Player Matchup

Thor
Thor
Blood18Snipe
Thor
Level 159
God Stats
1W - 3L
1,763 SR
Queue Stats
134W - 141L
1,545 Elo+
Party 2
King Arthur
King Arthur
NEWDEL
King Arthur
Level 126
God Stats
5W - 5L
1,781 SR
Queue Stats
657W - 659L
1,500 Elo+
Party 2
Merlin
Merlin
Saintninja
Merlin
Level 121
God Stats
5W - 7L
1,551 SR
Queue Stats
119W - 113L
1,518 Elo+
Party 3
Fenrir
Fenrir
SimplySaline
Fenrir
Level 107
God Stats
2W - 1L
1,824 SR
Queue Stats
71W - 56L
1,553 Elo+
Party 3
Izanami
Izanami
Thanks Boomer
Izanami
Level 155
God Stats
0W - 3L
1,297 SR
Queue Stats
197W - 202L
1,471 Elo+
Solo
Team Averages
Level 134
1,643 SR
1,517 Elo+

VS

Team Averages
Level 135
1,726 SR
1,524 Elo+
Ao Kuang
Ao Kuang
ANGRY RPD
Ao Kuang
Level 149
God Stats
2W - 0L
1,690 SR
Queue Stats
158W - 155L
1,541 Elo+
Party 1
Sun Wukong
Sun Wukong
DaShizznat
Sun Wukong
Level 154
God Stats
3W - 2L
1,650 SR
Queue Stats
140W - 146L
1,545 Elo+
Party 1
Medusa
Medusa
ELMATONCLNMX
Medusa
Level 155
God Stats
4W - 1L
1,906 SR
Queue Stats
283W - 272L
1,527 Elo+
Solo
Cthulhu
Cthulhu
Quantavias lll
Cthulhu
Level 116
God Stats
2W - 0L
1,767 SR
Queue Stats
14W - 14L
1,522 Elo+
Solo
Nu Wa
Nu Wa
dta123
Nu Wa
Level 102
God Stats
3W - 0L
1,616 SR
Queue Stats
16W - 20L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
7,170
717
5,133
7,847
4,638
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
NEWDEL
King Arthur
12
2 / 4 / 3
6,891
689
3,564
11,809
13,878
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Saintninja
Merlin
14
2 / 2 / 2
7,828
783
6,550
7,349
3,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
11
0 / 2 / 6
6,298
630
2,747
7,219
6,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
11
0 / 4 / 5
6,618
662
5,830
7,654
3,505
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ANGRY RPD
Ao Kuang
14
6 / 1 / 5
8,780
878
3,657
5,769
2,847
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
DaShizznat
Sun Wukong
14
2 / 1 / 6
7,910
791
6,979
8,724
5,097
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
12
0 / 2 / 6
7,250
725
7,794
7,435
3,716
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 1 / 6
9,049
905
10,506
9,287
11,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
dta123
Nu Wa
15
3 / 1 / 9
8,430
843
7,721
5,335
2,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
6
Kills
14
14
Deaths
6
18
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
ANGRY RPD
Ao Kuang
6
1
5
8.5
L
2
2
2
1.5
W
Sun Wukong
DaShizznat
Sun Wukong
2
1
6
5
W
Medusa
0
2
6
1.5
L
King Arthur
NEWDEL
King Arthur
2
4
3
0.88
W
3
1
6
6
L
Merlin
Saintninja
Merlin
2
2
2
1.5
L
Fenrir
0
2
6
1.5
L
Izanami
0
4
5
0.63
W
Nu Wa
dta123
Nu Wa
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,824
Damage
36,657
41,878
Taken
36,550
32,791
Mitigated
25,501
10,302
Healing
14,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
ANGRY RPD
Ao Kuang
3,657
868
724
1,925
5,769
2,847
2,166
456
5,242
5,388
0
L
5,133
378
317
870
7,847
4,638
0
4,094
3,753
0
17,869
W
Sun Wukong
DaShizznat
Sun Wukong
6,979
919
2,280
2,750
8,724
5,097
733
2,340
6,348
0
14,124
W
Medusa
7,794
2,547
252
1,304
7,435
3,716
1,638
773
6,634
0
15,361
L
King Arthur
NEWDEL
King Arthur
3,564
502
1,158
412
11,809
13,878
0
5,087
6,722
0
8,002
W
10,506
274
854
1,367
9,287
11,615
824
1,495
7,703
23,144
0
L
Merlin
Saintninja
Merlin
6,550
427
1,397
2,233
7,349
3,908
0
4,648
2,701
22,278
0
L
Fenrir
2,747
343
286
1,331
7,219
6,862
0
3,324
3,895
0
3,436
L
Izanami
5,830
2,346
1,397
901
7,654
3,505
0
4,731
2,923
0
19,067
W
Nu Wa
dta123
Nu Wa
7,721
1,642
687
2,337
5,335
2,226
2,068
1,486
3,818
22,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,805
Gold Earned
41,419
97
Minions Killed
100
0
Camps Cleared
0
831,008
Distance Traveled
995,118
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,780
878
3
0
0
210,440
2
L
Thor
7,170
717
34
3
0
197,293
1
W
Sun Wukong
7,910
791
20
2
0
177,039
1
W
Medusa
7,250
725
13
1
0
201,534
0
L
King Arthur
6,891
689
10
1
0
148,047
0
W
Cthulhu
9,049
905
36
4
0
206,396
0
L
Merlin
7,828
783
20
2
0
167,526
0
L
Fenrir
6,298
630
1
0
0
173,350
0
L
Izanami
6,618
662
32
3
0
144,792
0
W
Nu Wa
8,430
843
28
3
0
199,709
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role