Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Andrew9021
Chaac
Level 28
God Stats
0W - 2L
1,315 SR
Queue Stats
4W - 17L
1,206 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RageLost6h
Tsukuyomi
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,365 Elo+
Party 3
Hun Batz
Hun Batz
lupe2301
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,392 Elo+
Party 1
Fafnir
Fafnir
smiteguilly
Fafnir
Level 68
God Stats
2W - 3L
1,361 SR
Queue Stats
124W - 119L
1,417 Elo+
Party 3
Team Averages
Level 43
1,435 SR
1,376 Elo+

VS

Team Averages
Level 85
1,467 SR
1,440 Elo+
Odin
Odin
BananaDuck00
Odin
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 34L
1,488 Elo+
Party 2
Charybdis
Charybdis
DCM9612
Charybdis
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
239W - 258L
1,420 Elo+
Solo
He Bo
He Bo
DoctorBower
He Bo
Level 60
God Stats
2W - 2L
1,352 SR
Queue Stats
25W - 19L
1,464 Elo+
Solo
Discordia
Discordia
WhyTryThough
Discordia
Level 109
God Stats
3W - 3L
1,454 SR
Queue Stats
239W - 256L
1,366 Elo+
Solo
Ah Puch
Ah Puch
XxKrYpT0x
Ah Puch
Level 73
God Stats
2W - 1L
1,530 SR
Queue Stats
108W - 81L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
2 / 6 / 13
12,472
624
15,352
33,559
41,087
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chaac
19
7 / 9 / 8
13,048
652
22,956
33,048
48,564
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
RageLost6h
Tsukuyomi
20
5 / 10 / 7
14,232
712
21,526
29,492
19,731
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
lupe2301
Hun Batz
18
2 / 8 / 7
11,642
582
13,046
22,088
14,037
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
20
2 / 4 / 6
12,598
630
7,566
26,971
43,350
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 3 / 27
12,587
629
17,527
21,959
29,167
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
DCM9612
Charybdis
20
9 / 2 / 26
13,804
690
17,407
20,835
11,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
7 / 6 / 18
13,151
658
23,231
17,329
8,055
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
WhyTryThough
Discordia
20
6 / 4 / 21
13,898
695
35,517
13,256
6,631
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Puch
XxKrYpT0x
Ah Puch
20
13 / 3 / 22
15,171
759
30,863
20,804
13,047
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
151
18
Kills
37
37
Deaths
18
41
Assists
114
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
6
13
1.42
L
Chaac
7
9
8
1.22
W
2
3
27
5.17
W
Charybdis
DCM9612
Charybdis
9
2
26
11
W
7
6
18
2.67
L
Tsukuyomi
RageLost6h
Tsukuyomi
5
10
7
0.85
W
Discordia
WhyTryThough
Discordia
6
4
21
4.13
W
Ah Puch
XxKrYpT0x
Ah Puch
13
3
22
8
L
Hun Batz
lupe2301
Hun Batz
2
8
7
0.69
L
Fafnir
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,446
Damage
124,545
145,158
Taken
94,183
166,769
Mitigated
68,582
38,422
Healing
39,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
15,352
1,893
2,854
9,650
33,559
41,087
1,492
19,625
13,934
0
31,437
L
Chaac
22,956
2,285
663
4,417
33,048
48,564
0
21,494
11,554
0
43,816
W
17,527
2,621
2,079
3,117
21,959
29,167
1,008
1,951
20,008
204
28,442
W
Charybdis
DCM9612
Charybdis
17,407
11,385
5,928
10,274
20,835
11,682
2,466
2,041
18,794
0
36,820
W
23,231
1,701
1,733
1,992
17,329
8,055
852
1,165
16,164
35,229
0
L
Tsukuyomi
RageLost6h
Tsukuyomi
21,526
1,991
1,348
9,304
29,492
19,731
2,020
18,555
10,937
0
49,138
W
Discordia
WhyTryThough
Discordia
35,517
715
2,873
1,363
13,256
6,631
1,199
1,478
11,778
62,548
0
W
Ah Puch
XxKrYpT0x
Ah Puch
30,863
2,587
2,465
7,230
20,804
13,047
3,365
931
19,873
55,617
0
L
Hun Batz
lupe2301
Hun Batz
13,046
1,762
2,103
1,881
22,088
14,037
0
16,320
5,768
0
24,460
L
Fafnir
7,566
2,713
1,242
4,960
26,971
43,350
664
13,773
13,198
13,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,992
Gold Earned
68,611
173
Minions Killed
202
0
Camps Cleared
0
1,721,918
Distance Traveled
1,854,189
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,472
624
33
2
0
368,093
0
L
Chaac
13,048
652
46
2
0
319,054
0
W
Odin
12,587
629
24
1
0
429,823
1
W
Charybdis
13,804
690
33
2
0
359,164
1
W
He Bo
13,151
658
25
1
0
340,532
5
L
Tsukuyomi
14,232
712
47
2
0
345,535
0
W
Discordia
13,898
695
66
3
0
360,982
0
W
Ah Puch
15,171
759
54
3
0
363,688
1
L
Hun Batz
11,642
582
29
1
0
345,809
0
L
Fafnir
12,598
630
18
1
0
343,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role