Player Matchup

Chaac
Chaac
 
Chaac
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
I_Love_Akeno5710
Chernobog
Level 89
God Stats
0W - 1L
1,293 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 1
Sol
Sol
SILENCE28
Sol
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 29L
1,576 Elo+
Solo
Team Averages
Level 92
1,431 SR
1,525 Elo+

VS

Team Averages
Level 102
1,657 SR
1,540 Elo+
Cthulhu
Cthulhu
Fab16
Cthulhu
Level 152
God Stats
1W - 1L
1,618 SR
Queue Stats
70W - 67L
1,558 Elo+
Solo
Da Ji
Da Ji
HRz_SnIIp-u
Da Ji
Level 141
God Stats
2W - 1L
1,654 SR
Queue Stats
130W - 85L
1,579 Elo+
Party 2
Hades
Hades
supernova4000
Hades
Level 14
God Stats
9W - 3L
1,697 SR
Queue Stats
13W - 10L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 8 / 4
9,110
569
12,342
23,854
17,439
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
17
4 / 7 / 3
11,512
720
12,035
16,874
5,388
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
5 / 7 / 3
11,151
697
13,653
18,215
4,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fab16
Cthulhu
16
3 / 4 / 14
12,582
786
14,027
23,405
28,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

18
16 / 3 / 5
13,609
851
27,401
15,892
8,261
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
3 / 2 / 13
11,674
730
10,101
16,174
10,640
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
9
Kills
22
22
Deaths
9
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
8
4
0.25
W
Cthulhu
Fab16
Cthulhu
3
4
14
2.5
W
16
3
5
6.17
L
Chernobog
4
7
3
0.79
L
5
7
3
0.93
W
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,030
Damage
51,529
58,943
Taken
55,471
27,791
Mitigated
47,393
6,784
Healing
13,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
12,342
2,030
0
2,709
23,854
17,439
210
9,122
14,732
0
33,580
W
Cthulhu
Fab16
Cthulhu
14,027
1,080
1,257
5,017
23,405
28,492
164
4,976
18,429
44,187
0
W
27,401
6,314
0
659
15,892
8,261
1,072
6,160
9,732
0
54,138
L
Chernobog
12,035
5,279
0
894
16,874
5,388
450
6,840
10,034
0
41,943
L
13,653
5,622
0
3,181
18,215
4,964
0
8,595
9,620
32,508
0
W
10,101
981
642
5,502
16,174
10,640
704
3,411
12,763
47,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,773
Gold Earned
37,865
159
Minions Killed
178
4
Camps Cleared
9
705,631
Distance Traveled
891,044
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,110
569
39
2
1
248,679
5
W
Cthulhu
12,582
786
56
4
0
311,516
3
W
Da Ji
13,609
851
55
3
7
287,481
3
L
Chernobog
11,512
720
69
4
3
242,288
2
L
Sol
11,151
697
51
3
0
214,664
2
W
Hades
11,674
730
67
4
2
292,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role