Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
CaesarCallaway
Chang'e
Level 139
God Stats
3W - 5L
1,699 SR
Queue Stats
129W - 89L
1,728 Elo+
Party 1
Cthulhu
Cthulhu
D1rtyBanana
Cthulhu
Level 109
God Stats
3W - 4L
1,627 SR
Queue Stats
225W - 219L
1,606 Elo+
Party 1
Sol
Sol
Kappakappappa
Sol
Level 125
God Stats
3W - 5L
1,402 SR
Queue Stats
226W - 198L
1,616 Elo+
Party 1
Hachiman
Hachiman
Miikkase
Hachiman
Level 73
God Stats
1W - 1L
1,680 SR
Queue Stats
110W - 68L
1,645 Elo+
Party 1
Team Averages
Level 94
1,582 SR
1,619 Elo+

VS

Team Averages
Level 66
1,448 SR
1,474 Elo+
Ares
Ares
Dangler27
Ares
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 133L
1,395 Elo+
Solo
Xing Tian
Xing Tian
Frangible
Xing Tian
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 33L
1,598 Elo+
Party 2
Terra
Terra
Monkey__Wingz
Terra
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 149L
1,308 Elo+
Solo
Erlang Shen
Erlang Shen
N1NE0
Erlang Shen
Level 157
God Stats
1W - 0L
1,323 SR
Queue Stats
89W - 96L
1,442 Elo+
Solo
Neith
Neith
Vortrux
Neith
Level 109
God Stats
2W - 2L
1,416 SR
Queue Stats
41W - 27L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
3 / 4 / 9
11,228
591
11,875
21,022
9,631
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

19
2 / 2 / 16
11,341
597
18,421
18,080
8,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
D1rtyBanana
Cthulhu
19
1 / 1 / 17
12,664
667
21,749
19,961
20,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
8 / 5 / 11
13,327
701
51,394
28,736
13,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
Miikkase
Hachiman
18
6 / 3 / 9
11,639
613
18,442
16,789
7,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
0 / 6 / 14
10,865
572
8,755
30,262
31,140
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xing Tian
Frangible
Xing Tian
20
1 / 3 / 12
12,900
679
10,755
40,238
50,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
2 / 4 / 10
11,768
619
12,003
31,110
25,577
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Erlang Shen
N1NE0
Erlang Shen
18
4 / 6 / 10
12,657
666
20,388
28,183
26,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
Vortrux
Neith
20
8 / 1 / 4
13,721
722
41,168
20,573
13,340
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
65
20
Kills
15
15
Deaths
20
62
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
4
9
1.88
L
2
2
16
5
L
Cthulhu
D1rtyBanana
Cthulhu
1
1
17
9.5
W
Ares
0
6
14
1.17
W
Xing Tian
Frangible
Xing Tian
1
3
12
2.33
L
8
5
11
2.7
L
Hachiman
Miikkase
Hachiman
6
3
9
3.5
W
2
4
10
1.75
W
Erlang Shen
N1NE0
Erlang Shen
4
6
10
1.5
W
Neith
Vortrux
Neith
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,881
Damage
93,069
104,588
Taken
150,366
59,666
Mitigated
146,962
63,616
Healing
73,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
11,875
1,946
3,135
1,656
21,022
9,631
103
6,092
14,930
0
23,503
L
18,421
1,814
27,323
11,344
18,080
8,448
436
6,344
11,736
28,896
0
L
Cthulhu
D1rtyBanana
Cthulhu
21,749
700
4,097
2,619
19,961
20,898
229
6,697
13,264
39,887
0
W
Ares
8,755
516
2,423
2,395
30,262
31,140
130
18,931
11,331
18,777
0
W
Xing Tian
Frangible
Xing Tian
10,755
759
1,446
15,569
40,238
50,775
360
21,613
18,625
18,314
0
L
51,394
22,759
0
11,848
28,736
13,307
4,090
7,832
20,904
86,850
0
L
Hachiman
Miikkase
Hachiman
18,442
9,109
0
1,594
16,789
7,382
0
4,548
12,241
0
30,848
W
12,003
786
20,837
12,125
31,110
25,577
904
20,775
10,335
26,158
0
W
Erlang Shen
N1NE0
Erlang Shen
20,388
6,578
4,432
5,379
28,183
26,130
3,192
15,810
12,373
0
34,507
W
Neith
Vortrux
Neith
41,168
8,380
2,181
6,792
20,573
13,340
3,855
14,435
6,138
0
98,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,199
Gold Earned
61,911
192
Minions Killed
190
0
Camps Cleared
0
1,731,432
Distance Traveled
1,768,515
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,228
591
21
1
0
358,013
0
L
Chang'e
11,341
597
30
2
0
373,762
1
L
Cthulhu
12,664
667
38
2
0
377,747
1
W
Ares
10,865
572
14
1
0
335,923
1
W
Xing Tian
12,900
679
10
1
0
357,284
0
L
Sol
13,327
701
79
4
0
281,114
0
L
Hachiman
11,639
613
24
1
0
340,796
0
W
Terra
11,768
619
29
2
0
393,236
0
W
Erlang Shen
12,657
666
25
1
0
330,088
5
W
Neith
13,721
722
112
6
0
351,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role