Player Matchup

Mercury
Mercury
Masters
 
Mercury
Masters
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Masters
 
Horus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond II
CxmpGN
Heimdallr
Diamond II
Level 147
God Stats
10W - 17L
1,509 SR
Queue Stats
220W - 205L
2,374 MMR
Solo
Eset
Eset
Masters
JAGERWAIT
Eset
Masters
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
251W - 235L
2,702 MMR
Solo
Achilles
Achilles
Masters
Jikomu
Achilles
Masters
Level 109
God Stats
47W - 34L
1,607 SR
Queue Stats
550W - 536L
2,638 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 143
1,523 SR
2,143 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,761 SR
2,497 MMR
Hercules
Hercules
Diamond II
 
Hercules
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Diamond IV
Emvtionz
Zeus
Diamond IV
Level 126
God Stats
2W - 3L
1,603 SR
Queue Stats
105W - 102L
2,168 MMR
Solo
Sun Wukong
Sun Wukong
Masters
VolicÆ
Sun Wukong
Masters
Level 158
God Stats
11W - 3L
1,914 SR
Queue Stats
159W - 138L
3,173 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond II
byCreepZyron
Tsukuyomi
Diamond II
Level 148
God Stats
12W - 11L
1,560 SR
Queue Stats
331W - 323L
2,368 MMR
Solo
Hou Yi
Hou Yi
Grandmaster
mirrorball
Hou Yi
Grandmaster
Level 160
God Stats
35W - 12L
2,229 SR
Queue Stats
584W - 391L
3,273 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
11 / 2 / 7
14,720
669
24,247
20,554
10,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
 
Horus
16
2 / 3 / 17
11,280
513
9,604
22,128
24,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
CxmpGN
Heimdallr
20
4 / 2 / 6
13,168
599
14,573
18,207
8,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
19
8 / 5 / 10
12,599
573
24,586
18,693
9,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Jikomu
Achilles
19
5 / 4 / 4
13,239
602
21,186
32,924
28,761
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
BastetLancelotGebUllr

VS

Bans
KaliLokiRavanaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 6 / 3
8,197
373
6,166
27,010
24,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
15
6 / 5 / 1
10,531
479
18,971
13,804
6,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
VolicÆ
Sun Wukong
18
2 / 2 / 6
11,592
527
20,654
27,615
23,113
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
byCreepZyron
Tsukuyomi
14
7 / 10 / 3
9,842
447
9,668
25,307
13,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
mirrorball
Hou Yi
16
0 / 7 / 3
9,920
451
12,743
20,609
9,310
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
32
30
Kills
16
16
Deaths
30
44
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
11
2
7
7.25
W
Horus
 
Horus
2
3
17
3.5
L
Hercules
 
Hercules
1
6
3
0.42
W
Heimdallr
CxmpGN
Heimdallr
4
2
6
3.5
L
Zeus
6
5
1
1.3
W
Eset
8
5
10
2.6
W
Achilles
Jikomu
Achilles
5
4
4
1.75
L
Sun Wukong
VolicÆ
Sun Wukong
2
2
6
2.5
L
Tsukuyomi
byCreepZyron
Tsukuyomi
7
10
3
0.85
L
Hou Yi
mirrorball
Hou Yi
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,196
Damage
68,202
112,506
Taken
114,345
81,389
Mitigated
77,032
44,245
Healing
33,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
24,247
15,674
0
4,465
20,554
10,187
520
5,442
15,112
0
171,482
W
Horus
 
Horus
9,604
3,938
1,720
5,816
22,128
24,459
123
6,274
15,854
0
31,464
L
Hercules
 
Hercules
6,166
1,802
0
6,291
27,010
24,778
0
8,717
17,883
0
26,002
W
Heimdallr
CxmpGN
Heimdallr
14,573
8,709
0
8,830
18,207
8,828
3,899
815
17,392
0
155,135
L
Zeus
18,971
1,936
0
3,128
13,804
6,772
0
4,638
8,916
79,846
0
W
Eset
24,586
1,697
1,446
5,313
18,693
9,154
431
5,771
12,922
92,184
0
W
Achilles
Jikomu
Achilles
21,186
6,229
0
16,655
32,924
28,761
1,323
2,419
30,505
0
100,678
L
Sun Wukong
VolicÆ
Sun Wukong
20,654
3,350
0
14,870
27,615
23,113
0
4,024
23,387
0
110,532
L
Tsukuyomi
byCreepZyron
Tsukuyomi
9,668
2,209
0
4,329
25,307
13,059
0
5,026
20,086
0
64,037
L
Hou Yi
mirrorball
Hou Yi
12,743
8,320
0
4,883
20,609
9,310
0
1,046
19,482
0
91,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,006
Gold Earned
50,082
759
Minions Killed
571
0
Camps Cleared
0
2,237,236
Distance Traveled
1,941,422
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,720
669
212
10
0
547,262
5
W
Horus
11,280
513
35
2
0
450,239
4
L
Hercules
8,197
373
36
2
0
368,537
3
W
Heimdallr
13,168
599
209
10
0
404,679
4
L
Zeus
10,531
479
132
6
0
310,137
10
W
Eset
12,599
573
123
6
0
415,323
6
W
Achilles
13,239
602
180
8
0
419,733
0
L
Sun Wukong
11,592
527
176
8
0
425,470
6
L
Tsukuyomi
9,842
447
90
4
0
408,926
1
L
Hou Yi
9,920
451
137
6
0
428,352
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role