Player Matchup

Mercury
Mercury
JJ2TURNT
Mercury
Level 63
God Stats
4W - 3L
1,730 SR
Queue Stats
68W - 73L
1,401 Elo+
Solo
Ymir
Ymir
JU4NNUTS
Ymir
Level 37
God Stats
1W - 1L
1,718 SR
Queue Stats
79W - 89L
1,485 Elo+
Party 2
Heimdallr
Heimdallr
M4UR1NUTS
Heimdallr
Level 119
God Stats
0W - 3L
1,286 SR
Queue Stats
90W - 99L
1,491 Elo+
Party 2
Ra
Ra
Sterben_32
Ra
Level 36
God Stats
1W - 1L
1,715 SR
Queue Stats
103W - 109L
1,383 Elo+
Solo
Tyr
Tyr
lukax2196
Tyr
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 13L
1,573 Elo+
Party 2
Team Averages
Level 65
1,590 SR
1,467 Elo+

VS

Team Averages
Level 124
1,590 SR
1,401 Elo+
Tyr
Tyr
 
Tyr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Brazy Darko
Cabrakan
Level 45
God Stats
1W - 0L
1,275 SR
Queue Stats
103W - 87L
1,470 Elo+
Party 1
Zeus
Zeus
Brokenwoody4
Zeus
Level 160
God Stats
4W - 0L
1,389 SR
Queue Stats
130W - 113L
1,491 Elo+
Party 1
Izanami
Izanami
MIint Cobra
Izanami
Level 123
God Stats
15W - 2L
2,011 SR
Queue Stats
87W - 92L
1,416 Elo+
Solo
Bastet
Bastet
Shewbydewby
Bastet
Level 143
God Stats
3W - 2L
1,777 SR
Queue Stats
32W - 26L
1,131 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JJ2TURNT
Mercury
9
0 / 3 / 0
5,221
475
886
8,817
2,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
8
0 / 3 / 1
5,050
459
1,086
6,160
4,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
M4UR1NUTS
Heimdallr
10
2 / 3 / 0
5,679
516
6,892
8,101
2,530
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 0
5,474
498
817
4,864
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
5,295
481
1,916
8,327
4,086
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 0 / 0
7,003
637
4,074
5,365
4,510
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
Brazy Darko
Cabrakan
9
2 / 0 / 5
6,115
556
1,894
6,545
5,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 0 / 3
6,545
595
3,431
1,597
425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
MIint Cobra
Izanami
10
3 / 2 / 3
6,086
553
6,547
8,196
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bastet
11
4 / 0 / 4
6,879
625
6,060
6,936
2,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
12
12
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
0
0
1
W
Cabrakan
Brazy Darko
Cabrakan
2
0
5
4.5
W
2
0
3
3.5
L
Mercury
JJ2TURNT
Mercury
0
3
0
0
L
Ymir
0
3
1
0.17
L
Heimdallr
M4UR1NUTS
Heimdallr
2
3
0
0.67
W
Izanami
MIint Cobra
Izanami
3
2
3
2.25
W
Bastet
4
0
4
6
L
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,597
Damage
22,006
36,269
Taken
28,639
15,480
Mitigated
15,877
7,628
Healing
15,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,074
294
0
3,195
5,365
4,510
426
0
5,365
0
52,973
W
Cabrakan
Brazy Darko
Cabrakan
1,894
258
0
2,297
6,545
5,544
551
1,161
5,384
9,112
0
W
3,431
795
0
733
1,597
425
561
118
1,479
40,659
0
L
Mercury
JJ2TURNT
Mercury
886
369
0
960
8,817
2,600
0
785
8,032
0
37,172
L
Ymir
1,086
210
0
806
6,160
4,302
0
1,432
4,728
11,344
0
L
Heimdallr
M4UR1NUTS
Heimdallr
6,892
3,069
0
1,987
8,101
2,530
0
1,020
7,081
0
40,974
W
Izanami
MIint Cobra
Izanami
6,547
4,626
257
4,024
8,196
2,897
321
221
7,972
0
47,180
W
Bastet
6,060
2,276
0
5,104
6,936
2,501
0
403
6,533
0
42,927
L
817
106
0
1,087
4,864
1,962
0
1,917
2,947
40,242
0
L
1,916
151
0
2,788
8,327
4,086
0
171
8,156
0
35,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,719
Gold Earned
32,628
284
Minions Killed
352
0
Camps Cleared
0
1,049,421
Distance Traveled
1,109,889
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,003
637
102
9
0
248,465
2
W
Cabrakan
6,115
556
10
1
0
199,998
5
W
Zeus
6,545
595
89
8
0
202,975
5
L
Mercury
5,221
475
65
6
0
248,232
1
L
Ymir
5,050
459
20
2
0
215,790
1
L
Heimdallr
5,679
516
63
6
0
187,300
1
W
Izanami
6,086
553
77
7
0
210,605
0
W
Bastet
6,879
625
74
7
0
247,846
3
L
Ra
5,474
498
77
7
0
184,096
2
L
Tyr
5,295
481
59
5
0
214,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role