi
8,386
599
116
8
0
257,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role