Player Matchup

Loki
Loki
 
Loki
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
AudacityHD
Rama
Level 124
God Stats
13W - 12L
1,613 SR
Queue Stats
60W - 52L
1,642 Elo+
Party 1
Odin
Odin
DangleBoop
Odin
Level 138
God Stats
2W - 2L
1,678 SR
Queue Stats
29W - 22L
1,668 Elo+
Party 1
Cabrakan
Cabrakan
XDangerousDuckX
Cabrakan
Level 146
God Stats
6W - 9L
1,797 SR
Queue Stats
69W - 53L
1,703 Elo+
Party 1
Chang'e
Chang'e
Xsummers203X
Chang'e
Level 145
God Stats
1W - 0L
1,813 SR
Queue Stats
32W - 28L
1,631 Elo+
Party 1
Team Averages
Level 132
1,680 SR
1,629 Elo+

VS

Team Averages
Level 82
1,459 SR
1,540 Elo+
Thanatos
Thanatos
Purple177
Thanatos
Level 84
God Stats
2W - 1L
1,356 SR
Queue Stats
12W - 13L
1,514 Elo+
Party 2
Medusa
Medusa
SpiffySpoodle
Medusa
Level 53
God Stats
1W - 1L
1,452 SR
Queue Stats
5W - 6L
1,520 Elo+
Party 2
Bellona
Bellona
eyad01
Bellona
Level 98
God Stats
0W - 1L
1,487 SR
Queue Stats
2W - 3L
1,704 Elo+
Solo
Zhong Kui
Zhong Kui
iSigil
Zhong Kui
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 174L
1,451 Elo+
Solo
Kuzenbo
Kuzenbo
thebenters00n
Kuzenbo
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
1 / 3 / 5
8,768
674
2,844
6,750
2,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
11 / 1 / 11
11,814
909
21,874
12,100
6,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
9 / 1 / 13
11,671
898
13,453
11,808
17,316
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
16
1 / 3 / 11
9,657
743
11,375
17,669
22,684
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Xsummers203X
Chang'e
18
6 / 2 / 11
10,877
837
18,253
14,361
7,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Purple177
Thanatos
16
2 / 8 / 2
9,086
699
7,342
15,104
8,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
2 / 7 / 3
9,571
736
9,757
14,741
7,065
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
eyad01
Bellona
16
2 / 5 / 6
9,483
729
7,597
14,140
14,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
iSigil
Zhong Kui
16
3 / 5 / 2
9,450
727
11,096
18,641
13,317
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
15
1 / 3 / 3
9,229
710
8,134
17,493
24,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
26
28
Kills
10
10
Deaths
28
51
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
3
5
1.17
W
11
1
11
16.5
W
9
1
13
15.5
L
Thanatos
Purple177
Thanatos
2
8
2
0.38
L
2
7
3
0.5
W
Cabrakan
1
3
11
2.17
W
Chang'e
Xsummers203X
Chang'e
6
2
11
5.75
L
Bellona
eyad01
Bellona
2
5
6
1
L
Zhong Kui
iSigil
Zhong Kui
3
5
2
0.8
L
Kuzenbo
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,799
Damage
43,926
62,688
Taken
80,119
56,265
Mitigated
68,158
21,386
Healing
12,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
2,844
672
0
604
6,750
2,544
303
1,367
5,383
0
13,726
W
21,874
18,654
0
5,703
12,100
6,527
4,471
5,392
6,708
0
51,087
W
13,453
2,738
0
2,230
11,808
17,316
891
3,057
8,751
0
39,277
L
Thanatos
Purple177
Thanatos
7,342
1,670
0
5,560
15,104
8,985
0
5,807
9,297
0
28,773
L
9,757
5,340
0
797
14,741
7,065
0
5,156
9,585
0
34,253
W
Cabrakan
11,375
1,572
0
2,586
17,669
22,684
0
3,454
14,215
31,547
0
W
Chang'e
Xsummers203X
Chang'e
18,253
412
3,853
6,410
14,361
7,194
1,071
5,960
8,401
45,251
0
L
Bellona
eyad01
Bellona
7,597
2,335
0
1,354
14,140
14,718
400
6,173
7,967
0
22,982
L
Zhong Kui
iSigil
Zhong Kui
11,096
915
0
3,320
18,641
13,317
170
6,777
11,864
38,530
0
L
Kuzenbo
8,134
2,480
0
1,427
17,493
24,073
0
5,715
11,778
16,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,787
Gold Earned
46,819
253
Minions Killed
205
0
Camps Cleared
0
1,266,729
Distance Traveled
1,274,698
20
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,768
674
19
1
0
179,546
2
W
Rama
11,814
909
74
6
0
280,717
4
W
Odin
11,671
898
62
5
0
273,249
5
L
Thanatos
9,086
699
53
4
0
245,998
0
L
Medusa
9,571
736
47
4
0
238,398
0
W
Cabrakan
9,657
743
34
3
0
238,961
5
W
Chang'e
10,877
837
64
5
0
294,256
4
L
Bellona
9,483
729
28
2
0
257,041
1
L
Zhong Kui
9,450
727
67
5
0
254,411
1
L
Kuzenbo
9,229
710
10
1
0
278,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role