Player Matchup

Danzaburou
Danzaburou
CHOPOSK8
Danzaburou
Level 95
God Stats
0W - 3L
1,433 SR
Queue Stats
33W - 29L
1,520 Elo+
Party 1
Atlas
Atlas
Fayte413
Atlas
Level 109
God Stats
1W - 1L
1,522 SR
Queue Stats
54W - 51L
1,676 Elo+
Solo
Janus
Janus
Finisteerra
Janus
Level 132
God Stats
1W - 3L
1,331 SR
Queue Stats
39W - 38L
1,520 Elo+
Party 1
Team Averages
Level 112
1,429 SR
1,572 Elo+

VS

Team Averages
Level 80
1,665 SR
1,715 Elo+
Chaac
Chaac
BrotherDior
Chaac
Level 66
God Stats
27W - 18L
1,579 SR
Queue Stats
116W - 114L
1,409 Elo+
Solo
Atlas
Atlas
TimberedHalo10
Atlas
Level 13
God Stats
6W - 0L
1,500 SR
Queue Stats
102W - 14L
1,946 Elo+
Party 2
Tiamat
Tiamat
bucetinha76
Tiamat
Level 160
God Stats
58W - 19L
1,916 SR
Queue Stats
731W - 324L
1,790 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CHOPOSK8
Danzaburou
13
3 / 3 / 1
9,075
698
5,191
13,634
6,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
Fayte413
Atlas
11
0 / 7 / 2
8,117
624
9,057
19,507
19,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 4 / 4
8,466
651
12,420
13,887
5,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 8
9,374
721
13,084
15,215
8,473
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
7 / 1 / 7
11,657
897
12,946
17,231
21,665
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tiamat
15
4 / 1 / 10
9,890
761
14,894
8,999
7,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
4
Kills
14
14
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
L
Danzaburou
CHOPOSK8
Danzaburou
3
3
1
1.17
L
Atlas
Fayte413
Atlas
0
7
2
0.14
L
1
4
4
0.75
W
7
1
7
10.5
W
Tiamat
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,668
Damage
40,924
47,028
Taken
41,445
32,581
Mitigated
38,047
6,603
Healing
19,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,084
3,944
0
7,209
15,215
8,473
565
9,983
5,232
0
42,988
L
Danzaburou
CHOPOSK8
Danzaburou
5,191
1,796
0
1,656
13,634
6,750
0
9,783
3,511
0
26,641
L
Atlas
Fayte413
Atlas
9,057
4,317
211
1,931
19,507
19,946
0
8,150
10,881
17,319
0
L
12,420
917
0
2,805
13,887
5,885
0
8,995
4,632
34,371
0
W
12,946
4,043
908
7,707
17,231
21,665
264
8,290
8,941
35,477
0
W
Tiamat
14,894
686
0
3,890
8,999
7,909
421
4,071
4,928
38,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,658
Gold Earned
30,921
129
Minions Killed
155
2
Camps Cleared
10
692,902
Distance Traveled
796,241
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,374
721
51
4
3
273,874
4
L
Danzaburou
9,075
698
47
4
1
236,475
1
L
Atlas
8,117
624
24
2
0
222,923
5
L
Janus
8,466
651
58
4
1
233,504
1
W
Atlas
11,657
897
33
3
0
248,307
6
W
Tiamat
9,890
761
71
5
7
274,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role