Player Matchup

Morgan Le Fay
Morgan Le Fay
HydroAtNite
Morgan Le Fay
Level 106
God Stats
4W - 0L
1,846 SR
Queue Stats
90W - 36L
1,854 Elo+
Party 1
Anhur
Anhur
Jadron
Anhur
Level 153
God Stats
8W - 1L
1,869 SR
Queue Stats
88W - 17L
1,924 Elo+
Party 1
Cerberus
Cerberus
Smokistt
Cerberus
Level 17
God Stats
5W - 1L
1,482 SR
Queue Stats
26W - 3L
1,835 Elo+
Party 1
Team Averages
Level 92
1,732 SR
1,871 Elo+

VS

Team Averages
Level 83
1,592 SR
1,562 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Doaorcrist
Fenrir
Level 6
God Stats
4W - 5L
1,750 SR
Queue Stats
11W - 11L
1,576 Elo+
Party 2
King Arthur
King Arthur
Mushyhero
King Arthur
Level 157
God Stats
2W - 5L
1,527 SR
Queue Stats
200W - 158L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HydroAtNite
Morgan Le Fay
11
3 / 0 / 7
8,130
813
7,661
3,734
1,514
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
Jadron
Anhur
15
9 / 0 / 7
9,216
922
15,232
7,936
3,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
Smokistt
Cerberus
13
5 / 1 / 8
8,096
810
9,116
9,416
9,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 4 / 0
6,765
677
4,303
7,472
2,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Doaorcrist
Fenrir
9
0 / 8 / 0
5,816
582
3,448
15,669
5,966
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Mushyhero
King Arthur
10
0 / 5 / 1
6,169
617
5,865
13,432
10,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
17
Kills
1
1
Deaths
17
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
0
0.25
L
Fenrir
Doaorcrist
Fenrir
0
8
0
0
W
Morgan Le Fay
HydroAtNite
Morgan Le Fay
3
0
7
6.5
W
Anhur
Jadron
Anhur
9
0
7
12.5
L
King Arthur
Mushyhero
King Arthur
0
5
1
0.1
W
Cerberus
Smokistt
Cerberus
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,009
Damage
13,616
21,086
Taken
36,573
14,611
Mitigated
19,318
8,766
Healing
1,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,303
1,076
0
515
7,472
2,932
0
4,756
2,716
29,025
0
L
Fenrir
Doaorcrist
Fenrir
3,448
1,039
0
162
15,669
5,966
0
7,143
8,526
0
8,429
W
Morgan Le Fay
HydroAtNite
Morgan Le Fay
7,661
1,811
0
2,164
3,734
1,514
225
1,253
2,401
24,554
0
W
Anhur
Jadron
Anhur
15,232
7,974
0
2,105
7,936
3,687
2,466
2,665
5,115
0
51,863
L
King Arthur
Mushyhero
King Arthur
5,865
965
0
771
13,432
10,420
0
5,152
8,280
2,479
9,441
W
Cerberus
Smokistt
Cerberus
9,116
1,073
0
4,497
9,416
9,410
30
1,545
7,539
23,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,442
Gold Earned
18,750
178
Minions Killed
81
9
Camps Cleared
1
490,431
Distance Traveled
538,934
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,765
677
58
6
1
172,993
5
L
Fenrir
5,816
582
4
0
0
174,369
0
W
Morgan Le Fay
8,130
813
35
4
1
139,259
1
W
Anhur
9,216
922
81
8
6
165,929
3
L
King Arthur
6,169
617
19
2
0
191,572
2
W
Cerberus
8,096
810
62
6
2
185,243
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role