Player Matchup

Terra
Terra
 
Terra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DEATHSHOT9113
Hercules
Level 108
God Stats
2W - 2L
1,488 SR
Queue Stats
109W - 92L
1,470 Elo+
Party 2
Loki
Loki
Lord Sly III
Loki
Level 125
God Stats
3W - 6L
1,549 SR
Queue Stats
146W - 141L
1,545 Elo+
Party 2
Zhong Kui
Zhong Kui
Molag Bars
Zhong Kui
Level 109
God Stats
3W - 3L
1,544 SR
Queue Stats
48W - 39L
1,517 Elo+
Party 2
Team Averages
Level 127
1,516 SR
1,506 Elo+

VS

Team Averages
Level 143
1,614 SR
1,525 Elo+
Jormungandr
Jormungandr
CoCoKachow
Jormungandr
Level 128
God Stats
3W - 1L
1,641 SR
Queue Stats
426W - 354L
1,505 Elo+
Party 1
Kukulkan
Kukulkan
Ginger7Nuggets
Kukulkan
Level 140
God Stats
1W - 3L
1,291 SR
Queue Stats
304W - 304L
1,527 Elo+
Solo
Bellona
Bellona
Im Hatman
Bellona
Level 148
God Stats
26W - 30L
1,598 SR
Queue Stats
941W - 901L
1,500 Elo+
Party 1
Athena
Athena
MajinMuffin
Athena
Level 141
God Stats
5W - 0L
1,918 SR
Queue Stats
202W - 170L
1,521 Elo+
Party 1
Guan Yu
Guan Yu
PDTSunShine1718
Guan Yu
Level 160
God Stats
4W - 1L
1,620 SR
Queue Stats
210W - 189L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
4 / 5 / 6
9,605
686
5,728
14,008
16,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
 
Raijin
16
1 / 5 / 7
9,147
653
20,293
12,940
6,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
DEATHSHOT9113
Hercules
16
2 / 6 / 5
8,658
618
13,334
19,944
16,656
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

19
8 / 6 / 2
11,320
809
17,506
15,889
7,636
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
Molag Bars
Zhong Kui
16
0 / 7 / 7
8,645
618
16,946
18,357
14,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CoCoKachow
Jormungandr
16
4 / 4 / 18
10,246
732
13,292
18,230
24,847
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
19
7 / 3 / 14
11,246
803
17,332
11,323
6,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Im Hatman
Bellona
18
5 / 4 / 16
10,747
768
17,012
21,623
30,755
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
19
11 / 2 / 15
12,143
867
14,872
27,557
28,442
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
2 / 3 / 22
10,356
740
12,582
27,333
35,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
114
15
Kills
29
29
Deaths
16
27
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
4
5
6
1.4
L
Raijin
 
Raijin
1
5
7
0.9
W
Jormungandr
CoCoKachow
Jormungandr
4
4
18
3.25
L
Hercules
DEATHSHOT9113
Hercules
2
6
5
0.75
W
Kukulkan
7
3
14
4.67
W
Bellona
Im Hatman
Bellona
5
4
16
3.25
L
8
6
2
1.5
W
Athena
11
2
15
9.25
L
Zhong Kui
Molag Bars
Zhong Kui
0
7
7
0.5
W
2
3
22
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,807
Damage
75,090
81,138
Taken
106,066
62,083
Mitigated
126,277
19,575
Healing
48,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,728
1,270
2,050
2,257
14,008
16,955
0
9,000
5,008
9,491
0
L
Raijin
 
Raijin
20,293
2,091
1,097
2,650
12,940
6,831
0
7,091
5,849
36,695
0
W
Jormungandr
CoCoKachow
Jormungandr
13,292
3,715
2,651
1,882
18,230
24,847
345
6,090
12,140
33,721
0
L
Hercules
DEATHSHOT9113
Hercules
13,334
3,973
1,054
2,820
19,944
16,656
0
10,954
8,990
0
19,349
W
Kukulkan
17,332
1,990
12
1,639
11,323
6,748
2,234
2,366
8,957
38,663
0
W
Bellona
Im Hatman
Bellona
17,012
5,243
1,446
3,031
21,623
30,755
543
12,487
9,136
0
26,143
L
17,506
4,062
1,001
2,124
15,889
7,636
0
7,214
8,675
0
39,353
W
Athena
14,872
1,973
3,680
10,395
27,557
28,442
1,387
12,262
15,295
23,595
0
L
Zhong Kui
Molag Bars
Zhong Kui
16,946
2,471
557
3,965
18,357
14,005
0
11,237
7,120
27,088
0
W
12,582
2,550
11,423
12,426
27,333
35,485
1,257
9,762
17,571
0
20,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,375
Gold Earned
54,738
121
Minions Killed
159
0
Camps Cleared
0
1,017,967
Distance Traveled
1,273,666
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,605
686
6
0
0
134,461
2
L
Raijin
9,147
653
32
2
0
204,963
0
W
Jormungandr
10,246
732
44
3
0
224,128
0
L
Hercules
8,658
618
11
1
0
233,258
0
W
Kukulkan
11,246
803
59
4
0
255,205
0
W
Bellona
10,747
768
26
2
0
244,490
0
L
Loki
11,320
809
45
3
0
233,697
0
W
Athena
12,143
867
9
1
0
264,195
0
L
Zhong Kui
8,645
618
27
2
0
211,588
0
W
Guan Yu
10,356
740
21
2
0
285,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role