Player Matchup

Tsukuyomi
Tsukuyomi
K1NG LEPR3CHAUN
Tsukuyomi
Level 105
God Stats
3W - 5L
1,578 SR
Queue Stats
59W - 81L
1,379 Elo+
Party 1
Heimdallr
Heimdallr
Mr Soulmann
Heimdallr
Level 43
God Stats
9W - 5L
1,734 SR
Queue Stats
167W - 170L
1,433 Elo+
Party 2
Kukulkan
Kukulkan
MurdaWorthKilla
Kukulkan
Level 97
God Stats
10W - 14L
1,488 SR
Queue Stats
63W - 94L
1,397 Elo+
Party 1
Da Ji
Da Ji
TwylaDeFay
Da Ji
Level 117
God Stats
9W - 5L
1,888 SR
Queue Stats
199W - 229L
1,471 Elo+
Party 2
Cabrakan
Cabrakan
saltybastet2
Cabrakan
Level 9
God Stats
7W - 5L
1,610 SR
Queue Stats
14W - 16L
1,463 Elo+
Solo
Team Averages
Level 74
1,660 SR
1,429 Elo+

VS

Team Averages
Level 48
1,554 SR
1,490 Elo+
Merlin
Merlin
 
Merlin
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
CH1EFAchan
Ullr
Level 101
God Stats
5W - 15L
1,456 SR
Queue Stats
288W - 289L
1,570 Elo+
Solo
Cthulhu
Cthulhu
Fanatic Howl
Cthulhu
Level 34
God Stats
7W - 1L
1,814 SR
Queue Stats
39W - 21L
1,504 Elo+
Solo
Arachne
Arachne
WolvenWarden
Arachne
Level 68
God Stats
31W - 29L
1,498 SR
Queue Stats
400W - 429L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
K1NG LEPR3CHAUN
Tsukuyomi
14
3 / 1 / 1
7,336
734
7,630
8,262
3,614
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Mr Soulmann
Heimdallr
13
1 / 4 / 4
7,167
717
5,973
10,259
4,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
14
0 / 1 / 4
7,283
728
5,245
5,424
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
13
1 / 3 / 4
6,842
684
5,432
9,074
4,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cabrakan
saltybastet2
Cabrakan
13
1 / 5 / 2
6,985
699
9,899
11,755
7,113
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 0 / 3
8,481
848
7,354
6,026
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
 
Jormungandr
14
3 / 1 / 8
7,668
767
13,539
12,407
7,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 7
7,750
775
6,478
8,287
3,961
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Fanatic Howl
Cthulhu
16
7 / 2 / 4
8,657
866
7,447
9,203
7,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
WolvenWarden
Arachne
12
0 / 1 / 7
6,945
695
2,917
7,229
4,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
6
Kills
14
14
Deaths
6
15
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
3
4.5
W
Jormungandr
 
Jormungandr
3
1
8
7
W
1
2
7
2.25
W
Cthulhu
Fanatic Howl
Cthulhu
7
2
4
4.5
L
Tsukuyomi
K1NG LEPR3CHAUN
Tsukuyomi
3
1
1
3.5
L
Heimdallr
Mr Soulmann
Heimdallr
1
4
4
0.75
L
Kukulkan
0
1
4
2
L
Da Ji
1
3
4
1
W
Arachne
WolvenWarden
Arachne
0
1
7
3.5
L
Cabrakan
saltybastet2
Cabrakan
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,179
Damage
37,735
44,774
Taken
43,152
22,453
Mitigated
26,077
4,547
Healing
7,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,354
274
71
1,010
6,026
3,392
0
2,761
3,265
35,395
0
W
Jormungandr
 
Jormungandr
13,539
1,810
0
2,060
12,407
7,150
69
4,246
8,161
22,089
0
W
6,478
2,555
0
1,374
8,287
3,961
647
2,163
6,124
0
29,538
W
Cthulhu
Fanatic Howl
Cthulhu
7,447
0
583
0
9,203
7,564
214
3,510
5,693
25,722
0
L
Tsukuyomi
K1NG LEPR3CHAUN
Tsukuyomi
7,630
1,858
0
671
8,262
3,614
0
4,190
3,692
0
20,110
L
Heimdallr
Mr Soulmann
Heimdallr
5,973
3,003
0
1,584
10,259
4,865
0
5,978
3,810
0
21,488
L
Kukulkan
5,245
335
0
1,542
5,424
2,521
0
4,004
1,152
36,945
0
L
Da Ji
5,432
1,287
0
500
9,074
4,340
0
4,953
3,684
0
10,031
W
Arachne
WolvenWarden
Arachne
2,917
1,635
127
2,512
7,229
4,010
319
2,464
4,765
0
13,387
L
Cabrakan
saltybastet2
Cabrakan
9,899
1,521
0
250
11,755
7,113
0
7,207
4,096
22,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,613
Gold Earned
39,501
170
Minions Killed
234
0
Camps Cleared
0
997,891
Distance Traveled
1,088,896
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,481
848
78
8
0
208,324
2
W
Jormungandr
7,668
767
33
3
0
230,100
2
W
Ullr
7,750
775
60
6
0
187,898
3
W
Cthulhu
8,657
866
43
4
0
213,770
1
L
Tsukuyomi
7,336
734
22
2
0
205,984
0
L
Heimdallr
7,167
717
45
5
0
182,187
1
L
Kukulkan
7,283
728
65
7
0
200,475
0
L
Da Ji
6,842
684
9
1
0
211,417
2
W
Arachne
6,945
695
20
2
0
248,804
5
L
Cabrakan
6,985
699
29
3
0
197,828
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role