Player Matchup

Ullr
Ullr
I__oLUCIFERo__I
Ullr
Level 28
God Stats
1W - 3L
1,166 SR
Queue Stats
168W - 271L
1,047 Elo+
Party 2
Bellona
Bellona
Monkey_DHunter
Bellona
Level 21
God Stats
4W - 11L
1,166 SR
Queue Stats
97W - 160L
1,024 Elo+
Party 2
Fenrir
Fenrir
OG_ITz_EzOo
Fenrir
Level 109
God Stats
1W - 3L
1,474 SR
Queue Stats
155W - 145L
1,428 Elo+
Party 3
Zeus
Zeus
Xx-_-hj-_-xX
Zeus
Level 18
God Stats
0W - 3L
1,421 SR
Queue Stats
8W - 14L
1,325 Elo+
Party 3
Bakasura
Bakasura
l_Wh1teAngel_l
Bakasura
Level 65
God Stats
2W - 5L
1,166 SR
Queue Stats
250W - 363L
1,148 Elo+
Party 2
Team Averages
Level 48
1,279 SR
1,194 Elo+

VS

Team Averages
Level 128
1,441 SR
1,361 Elo+
Rama
Rama
Darkkness19
Rama
Level 160
God Stats
17W - 23L
1,513 SR
Queue Stats
1,624W - 1,589L
1,557 Elo+
Solo
Ganesha
Ganesha
Lionis90
Ganesha
Level 159
God Stats
6W - 3L
1,849 SR
Queue Stats
284W - 317L
1,427 Elo+
Party 1
Thor
Thor
X_BlackSouls_X
Thor
Level 67
God Stats
4W - 7L
1,500 SR
Queue Stats
94W - 126L
1,323 Elo+
Solo
Cerberus
Cerberus
apegua
Cerberus
Level 99
God Stats
4W - 3L
1,113 SR
Queue Stats
14W - 21L
1,097 Elo+
Party 1
Ra
Ra
speit91
Ra
Level 156
God Stats
2W - 3L
1,229 SR
Queue Stats
105W - 105L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
4,048
405
4,028
6,476
1,603
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 0
4,671
467
1,908
5,209
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
7
0 / 1 / 1
4,448
445
2,162
9,643
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

8
0 / 2 / 0
4,555
456
1,505
4,771
1,549
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
8
2 / 0 / 1
4,856
486
2,345
7,850
2,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 0
6,001
600
7,407
6,886
2,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
Lionis90
Ganesha
10
0 / 0 / 0
5,570
557
2,147
4,213
3,845
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 2 / 0
5,274
527
3,422
6,474
2,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
apegua
Cerberus
8
0 / 1 / 5
5,398
540
2,777
7,295
3,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 0 / 2
5,737
574
2,833
3,219
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
8
8
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
0
0
6
L
0
5
0
0
W
Ganesha
Lionis90
Ganesha
0
0
0
0
L
0
0
0
0
L
Fenrir
0
1
1
0.5
W
2
2
0
1
L
0
2
0
0
W
Cerberus
apegua
Cerberus
0
1
5
2.5
L
Bakasura
2
0
1
2.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,948
Damage
18,586
33,949
Taken
28,087
11,335
Mitigated
13,054
8,005
Healing
10,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,407
6,024
0
3,205
6,886
2,255
0
0
6,886
0
40,865
L
4,028
2,276
0
45
6,476
1,603
0
961
5,515
0
16,062
W
Ganesha
Lionis90
Ganesha
2,147
40
0
2,010
4,213
3,845
0
0
4,213
34,267
0
L
1,908
208
0
1,777
5,209
2,617
128
2,147
3,062
0
22,172
L
Fenrir
2,162
891
0
4,050
9,643
3,135
0
1,937
7,706
0
19,361
W
3,422
917
0
2,343
6,474
2,122
0
515
5,871
0
27,960
L
1,505
170
0
500
4,771
1,549
0
1,731
3,040
25,026
0
W
Cerberus
apegua
Cerberus
2,777
274
320
2,028
7,295
3,591
425
0
7,195
13,793
0
L
Bakasura
2,345
1,417
0
1,633
7,850
2,431
258
981
6,869
0
23,022
W
2,833
548
89
932
3,219
1,241
0
990
2,209
44,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,578
Gold Earned
27,980
190
Minions Killed
288
0
Camps Cleared
0
898,850
Distance Traveled
925,352
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,001
600
69
7
0
171,749
1
L
Ullr
4,048
405
24
2
0
146,918
0
W
Ganesha
5,570
557
48
5
0
181,760
3
L
Bellona
4,671
467
38
4
0
199,055
0
L
Fenrir
4,448
445
36
4
0
192,676
0
W
Thor
5,274
527
63
6
0
185,078
0
L
Zeus
4,555
456
48
5
0
142,158
0
W
Cerberus
5,398
540
23
2
0
190,180
4
L
Bakasura
4,856
486
44
4
0
218,043
1
W
Ra
5,737
574
85
9
0
196,585
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role