Player Matchup

Ne Zha
Ne Zha
DEADEYEDONNY11
Ne Zha
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
90W - 129L
1,403 Elo+
Solo
Tyr
Tyr
HamRipken
Tyr
Level 29
God Stats
4W - 11L
1,492 SR
Queue Stats
126W - 251L
1,196 Elo+
Party 1
Tiamat
Tiamat
mathu185
Tiamat
Level 68
God Stats
10W - 24L
1,252 SR
Queue Stats
293W - 489L
1,270 Elo+
Party 1
Team Averages
Level 72
1,415 SR
1,289 Elo+

VS

Team Averages
Level 102
1,537 SR
1,393 Elo+
Zeus
Zeus
Big Cheeesee
Zeus
Level 151
God Stats
62W - 32L
1,697 SR
Queue Stats
806W - 719L
1,493 Elo+
Party 2
Cernunnos
Cernunnos
fuzzxi
Cernunnos
Level 129
God Stats
1W - 0L
1,725 SR
Queue Stats
5W - 7L
1,363 Elo+
Solo
Neith
Neith
xBackwoodPapiix
Neith
Level 27
God Stats
1W - 2L
1,188 SR
Queue Stats
20W - 17L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
8,823
679
5,120
7,232
3,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 3
8,004
616
4,426
22,061
19,184
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
mathu185
Tiamat
13
3 / 3 / 3
9,123
702
11,974
15,649
8,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 2
9,840
757
18,117
10,740
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cernunnos
fuzzxi
Cernunnos
14
2 / 4 / 5
9,145
703
9,844
11,762
5,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 6
8,714
670
8,031
10,952
4,285
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
7
Kills
8
8
Deaths
8
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
2
2
3
L
3
1
3
4.5
L
1
4
3
0.63
W
Cernunnos
fuzzxi
Cernunnos
2
4
5
1.13
L
Tiamat
mathu185
Tiamat
3
3
3
1.5
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,520
Damage
35,992
44,942
Taken
33,454
31,103
Mitigated
14,145
8,763
Healing
4,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,117
4,340
0
1,776
10,740
4,321
1,069
4,447
5,884
55,587
0
L
5,120
627
0
952
7,232
3,482
0
3,039
3,951
0
12,125
L
4,426
785
0
4,294
22,061
19,184
0
6,679
14,924
0
21,021
W
Cernunnos
fuzzxi
Cernunnos
9,844
5,218
0
1,282
11,762
5,539
1,118
4,823
6,300
0
31,512
L
Tiamat
mathu185
Tiamat
11,974
605
58
3,459
15,649
8,437
0
7,325
7,950
32,195
0
W
8,031
2,233
0
1,117
10,952
4,285
577
2,471
7,929
0
25,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,950
Gold Earned
27,699
95
Minions Killed
165
1
Camps Cleared
11
634,837
Distance Traveled
646,598
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,840
757
83
6
7
216,305
2
L
Ne Zha
8,823
679
18
1
1
159,178
0
L
Tyr
8,004
616
26
2
0
243,857
0
W
Cernunnos
9,145
703
49
4
2
186,695
0
L
Tiamat
9,123
702
51
4
0
231,802
2
W
Neith
8,714
670
33
3
2
243,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role