Player Matchup

Achilles
Achilles
Brandolorian928
Achilles
Level 61
God Stats
0W - 7L
1,500 SR
Queue Stats
18W - 26L
1,481 Elo+
Party 1
Osiris
Osiris
CoDustyGamer
Osiris
Level 87
God Stats
9W - 9L
1,488 SR
Queue Stats
90W - 95L
1,492 Elo+
Party 2
Ymir
Ymir
XRavenofTheFraeX
Ymir
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 29L
1,563 Elo+
Party 1
Apollo
Apollo
sneaky1987
Apollo
Level 141
God Stats
0W - 1L
1,702 SR
Queue Stats
112W - 108L
1,526 Elo+
Party 1
Vulcan
Vulcan
wooloo117
Vulcan
Level 68
God Stats
5W - 7L
1,556 SR
Queue Stats
70W - 76L
1,429 Elo+
Party 2
Team Averages
Level 89
1,549 SR
1,498 Elo+

VS

Team Averages
Level 78
1,585 SR
1,413 Elo+
Merlin
Merlin
DentonSadDad
Merlin
Level 106
God Stats
1W - 2L
1,717 SR
Queue Stats
63W - 80L
1,399 Elo+
Solo
Arachne
Arachne
EpikThePenguin
Arachne
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 21L
1,409 Elo+
Party 3
Izanami
Izanami
Mundobr
Izanami
Level 87
God Stats
90W - 87L
1,659 SR
Queue Stats
347W - 388L
1,458 Elo+
Solo
Skadi
Skadi
TurtleBoy140
Skadi
Level 67
God Stats
4W - 7L
1,550 SR
Queue Stats
22W - 29L
1,351 Elo+
Party 3
Ganesha
Ganesha
killerheadshot07
Ganesha
Level 66
God Stats
2W - 3L
1,501 SR
Queue Stats
43W - 41L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
1 / 2 / 0
6,832
427
4,633
13,400
10,526
Osiris
13
2 / 4 / 0
7,713
482
6,804
13,204
7,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 0
7,059
441
4,139
12,043
14,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
sneaky1987
Apollo
14
1 / 2 / 1
7,856
491
7,323
9,119
3,969
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
wooloo117
Vulcan
13
0 / 3 / 3
7,163
448
7,604
8,030
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
2 / 3 / 2
8,721
545
5,114
8,074
2,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
9 / 1 / 2
9,515
595
9,730
12,348
6,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
Mundobr
Izanami
17
3 / 1 / 5
10,656
666
13,126
14,029
6,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 0 / 2
8,003
500
6,357
6,368
2,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 0 / 5
8,342
521
4,894
8,867
9,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
4
Kills
15
15
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
2
0
0.5
L
Osiris
2
4
0
0.5
W
Merlin
2
3
2
1
W
9
1
2
10
W
Izanami
Mundobr
Izanami
3
1
5
5.5
W
1
0
2
2
L
0
4
0
0
W
0
0
5
2.5
L
Apollo
sneaky1987
Apollo
1
2
1
0.75
L
Vulcan
wooloo117
Vulcan
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,503
Damage
39,221
55,796
Taken
49,686
40,357
Mitigated
27,121
10,660
Healing
16,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
4,633
1,865
0
1,509
13,400
10,526
266
1,162
12,238
0
37,172
L
Osiris
6,804
3,686
0
3,564
13,204
7,685
0
2,315
10,889
0
59,003
W
Merlin
5,114
411
0
1,530
8,074
2,992
33
4,185
3,636
64,587
0
W
9,730
6,435
0
5,473
12,348
6,020
0
2,193
10,071
0
69,852
W
Izanami
Mundobr
Izanami
13,126
10,266
0
7,577
14,029
6,303
1,049
1,720
12,309
0
107,249
W
6,357
2,570
0
100
6,368
2,495
721
745
5,623
0
54,607
L
4,139
930
56
2,051
12,043
14,780
272
1,896
10,147
38,355
0
W
4,894
180
51
2,093
8,867
9,311
323
2,507
6,304
36,804
0
L
Apollo
sneaky1987
Apollo
7,323
4,123
0
2,292
9,119
3,969
1,656
564
8,555
0
68,660
L
Vulcan
wooloo117
Vulcan
7,604
2,148
0
1,188
8,030
3,397
0
4,071
3,959
54,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,623
Gold Earned
45,237
426
Minions Killed
551
0
Camps Cleared
0
1,540,222
Distance Traveled
1,595,325
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,832
427
56
4
0
298,694
4
L
Osiris
7,713
482
109
7
0
340,811
2
W
Merlin
8,721
545
118
7
0
284,149
0
W
Arachne
9,515
595
109
7
0
356,249
3
W
Izanami
10,656
666
174
11
0
290,608
0
W
Skadi
8,003
500
127
8
0
309,663
0
L
Ymir
7,059
441
46
3
0
301,688
0
W
Ganesha
8,342
521
23
1
0
354,656
2
L
Apollo
7,856
491
122
8
0
296,521
0
L
Vulcan
7,163
448
93
6
0
302,508
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role