Player Matchup

Ne Zha
Ne Zha
CoachingCrimson
Ne Zha
Level 44
God Stats
1W - 4L
1,728 SR
Queue Stats
110W - 101L
1,415 Elo+
Solo
Guan Yu
Guan Yu
NexusTS
Guan Yu
Level 49
God Stats
65W - 57L
1,547 SR
Queue Stats
241W - 258L
1,481 Elo+
Party 3
Baron Samedi
Baron Samedi
trinidabxjames
Baron Samedi
Level 61
God Stats
51W - 51L
1,553 SR
Queue Stats
204W - 208L
1,517 Elo+
Party 3
Izanami
Izanami
velvetxvenom
Izanami
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 2
Cerberus
Cerberus
velvetxvenom
Cerberus
Level 17
God Stats
2W - 5L
1,500 SR
Queue Stats
5W - 13L
1,120 Elo+
Party 2
Team Averages
Level 60
1,565 SR
1,407 Elo+

VS

Team Averages
Level 44
1,483 SR
1,314 Elo+
Loki
Loki
AnIntellectual
Loki
Level 8
God Stats
2W - 3L
1,383 SR
Queue Stats
2W - 4L
1,262 Elo+
Party 1
Nox
Nox
CrazyGoodles
Nox
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,078 Elo+
Party 1
Geb
Geb
DrSergioMoro
Geb
Level 48
God Stats
4W - 2L
1,671 SR
Queue Stats
77W - 115L
1,384 Elo+
Solo
Set
Set
Jatchen
Set
Level 88
God Stats
5W - 4L
1,395 SR
Queue Stats
63W - 81L
1,397 Elo+
Party 1
Medusa
Medusa
TheHueManatee
Medusa
Level 62
God Stats
8W - 9L
1,466 SR
Queue Stats
45W - 43L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,499
450
2,325
8,007
2,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
NexusTS
Guan Yu
9
0 / 5 / 0
5,522
552
2,741
9,904
4,435
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
trinidabxjames
Baron Samedi
10
1 / 2 / 0
5,507
551
2,757
4,953
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
velvetxvenom
Izanami
8
0 / 1 / 0
4,903
490
2,554
5,661
1,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
velvetxvenom
Cerberus
8
0 / 1 / 0
5,193
519
1,491
5,165
2,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
5,672
567
1,094
6,181
1,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 1
5,517
552
1,900
5,003
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 0 / 2
5,902
590
2,167
4,895
2,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Set
13
7 / 0 / 2
7,806
781
10,984
8,435
5,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

10
2 / 0 / 0
5,632
563
5,197
5,853
1,812
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
12
12
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
0
3
0
0
W
0
1
1
0.5
W
2
0
2
3
W
Set
7
0
2
8
L
Guan Yu
NexusTS
Guan Yu
0
5
0
0
W
2
0
0
2
L
Baron Samedi
trinidabxjames
Baron Samedi
1
2
0
0.5
L
Izanami
velvetxvenom
Izanami
0
1
0
0
L
Cerberus
velvetxvenom
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,868
Damage
21,342
33,690
Taken
30,367
13,451
Mitigated
14,281
9,821
Healing
11,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,094
380
0
2,866
6,181
1,885
16
363
5,818
0
31,455
L
2,325
723
0
3,273
8,007
2,683
0
471
7,536
0
24,301
W
1,900
90
0
1,100
5,003
2,143
0
2,139
2,864
30,288
0
W
2,167
248
340
1,866
4,895
2,667
0
804
3,266
14,849
0
W
Set
10,984
6,257
0
3,338
8,435
5,774
0
255
8,180
0
61,863
L
Guan Yu
NexusTS
Guan Yu
2,741
1,660
0
1,568
9,904
4,435
0
0
9,904
0
37,312
W
5,197
2,735
0
2,489
5,853
1,812
0
687
5,166
0
44,276
L
Baron Samedi
trinidabxjames
Baron Samedi
2,757
188
117
979
4,953
2,344
84
1,822
3,131
31,766
0
L
Izanami
velvetxvenom
Izanami
2,554
1,712
0
2,446
5,661
1,470
638
895
4,766
0
41,545
L
Cerberus
velvetxvenom
Cerberus
1,491
170
0
1,438
5,165
2,519
0
879
4,286
9,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,624
Gold Earned
30,529
296
Minions Killed
336
0
Camps Cleared
0
987,407
Distance Traveled
1,032,517
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,672
567
69
7
0
243,576
0
L
Ne Zha
4,499
450
51
5
0
224,079
3
W
Nox
5,517
552
61
6
0
173,677
0
W
Geb
5,902
590
26
3
0
208,303
4
W
Set
7,806
781
111
11
0
220,257
4
L
Guan Yu
5,522
552
72
7
0
149,939
1
W
Medusa
5,632
563
69
7
0
186,704
7
L
Baron Samedi
5,507
551
53
5
0
198,246
3
L
Izanami
4,903
490
88
9
0
193,830
2
L
Cerberus
5,193
519
32
3
0
221,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role