Player Matchup

Fenrir
Fenrir
Dehtail
Fenrir
Level 158
God Stats
4W - 6L
1,389 SR
Queue Stats
96W - 95L
1,565 Elo+
Solo
Anubis
Anubis
OCDarkness
Anubis
Level 143
God Stats
2W - 1L
1,802 SR
Queue Stats
22W - 12L
1,631 Elo+
Solo
Cernunnos
Cernunnos
Texis_killa93
Cernunnos
Level 107
God Stats
6W - 2L
1,590 SR
Queue Stats
58W - 79L
1,338 Elo+
Solo
Cthulhu
Cthulhu
evsoul
Cthulhu
Level 50
God Stats
50W - 68L
1,417 SR
Queue Stats
150W - 180L
1,396 Elo+
Solo
Mulan
Mulan
pumalocoojorojo
Mulan
Level 155
God Stats
6W - 7L
1,630 SR
Queue Stats
462W - 434L
1,516 Elo+
Solo
Team Averages
Level 123
1,565 SR
1,489 Elo+

VS

Team Averages
Level 83
1,519 SR
1,524 Elo+
Pele
Pele
ButthurtNoob
Pele
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 183L
1,561 Elo+
Party 1
Osiris
Osiris
EternityWulf
Osiris
Level 101
God Stats
0W - 3L
1,575 SR
Queue Stats
21W - 25L
1,529 Elo+
Solo
Izanami
Izanami
SparklingPoo
Izanami
Level 29
God Stats
7W - 5L
1,670 SR
Queue Stats
108W - 88L
1,488 Elo+
Party 1
Chang'e
Chang'e
SpeedyBoiMercury
Chang'e
Level 57
God Stats
10W - 3L
1,640 SR
Queue Stats
222W - 192L
1,562 Elo+
Party 1
Olorun
Olorun
desgarrador01
Olorun
Level 159
God Stats
1W - 5L
1,209 SR
Queue Stats
351W - 357L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dehtail
Fenrir
16
6 / 3 / 7
11,205
1,121
6,380
6,266
3,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
OCDarkness
Anubis
16
4 / 2 / 9
10,645
1,065
12,831
6,430
3,297
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Texis_killa93
Cernunnos
16
1 / 0 / 10
10,277
1,028
13,847
6,028
2,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
evsoul
Cthulhu
16
5 / 1 / 12
10,954
1,095
17,027
12,431
14,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 3 / 13
10,681
1,068
17,700
12,738
12,197
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Team 1 Tickets

283

VS

Team 2 Tickets

143

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 6
9,316
932
6,771
9,901
3,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Osiris
15
4 / 5 / 4
10,511
1,051
8,596
21,671
15,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
SparklingPoo
Izanami
14
1 / 5 / 5
9,250
925
7,598
16,140
6,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 2 / 6
9,534
953
5,234
8,302
2,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 3 / 6
9,571
957
7,701
14,568
6,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
36
19
Kills
9
9
Deaths
19
51
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
4
6
1
W
Fenrir
Dehtail
Fenrir
6
3
7
3.17
L
Osiris
4
5
4
1.2
W
Anubis
OCDarkness
Anubis
4
2
9
4.25
L
Izanami
SparklingPoo
Izanami
1
5
5
0.7
L
2
2
6
2.5
W
Cernunnos
Texis_killa93
Cernunnos
1
0
10
6
L
1
3
6
1.33
W
Cthulhu
evsoul
Cthulhu
5
1
12
11
W
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,785
Damage
35,900
43,893
Taken
70,582
36,674
Mitigated
35,588
10,628
Healing
11,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,771
2,004
0
609
9,901
3,875
0
3,422
6,374
0
20,915
W
Fenrir
Dehtail
Fenrir
6,380
1,130
0
473
6,266
3,734
0
1,180
5,086
0
16,273
L
Osiris
8,596
5,124
0
3,282
21,671
15,478
0
10,624
10,646
0
26,786
W
Anubis
OCDarkness
Anubis
12,831
378
0
2,316
6,430
3,297
0
1,662
4,768
28,080
0
L
Izanami
SparklingPoo
Izanami
7,598
5,293
0
1,445
16,140
6,982
0
5,061
10,873
0
18,194
L
5,234
322
1,387
1,958
8,302
2,799
0
4,106
4,038
8,973
0
W
Cernunnos
Texis_killa93
Cernunnos
13,847
7,606
0
1,640
6,028
2,970
0
3,348
2,680
0
38,695
L
7,701
2,785
942
1,827
14,568
6,454
0
5,693
8,793
23,783
0
W
Cthulhu
evsoul
Cthulhu
17,027
1,092
823
887
12,431
14,476
0
4,320
8,111
32,163
0
W
17,700
2,882
493
3,996
12,738
12,197
0
2,425
10,313
0
35,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,762
Gold Earned
48,182
201
Minions Killed
156
11
Camps Cleared
4
938,461
Distance Traveled
792,393
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,316
932
48
5
1
158,688
1
W
Fenrir
11,205
1,121
19
2
4
199,809
0
L
Osiris
10,511
1,051
43
4
0
185,194
0
W
Anubis
10,645
1,065
47
5
0
175,922
0
L
Izanami
9,250
925
27
3
0
156,121
0
L
Chang'e
9,534
953
8
1
1
131,026
0
W
Cernunnos
10,277
1,028
61
6
5
166,427
0
L
Olorun
9,571
957
30
3
2
161,364
0
W
Cthulhu
10,954
1,095
38
4
1
209,239
1
W
Mulan
10,681
1,068
36
4
1
187,064
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role