Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
AL PAL 462
Ra
Level 119
God Stats
2W - 3L
1,452 SR
Queue Stats
50W - 40L
1,394 Elo+
Party 1
Pele
Pele
GRIFFINSKYE
Pele
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 28L
1,467 Elo+
Party 1
Athena
Athena
OnePotato505
Athena
Level 99
God Stats
5W - 4L
1,780 SR
Queue Stats
35W - 40L
1,393 Elo+
Party 1
Artemis
Artemis
irishcremer
Artemis
Level 64
God Stats
5W - 0L
1,811 SR
Queue Stats
215W - 218L
1,443 Elo+
Solo
Team Averages
Level 103
1,609 SR
1,439 Elo+

VS

Team Averages
Level 121
1,483 SR
1,478 Elo+
Janus
Janus
Mr Queezal
Janus
Level 122
God Stats
7W - 11L
1,403 SR
Queue Stats
284W - 257L
1,523 Elo+
Solo
Ratatoskr
Ratatoskr
Pineappleracer69
Ratatoskr
Level 123
God Stats
24W - 14L
1,586 SR
Queue Stats
611W - 561L
1,522 Elo+
Solo
Neith
Neith
Tooty-fruti
Neith
Level 85
God Stats
8W - 6L
1,593 SR
Queue Stats
109W - 108L
1,459 Elo+
Party 2
Geb
Geb
assassins_rule61
Geb
Level 150
God Stats
8W - 7L
1,576 SR
Queue Stats
238W - 239L
1,512 Elo+
Party 2
Lancelot
Lancelot
xBoti-
Lancelot
Level 125
God Stats
1W - 6L
1,257 SR
Queue Stats
24W - 37L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 3 / 3
6,896
493
6,394
10,093
9,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 4
7,586
542
8,196
7,163
3,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
6 / 2 / 2
7,500
536
9,417
14,540
5,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
11
0 / 1 / 6
6,687
478
3,597
10,716
9,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
irishcremer
Artemis
13
1 / 0 / 1
7,124
509
8,934
7,813
3,263
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
1 / 4 / 2
6,907
493
5,036
8,818
3,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
13
3 / 1 / 0
8,253
590
12,170
16,349
8,413
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 1 / 1
6,333
452
4,637
6,857
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 0
6,288
449
7,362
9,714
7,782
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
xBoti-
Lancelot
10
2 / 3 / 2
6,673
477
5,247
10,828
4,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
9
Kills
8
8
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
3
3
0.5
W
2
2
4
2
W
6
2
2
3.5
L
Janus
1
4
2
0.5
W
Athena
0
1
6
3
L
Ratatoskr
3
1
0
3
L
0
1
1
0.5
L
2
0
0
2
W
Artemis
irishcremer
Artemis
1
0
1
1.5
L
Lancelot
xBoti-
Lancelot
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,538
Damage
34,452
50,325
Taken
52,566
30,775
Mitigated
26,611
16,308
Healing
16,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,394
2,348
565
3,287
10,093
9,437
0
562
9,531
40,015
10,348
W
8,196
781
649
883
7,163
3,198
62
3,469
3,392
57,305
0
W
9,417
1,505
0
3,952
14,540
5,754
0
2,734
11,712
0
51,112
L
Janus
5,036
255
0
1,569
8,818
3,181
228
2,265
6,387
52,342
0
W
Athena
3,597
1,389
0
3,352
10,716
9,123
0
3,746
6,914
19,998
0
L
Ratatoskr
12,170
2,106
0
9,693
16,349
8,413
852
6,589
9,704
0
70,975
L
4,637
2,068
0
1,335
6,857
2,850
0
1,087
5,752
0
38,668
L
7,362
710
600
1,181
9,714
7,782
0
3,270
6,352
30,776
0
W
Artemis
irishcremer
Artemis
8,934
5,195
0
3,620
7,813
3,263
0
1,435
6,378
0
63,851
L
Lancelot
xBoti-
Lancelot
5,247
533
0
2,166
10,828
4,385
0
3,565
7,073
0
38,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,793
Gold Earned
34,454
408
Minions Killed
408
0
Camps Cleared
0
1,330,126
Distance Traveled
1,399,494
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,896
493
97
7
0
207,279
1
W
Ra
7,586
542
109
8
0
288,595
3
W
Pele
7,500
536
65
5
0
299,899
0
L
Janus
6,907
493
106
8
0
247,134
0
W
Athena
6,687
478
27
2
0
294,951
3
L
Ratatoskr
8,253
590
134
10
0
307,603
4
L
Neith
6,333
452
86
6
0
248,327
3
L
Geb
6,288
449
16
1
0
289,924
5
W
Artemis
7,124
509
110
8
0
239,402
4
L
Lancelot
6,673
477
66
5
0
306,506
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role