Player Matchup

Nemesis
Nemesis
BLAHBLAHBLAH6969
Nemesis
Level 141
God Stats
8W - 9L
1,541 SR
Queue Stats
50W - 53L
1,425 Elo+
Solo
Gilgamesh
Gilgamesh
Jin6920
Gilgamesh
Level 29
God Stats
9W - 5L
1,628 SR
Queue Stats
18W - 14L
1,503 Elo+
Party 2
Sol
Sol
Kai9764
Sol
Level 63
God Stats
4W - 6L
1,412 SR
Queue Stats
98W - 99L
1,477 Elo+
Party 2
Nu Wa
Nu Wa
Rahathiel
Nu Wa
Level 108
God Stats
1W - 0L
1,538 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Unknown 8G
Kuzenbo
Level 129
God Stats
1W - 0L
1,320 SR
Queue Stats
10W - 9L
1,569 Elo+
Party 2
Team Averages
Level 94
1,488 SR
1,495 Elo+

VS

Team Averages
Level 64
1,503 SR
1,412 Elo+
Bacchus
Bacchus
Gothboicliqu218
Bacchus
Level 21
God Stats
0W - 3L
1,351 SR
Queue Stats
55W - 78L
1,335 Elo+
Party 3
Chang'e
Chang'e
Oracle890
Chang'e
Level 103
God Stats
4W - 5L
1,641 SR
Queue Stats
206W - 213L
1,429 Elo+
Party 3
Cabrakan
Cabrakan
TMX I6aax
Cabrakan
Level 106
God Stats
5W - 7L
1,367 SR
Queue Stats
385W - 418L
1,446 Elo+
Party 1
Cerberus
Cerberus
WaveMoons
Cerberus
Level 41
God Stats
1W - 1L
1,772 SR
Queue Stats
27W - 40L
1,423 Elo+
Party 1
Gilgamesh
Gilgamesh
mass 117
Gilgamesh
Level 47
God Stats
10W - 9L
1,384 SR
Queue Stats
184W - 194L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,867
587
2,058
7,104
2,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
Jin6920
Gilgamesh
8
3 / 1 / 6
5,733
573
5,282
8,277
4,437
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
9
5 / 1 / 3
6,176
618
5,774
5,687
1,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nu Wa
Rahathiel
Nu Wa
10
0 / 0 / 2
5,552
555
2,180
2,210
755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Unknown 8G
Kuzenbo
10
2 / 0 / 1
6,167
617
4,802
4,972
2,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,424
442
2,070
7,071
4,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Oracle890
Chang'e
10
1 / 1 / 0
5,440
544
1,270
3,649
1,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
TMX I6aax
Cabrakan
8
2 / 5 / 0
5,258
526
4,589
7,580
4,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
WaveMoons
Cerberus
8
0 / 4 / 2
4,951
495
3,134
7,573
3,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
mass 117
Gilgamesh
8
0 / 1 / 0
4,764
476
1,607
6,606
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
12
Kills
3
3
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
0
2
0
0
W
Gilgamesh
Jin6920
Gilgamesh
3
1
6
6
W
Sol
5
1
3
6.5
L
Chang'e
Oracle890
Chang'e
1
1
0
1
W
Nu Wa
Rahathiel
Nu Wa
0
0
2
1
L
Cabrakan
TMX I6aax
Cabrakan
2
5
0
0.4
W
Kuzenbo
Unknown 8G
Kuzenbo
2
0
1
2.5
L
Cerberus
WaveMoons
Cerberus
0
4
2
0.25
L
Gilgamesh
mass 117
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,096
Damage
12,670
28,250
Taken
32,479
12,746
Mitigated
16,408
6,962
Healing
7,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,058
697
0
1,017
7,104
2,682
679
1,201
5,903
0
31,777
L
2,070
280
0
62
7,071
4,549
0
3,586
3,099
15,390
0
W
Gilgamesh
Jin6920
Gilgamesh
5,282
1,944
0
588
8,277
4,437
139
4,679
2,407
0
14,797
W
Sol
5,774
2,623
0
2,817
5,687
1,972
863
2,625
2,343
25,908
3,975
L
Chang'e
Oracle890
Chang'e
1,270
79
322
1,496
3,649
1,047
0
608
2,851
36,002
0
W
Nu Wa
Rahathiel
Nu Wa
2,180
431
0
562
2,210
755
100
169
2,041
32,979
0
L
Cabrakan
TMX I6aax
Cabrakan
4,589
901
0
622
7,580
4,273
0
2,765
4,792
24,266
0
W
Kuzenbo
Unknown 8G
Kuzenbo
4,802
2,199
0
1,978
4,972
2,900
174
1,970
3,002
29,894
0
L
Cerberus
WaveMoons
Cerberus
3,134
216
0
1,671
7,573
3,829
0
2,452
5,098
17,213
0
L
Gilgamesh
mass 117
Gilgamesh
1,607
600
0
3,092
6,606
2,710
0
1,740
4,686
0
31,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,495
Gold Earned
24,837
272
Minions Killed
253
0
Camps Cleared
0
916,787
Distance Traveled
896,136
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,867
587
76
8
0
198,056
4
L
Bacchus
4,424
442
17
2
0
170,872
0
W
Gilgamesh
5,733
573
17
2
0
184,172
2
W
Sol
6,176
618
43
4
0
161,270
1
L
Chang'e
5,440
544
65
7
0
170,032
3
W
Nu Wa
5,552
555
75
8
0
188,193
0
L
Cabrakan
5,258
526
47
5
0
172,693
2
W
Kuzenbo
6,167
617
61
6
0
185,096
2
L
Cerberus
4,951
495
58
6
0
183,520
3
L
Gilgamesh
4,764
476
66
7
0
199,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role