Player Matchup

Sobek
Sobek
Masters
Lmaozer
Sobek
Masters
Level 127
God Stats
37W - 10L
1,898 SR
Queue Stats
49W - 18L
2,502 MMR
Party 1
Achilles
Achilles
Masters
xV JETS Vx
Achilles
Masters
Level 159
God Stats
26W - 9L
1,698 SR
Queue Stats
331W - 144L
2,799 MMR
Party 1
Atlas
Atlas
Masters
xV YEYA Vx
Atlas
Masters
Level 158
God Stats
9W - 1L
1,759 SR
Queue Stats
352W - 163L
2,865 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 148
1,785 SR
2,722 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,566 SR
2,320 MMR
Loki
Loki
Diamond II
GumDropGaming
Loki
Diamond II
Level 153
God Stats
33W - 28L
1,705 SR
Queue Stats
189W - 190L
2,337 MMR
Solo
Sol
Sol
Diamond I
Riologie
Sol
Diamond I
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 59L
2,099 MMR
Party 2
Hercules
Hercules
Masters
Volutate
Hercules
Masters
Level 121
God Stats
1W - 2L
1,493 SR
Queue Stats
429W - 387L
2,522 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Lmaozer
Sobek
16
0 / 1 / 6
12,470
656
12,578
26,564
41,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
xV JETS Vx
Achilles
16
2 / 1 / 4
11,650
613
16,722
25,437
30,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
19
5 / 0 / 2
12,993
684
22,709
21,818
25,470
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
PersephoneAh Muzen CabMorgan Le FayBaron SamediBaba Yaga

VS

Bans
AresThothYu HuangVulcanScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 2
10,918
575
13,175
18,875
9,396
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
1 / 2 / 1
10,967
577
23,294
18,466
14,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Volutate
Hercules
16
1 / 0 / 0
11,851
624
17,557
20,579
24,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
7
Kills
2
2
Deaths
7
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Sobek
Lmaozer
Sobek
0
1
6
3
L
1
2
1
0.75
L
Hercules
Volutate
Hercules
1
0
0
1
W
Achilles
xV JETS Vx
Achilles
2
1
4
4
W
Atlas
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,009
Damage
54,026
73,819
Taken
57,920
97,315
Mitigated
47,936
28,812
Healing
18,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,175
2,303
0
3,318
18,875
9,396
0
11,773
6,848
0
45,489
W
Sobek
Lmaozer
Sobek
12,578
1,499
0
11,086
26,564
41,316
398
6,827
19,737
32,308
0
L
23,294
8,660
765
5,981
18,466
14,535
0
12,198
5,848
57,206
6,334
L
Hercules
Volutate
Hercules
17,557
4,325
0
8,307
20,579
24,005
0
12,036
7,929
0
34,065
W
Achilles
xV JETS Vx
Achilles
16,722
4,917
1,083
7,189
25,437
30,529
1,151
8,316
17,121
0
48,715
W
Atlas
22,709
6,481
1,372
8,082
21,818
25,470
968
6,543
15,275
85,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,113
Gold Earned
33,736
202
Minions Killed
198
10
Camps Cleared
7
1,162,271
Distance Traveled
1,081,462
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,918
575
77
4
2
381,170
1
W
Sobek
12,470
656
39
2
3
406,758
2
L
Sol
10,967
577
86
5
5
318,594
2
L
Hercules
11,851
624
35
2
0
381,698
2
W
Achilles
11,650
613
81
4
3
385,710
3
W
Atlas
12,993
684
82
4
4
369,803
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role