Player Matchup

Anubis
Anubis
SuicidalSodacan
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,237 Elo+
Party 1
Ares
Ares
Thunderclap2131
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,237 Elo+
Party 1
Medusa
Medusa
shagohad12
Medusa
Level 68
God Stats
0W - 4L
1,452 SR
Queue Stats
1W - 5L
1,337 Elo+
Party 1
Team Averages
Level 42
1,484 SR
1,270 Elo+

VS

Team Averages
Level 48
1,592 SR
1,228 Elo+
Cthulhu
Cthulhu
Hampo4464
Cthulhu
Level 80
God Stats
15W - 3L
1,776 SR
Queue Stats
136W - 146L
1,409 Elo+
Solo
Chronos
Chronos
bLu3xCuSaDeR
Chronos
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 188L
1,132 Elo+
Party 2
Fenrir
Fenrir
blue3xwaffles
Fenrir
Level 35
God Stats
3W - 1L
1,500 SR
Queue Stats
48W - 93L
1,145 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 2
5,678
631
5,483
9,864
5,207
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 8 / 2
6,737
749
4,886
15,121
13,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
shagohad12
Medusa
9
1 / 7 / 2
6,205
689
6,645
10,405
4,754
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hampo4464
Cthulhu
13
11 / 0 / 9
8,993
999
9,135
7,287
7,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
bLu3xCuSaDeR
Chronos
12
5 / 0 / 15
8,128
903
11,914
6,200
2,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
7 / 3 / 13
8,622
958
9,077
10,767
5,018
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
60
2
Kills
23
23
Deaths
3
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Hampo4464
Cthulhu
11
0
9
15.5
L
0
8
2
0.13
L
1
8
2
0.25
W
Chronos
bLu3xCuSaDeR
Chronos
5
0
15
12.5
W
7
3
13
4.5
L
Medusa
shagohad12
Medusa
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,014
Damage
30,126
35,390
Taken
24,254
23,956
Mitigated
14,701
1,973
Healing
4,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Hampo4464
Cthulhu
9,135
1,286
257
1,030
7,287
7,207
84
3,583
3,704
30,573
0
L
5,483
1,063
0
862
9,864
5,207
0
5,577
4,287
9,316
0
L
4,886
1,237
0
626
15,121
13,995
0
9,352
5,769
8,007
0
W
Chronos
bLu3xCuSaDeR
Chronos
11,914
7,322
0
2,446
6,200
2,476
1,348
2,787
3,413
23,257
0
W
9,077
2,643
450
537
10,767
5,018
980
4,741
6,026
0
21,000
L
Medusa
shagohad12
Medusa
6,645
3,227
0
485
10,405
4,754
0
6,120
4,285
0
18,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,620
Gold Earned
25,743
40
Minions Killed
94
0
Camps Cleared
6
371,805
Distance Traveled
501,112
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,993
999
51
6
3
177,638
0
L
Anubis
5,678
631
8
1
0
113,496
0
L
Ares
6,737
749
8
1
0
127,646
0
W
Chronos
8,128
903
21
2
0
150,369
0
W
Fenrir
8,622
958
22
2
3
173,105
1
L
Medusa
6,205
689
24
3
0
130,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role