Player Matchup

Jing Wei
Jing Wei
HeartOfCrimson
Jing Wei
Level 145
God Stats
191W - 38L
2,022 SR
Queue Stats
1,257W - 295L
1,964 Elo+
Party 1
Awilix
Awilix
ManedWolfGF
Awilix
Level 26
God Stats
23W - 1L
2,108 SR
Queue Stats
287W - 39L
1,942 Elo+
Party 1
Sol
Sol
Mermaid3774
Sol
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
61W - 79L
1,346 Elo+
Party 3
Hercules
Hercules
Onyx4441
Hercules
Level 126
God Stats
37W - 13L
1,651 SR
Queue Stats
515W - 190L
1,902 Elo+
Party 1
Hera
Hera
r0lledJU
Hera
Level 160
God Stats
3W - 2L
1,142 SR
Queue Stats
300W - 322L
1,493 Elo+
Party 3
Team Averages
Level 95
1,685 SR
1,729 Elo+

VS

Team Averages
Level 75
1,403 SR
1,241 Elo+
Ares
Ares
DysisErid
Ares
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,111 Elo+
Party 2
Poseidon
Poseidon
NEWHOOKZ
Poseidon
Level 153
God Stats
0W - 1L
1,298 SR
Queue Stats
8W - 21L
1,279 Elo+
Party 2
Danzaburou
Danzaburou
Starks0007
Danzaburou
Level 18
God Stats
0W - 1L
1,244 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Shiva
Shiva
Walrus Defender
Shiva
Level 160
God Stats
0W - 2L
1,474 SR
Queue Stats
8W - 21L
1,279 Elo+
Party 2
Ymir
Ymir
vacateetscire
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,035 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
19
7 / 0 / 16
11,151
929
23,897
11,045
5,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Awilix
18
12 / 0 / 11
11,290
941
17,861
7,757
3,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
2 / 0 / 14
10,230
853
8,407
5,084
1,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Onyx4441
Hercules
17
8 / 1 / 11
10,193
849
12,873
21,137
23,900
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
17
3 / 1 / 14
10,330
861
11,684
4,811
2,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
0 / 5 / 1
8,301
692
2,539
20,024
21,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Poseidon
NEWHOOKZ
Poseidon
14
0 / 6 / 0
8,042
670
5,202
11,843
4,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Starks0007
Danzaburou
13
0 / 5 / 0
7,374
615
3,094
11,470
5,678
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 7 / 0
8,600
717
7,537
16,008
17,504
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 9 / 0
8,180
682
3,610
25,966
23,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
3
32
Kills
2
2
Deaths
32
66
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ares
0
5
1
0.1
W
Jing Wei
7
0
16
15
W
Awilix
12
0
11
17.5
W
2
0
14
9
L
Poseidon
NEWHOOKZ
Poseidon
0
6
0
0
W
Hercules
Onyx4441
Hercules
8
1
11
13.5
L
Danzaburou
Starks0007
Danzaburou
0
5
0
0
L
2
7
0
0.29
W
Hera
3
1
14
10
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,722
Damage
21,982
49,834
Taken
85,311
37,573
Mitigated
73,316
15,158
Healing
5,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
2,539
247
0
480
20,024
21,372
0
5,846
14,178
10,722
0
W
Jing Wei
23,897
16,124
0
2,859
11,045
5,552
6,109
2,827
8,218
0
72,170
W
Awilix
17,861
8,418
0
720
7,757
3,940
0
2,744
5,013
0
44,992
W
8,407
2,271
270
2,820
5,084
1,953
3,001
610
4,474
44,034
0
L
Poseidon
NEWHOOKZ
Poseidon
5,202
1,307
0
1,457
11,843
4,843
0
2,307
9,536
34,868
0
W
Hercules
Onyx4441
Hercules
12,873
3,070
0
8,074
21,137
23,900
114
4,421
16,292
0
17,766
L
Danzaburou
Starks0007
Danzaburou
3,094
1,107
0
630
11,470
5,678
0
2,122
9,348
0
15,393
L
7,537
1,201
655
1,732
16,008
17,504
0
3,563
12,445
0
25,087
W
Hera
11,684
2,297
94
321
4,811
2,228
1,098
749
4,062
36,666
0
L
3,610
640
0
672
25,966
23,919
0
6,253
19,713
10,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,194
Gold Earned
40,497
306
Minions Killed
146
0
Camps Cleared
0
1,378,655
Distance Traveled
1,035,183
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,301
692
15
1
0
232,915
0
W
Jing Wei
11,151
929
84
7
0
306,452
1
W
Awilix
11,290
941
62
5
0
317,982
1
W
Sol
10,230
853
75
6
0
231,215
4
L
Poseidon
8,042
670
58
5
0
229,090
4
W
Hercules
10,193
849
16
1
0
280,909
2
L
Danzaburou
7,374
615
28
2
0
138,129
0
L
Shiva
8,600
717
35
3
0
210,638
0
W
Hera
10,330
861
69
6
0
242,097
3
L
Ymir
8,180
682
10
1
0
224,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role