Player Matchup

Eset
Eset
 
Eset
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BerniesNoseHair
Anubis
Level 44
God Stats
34W - 27L
1,446 SR
Queue Stats
67W - 74L
1,300 Elo+
Party 2
Baron Samedi
Baron Samedi
StankFlipper
Baron Samedi
Level 101
God Stats
92W - 89L
1,437 SR
Queue Stats
144W - 193L
1,215 Elo+
Solo
Chaac
Chaac
Zombiemaxis
Chaac
Level 66
God Stats
1W - 1L
1,217 SR
Queue Stats
59W - 54L
1,347 Elo+
Party 2
Artemis
Artemis
not calcium5722
Artemis
Level 49
God Stats
3W - 4L
1,642 SR
Queue Stats
23W - 30L
1,349 Elo+
Party 2
Team Averages
Level 73
1,448 SR
1,342 Elo+

VS

Team Averages
Level 94
1,574 SR
1,307 Elo+
Zeus
Zeus
AlexKusana
Zeus
Level 108
God Stats
1W - 2L
1,692 SR
Queue Stats
49W - 67L
1,300 Elo+
Solo
Hel
Hel
Blesstingye
Hel
Level 56
God Stats
2W - 3L
1,586 SR
Queue Stats
49W - 59L
1,280 Elo+
Solo
Cerberus
Cerberus
SawdOFFJustice
Cerberus
Level 123
God Stats
14W - 14L
1,705 SR
Queue Stats
439W - 484L
1,361 Elo+
Party 1
Izanami
Izanami
Unlucky_Thym
Izanami
Level 88
God Stats
0W - 4L
1,234 SR
Queue Stats
222W - 233L
1,273 Elo+
Party 1
Fenrir
Fenrir
broken_sponge895
Fenrir
Level 97
God Stats
10W - 8L
1,653 SR
Queue Stats
47W - 56L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
1 / 4 / 3
6,861
528
3,224
7,088
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 0 / 3
7,757
597
6,679
6,330
2,740
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
StankFlipper
Baron Samedi
10
1 / 3 / 1
6,626
510
4,687
7,707
6,089
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 0 / 0
8,001
615
2,117
6,690
4,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 4 / 1
6,260
482
5,492
7,938
2,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,466
190
0
0
0
6
0 / 2 / 3
4,643
357
1,022
5,132
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
11
2 / 0 / 5
7,047
542
4,753
10,842
8,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Unlucky_Thym
Izanami
11
3 / 5 / 1
6,077
467
5,246
11,421
3,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
6 / 2 / 1
7,117
547
5,186
10,938
4,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
9
Kills
11
11
Deaths
9
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
1
4
3
0.63
L
0
0
0
0
W
3
0
3
4.5
L
0
2
3
0.75
L
Cerberus
2
0
5
4.5
W
Baron Samedi
StankFlipper
Baron Samedi
1
3
1
0.5
L
Izanami
Unlucky_Thym
Izanami
3
5
1
0.7
W
3
0
0
3
L
6
2
1
3.25
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,199
Damage
16,207
35,753
Taken
38,333
18,672
Mitigated
18,245
12,722
Healing
10,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
3,224
315
101
940
7,088
2,286
788
718
6,370
29,642
0
L
0
0
0
0
0
0
0
0
0
0
0
W
6,679
513
162
3,210
6,330
2,740
2,583
227
6,103
51,548
0
L
1,022
151
336
684
5,132
1,130
0
717
4,415
10,908
0
L
Cerberus
4,753
350
298
4,585
10,842
8,908
298
4,550
6,292
33,711
0
W
Baron Samedi
StankFlipper
Baron Samedi
4,687
674
1,121
2,462
7,707
6,089
185
2,072
5,511
28,762
0
L
Izanami
Unlucky_Thym
Izanami
5,246
2,879
0
1,721
11,421
3,531
0
7,134
4,287
0
33,416
W
2,117
597
0
3,820
6,690
4,902
2,155
0
6,690
0
44,694
L
5,186
1,204
0
2,636
10,938
4,676
0
2,189
8,749
0
43,657
W
5,492
2,806
0
906
7,938
2,655
1,242
2,542
5,304
0
30,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,505
Gold Earned
27,350
313
Minions Killed
191
0
Camps Cleared
0
1,048,564
Distance Traveled
853,806
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,861
528
50
4
0
215,765
1
L
Zeus
2,466
190
0
0
0
0
0
W
Anubis
7,757
597
87
7
0
225,298
1
L
Hel
4,643
357
14
1
0
143,643
1
L
Cerberus
7,047
542
60
5
0
249,188
0
W
Baron Samedi
6,626
510
41
3
0
204,998
4
L
Izanami
6,077
467
47
4
0
205,661
0
W
Chaac
8,001
615
88
7
0
201,795
4
L
Fenrir
7,117
547
70
5
0
255,314
2
W
Artemis
6,260
482
47
4
0
200,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role