Player Matchup

Ymir
Ymir
Gold IV
Era of Hades
Ymir
Gold IV
Level 155
God Stats
3W - 1L
1,585 SR
Queue Stats
19W - 13L
1,707 MMR
Solo
Neith
Neith
Gold II
ThermalVip3R
Neith
Gold II
Level 146
God Stats
22W - 15L
1,666 SR
Queue Stats
119W - 146L
1,765 MMR
Solo
Thoth
Thoth
Platinum II
lClhino_antrax
Thoth
Platinum II
Level 158
God Stats
15W - 10L
1,565 SR
Queue Stats
321W - 399L
1,783 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 153
1,605 SR
1,751 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,574 SR
1,495 MMR
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold I
GogOs_a_BeST88
Mulan
Gold I
Level 77
God Stats
20W - 19L
1,650 SR
Queue Stats
77W - 102L
1,628 MMR
Solo
Vulcan
Vulcan
Silver III
SaberTML
Vulcan
Silver III
Level 137
God Stats
1W - 2L
1,572 SR
Queue Stats
32W - 41L
1,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 12
9,599
873
5,809
14,329
14,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
8 / 2 / 12
9,478
862
17,456
10,583
5,194
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
7 / 0 / 13
9,197
836
13,070
7,152
4,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ah Muzen CabAchillesShivaBaron SamediScylla

VS

Bans
PersephoneHeraGaneshaPoseidonAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 8 / 2
7,537
685
6,226
16,371
16,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 6 / 0
6,908
628
7,765
16,620
10,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
SaberTML
Vulcan
11
0 / 7 / 3
7,007
637
10,868
9,812
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
21
Kills
3
3
Deaths
21
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
8
2
0.25
W
6
1
12
12
L
2
6
0
0.33
L
Vulcan
SaberTML
Vulcan
0
7
3
0.21
W
8
2
12
7
W
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,335
Damage
24,859
32,064
Taken
42,803
24,699
Mitigated
30,234
9,277
Healing
6,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,226
1,519
0
2,940
16,371
16,165
0
6,493
9,601
0
13,119
W
5,809
1,862
355
4,561
14,329
14,900
13
5,507
8,565
12,128
0
L
7,765
1,051
226
3,441
16,620
10,891
0
6,325
9,982
0
21,755
L
Vulcan
SaberTML
Vulcan
10,868
6,098
0
210
9,812
3,178
0
5,786
3,750
30,806
0
W
17,456
8,560
0
3,265
10,583
5,194
2,543
2,605
7,807
0
39,560
W
13,070
651
0
1,096
7,152
4,605
516
3,028
3,902
33,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,274
Gold Earned
21,452
126
Minions Killed
77
4
Camps Cleared
5
611,744
Distance Traveled
534,074
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,537
685
11
1
1
160,139
4
W
Ymir
9,599
873
14
1
3
209,217
2
L
Mulan
6,908
628
30
3
2
173,638
3
L
Vulcan
7,007
637
36
3
2
200,297
3
W
Neith
9,478
862
64
6
0
194,179
4
W
Thoth
9,197
836
48
4
1
208,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role