Player Matchup

Fafnir
Fafnir
CHUCKxxNORRISzz
Fafnir
Level 160
God Stats
9W - 2L
1,727 SR
Queue Stats
2,396W - 1,617L
1,584 Elo+
Party 2
Apollo
Apollo
Lartize
Apollo
Level 160
God Stats
40W - 21L
1,670 SR
Queue Stats
1,968W - 1,314L
1,678 Elo+
Party 2
Geb
Geb
Lord Fun Dude
Geb
Level 159
God Stats
8W - 7L
1,599 SR
Queue Stats
247W - 178L
1,645 Elo+
Party 2
Chang'e
Chang'e
crackd-11
Chang'e
Level 160
God Stats
1W - 3L
1,192 SR
Queue Stats
184W - 166L
1,579 Elo+
Party 3
Hercules
Hercules
varoche007
Hercules
Level 157
God Stats
12W - 5L
1,447 SR
Queue Stats
441W - 439L
1,540 Elo+
Party 3
Team Averages
Level 159
1,527 SR
1,605 Elo+

VS

Team Averages
Level 136
1,562 SR
1,589 Elo+
Chiron
Chiron
 
Chiron
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Dinklemen
Xbalanque
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,592 Elo+
Party 1
Sol
Sol
Moonlight
Sol
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,605 Elo+
Party 1
Ullr
Ullr
RowdyReece
Ullr
Level 125
God Stats
0W - 1L
1,784 SR
Queue Stats
33W - 12L
1,726 Elo+
Party 1
Chang'e
Chang'e
TheJohnBonPony
Chang'e
Level 144
God Stats
1W - 2L
1,529 SR
Queue Stats
101W - 112L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 20
10,261
855
5,298
19,009
29,143
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
Lartize
Apollo
17
7 / 3 / 16
10,440
870
24,918
20,843
13,537
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
6 / 3 / 18
10,585
882
15,116
21,458
21,755
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chang'e
crackd-11
Chang'e
17
11 / 2 / 9
10,698
892
16,794
17,405
10,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
varoche007
Hercules
16
3 / 2 / 18
9,431
786
8,805
19,962
26,547
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
2 / 6 / 6
7,659
638
11,044
11,775
5,377
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Xbalanque
Dinklemen
Xbalanque
13
2 / 8 / 6
7,876
656
16,343
16,041
7,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 5 / 5
8,980
748
19,427
15,877
7,383
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
5 / 5 / 3
9,303
775
10,377
15,077
7,450
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 5 / 10
9,001
750
11,873
15,683
16,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
43
29
Kills
13
13
Deaths
29
81
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
6
6
0.83
W
2
3
20
4
L
Xbalanque
Dinklemen
Xbalanque
2
8
6
0.63
W
Apollo
Lartize
Apollo
7
3
16
5
W
6
3
18
5
L
2
5
5
0.9
L
5
5
3
1.3
L
2
5
10
1.4
W
Chang'e
crackd-11
Chang'e
11
2
9
7.75
W
Hercules
varoche007
Hercules
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,931
Damage
69,064
98,677
Taken
74,453
101,030
Mitigated
44,955
45,697
Healing
24,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
11,044
3,889
1,694
1,476
11,775
5,377
52
6,089
5,686
0
16,623
W
5,298
1,654
623
3,374
19,009
29,143
393
6,550
12,459
12,204
0
L
Xbalanque
Dinklemen
Xbalanque
16,343
4,920
0
1,289
16,041
7,762
0
6,885
9,156
0
28,379
W
Apollo
Lartize
Apollo
24,918
17,760
0
5,787
20,843
13,537
3,987
8,390
12,453
0
54,863
W
15,116
819
4,334
4,559
21,458
21,755
479
6,281
15,177
27,813
0
L
19,427
8,210
0
4,591
15,877
7,383
0
8,448
7,429
31,893
0
L
10,377
4,509
1,316
2,436
15,077
7,450
0
8,043
7,034
0
16,130
L
11,873
1,238
6,864
4,616
15,683
16,983
59
7,743
7,940
22,370
0
W
Chang'e
crackd-11
Chang'e
16,794
624
11,772
6,495
17,405
10,048
2,771
6,073
11,332
31,923
0
W
Hercules
varoche007
Hercules
8,805
1,298
2,664
6,089
19,962
26,547
841
4,006
15,956
0
14,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,415
Gold Earned
42,819
122
Minions Killed
99
0
Camps Cleared
0
1,135,817
Distance Traveled
949,616
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,659
638
9
1
0
159,276
4
W
Fafnir
10,261
855
9
1
0
218,044
1
L
Xbalanque
7,876
656
24
2
0
185,435
0
W
Apollo
10,440
870
62
5
0
200,791
0
W
Geb
10,585
882
8
1
0
250,828
4
L
Sol
8,980
748
37
3
0
174,132
0
L
Ullr
9,303
775
7
1
0
223,285
0
L
Chang'e
9,001
750
22
2
0
207,488
0
W
Chang'e
10,698
892
34
3
0
213,356
0
W
Hercules
9,431
786
9
1
0
252,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role