Player Matchup

Izanami
Izanami
 
Izanami
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Untoleratedd
Cthulhu
Level 160
God Stats
52W - 54L
1,523 SR
Queue Stats
380W - 381L
1,548 Elo+
Solo
Terra
Terra
bakersdrivethru
Terra
Level 89
God Stats
16W - 20L
1,539 SR
Queue Stats
116W - 110L
1,558 Elo+
Party 1
Kukulkan
Kukulkan
crimson_king419
Kukulkan
Level 107
God Stats
1W - 2L
1,597 SR
Queue Stats
17W - 20L
1,569 Elo+
Party 1
Nemesis
Nemesis
petrack
Nemesis
Level 94
God Stats
5W - 5L
1,358 SR
Queue Stats
187W - 182L
1,637 Elo+
Party 1
Team Averages
Level 110
1,504 SR
1,562 Elo+

VS

Team Averages
Level 132
1,569 SR
1,580 Elo+
Charybdis
Charybdis
AbidingNAIRO
Charybdis
Level 157
God Stats
24W - 21L
1,500 SR
Queue Stats
448W - 477L
1,577 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lancelot Lin545
Morgan Le Fay
Level 119
God Stats
8W - 8L
1,534 SR
Queue Stats
48W - 55L
1,553 Elo+
Solo
Cthulhu
Cthulhu
MαxB
Cthulhu
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,639 Elo+
Solo
King Arthur
King Arthur
Veritae
King Arthur
Level 158
God Stats
14W - 6L
1,810 SR
Queue Stats
94W - 101L
1,536 Elo+
Solo
Osiris
Osiris
anthoneyy
Osiris
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 71L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 2 / 1
7,033
370
7,807
7,679
2,893
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Untoleratedd
Cthulhu
14
0 / 5 / 2
8,875
467
11,151
18,150
17,021
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 0 / 4
8,860
466
8,250
18,958
23,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
17
0 / 3 / 0
9,521
501
7,892
10,378
5,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
petrack
Nemesis
15
4 / 5 / 2
9,449
497
10,363
18,498
8,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AbidingNAIRO
Charybdis
17
3 / 1 / 2
10,439
549
15,321
16,843
7,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Lancelot Lin545
Morgan Le Fay
17
3 / 0 / 1
10,750
566
7,178
10,697
5,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
MαxB
Cthulhu
13
1 / 2 / 1
8,701
458
6,786
16,130
11,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

King Arthur
Veritae
King Arthur
17
1 / 2 / 5
10,991
578
12,932
17,252
17,059
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Osiris
anthoneyy
Osiris
19
7 / 1 / 5
11,649
613
11,922
15,834
11,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
6
Kills
15
15
Deaths
6
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
2
1
1.25
W
Charybdis
AbidingNAIRO
Charybdis
3
1
2
4
W
Morgan Le Fay
Lancelot Lin545
Morgan Le Fay
3
0
1
3.5
W
Cthulhu
MαxB
Cthulhu
1
2
1
0.75
L
Cthulhu
Untoleratedd
Cthulhu
0
5
2
0.2
W
King Arthur
Veritae
King Arthur
1
2
5
1.75
W
Osiris
anthoneyy
Osiris
7
1
5
9.5
L
0
0
4
2
L
Kukulkan
0
3
0
0
L
Nemesis
petrack
Nemesis
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,463
Damage
54,139
73,663
Taken
76,756
57,968
Mitigated
53,058
19,667
Healing
22,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,807
5,684
0
2,440
7,679
2,893
197
2,047
5,632
0
52,572
W
Charybdis
AbidingNAIRO
Charybdis
15,321
10,439
0
8,062
16,843
7,158
667
6,911
9,922
0
107,591
W
Morgan Le Fay
Lancelot Lin545
Morgan Le Fay
7,178
896
0
3,329
10,697
5,389
0
3,768
6,781
103,798
0
W
Cthulhu
MαxB
Cthulhu
6,786
1,047
335
3,114
16,130
11,956
0
4,256
11,816
32,774
0
L
Cthulhu
Untoleratedd
Cthulhu
11,151
2,135
0
5,931
18,150
17,021
0
51
18,099
64,373
0
W
King Arthur
Veritae
King Arthur
12,932
943
0
3,235
17,252
17,059
0
10,735
6,517
0
92,968
W
Osiris
anthoneyy
Osiris
11,922
4,404
0
4,312
15,834
11,496
745
2,821
12,918
0
109,503
L
8,250
1,780
1,080
5,726
18,958
23,661
48
3,314
15,644
55,873
0
L
Kukulkan
7,892
234
0
1,500
10,378
5,537
412
4,421
5,957
90,124
0
L
Nemesis
petrack
Nemesis
10,363
4,497
0
2,990
18,498
8,856
0
4,131
14,367
0
79,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,738
Gold Earned
52,530
545
Minions Killed
708
0
Camps Cleared
0
1,734,710
Distance Traveled
1,871,614
17
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,033
370
90
5
0
197,441
3
W
Charybdis
10,439
549
159
8
0
323,459
4
W
Morgan Le Fay
10,750
566
185
10
0
366,645
3
W
Cthulhu
8,701
458
41
2
0
366,653
9
L
Cthulhu
8,875
467
115
6
0
341,931
2
W
King Arthur
10,991
578
167
9
0
382,052
5
W
Osiris
11,649
613
156
8
0
432,805
6
L
Terra
8,860
466
69
4
0
411,983
2
L
Kukulkan
9,521
501
168
9
0
370,124
6
L
Nemesis
9,449
497
103
5
0
413,231
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role