Player Matchup

Anhur
Anhur
CanineFire
Anhur
Level 88
God Stats
3W - 4L
1,437 SR
Queue Stats
422W - 276L
1,540 Elo+
Party 1
Hou Yi
Hou Yi
FantasticNut223
Hou Yi
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 82L
1,413 Elo+
Party 1
Artio
Artio
I Rip Bings
Artio
Level 144
God Stats
0W - 1L
1,290 SR
Queue Stats
33W - 49L
1,488 Elo+
Party 1
Gilgamesh
Gilgamesh
McShrimpie
Gilgamesh
Level 160
God Stats
0W - 1L
1,411 SR
Queue Stats
34W - 40L
1,529 Elo+
Party 1
Chaac
Chaac
MoonGodArts
Chaac
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 32L
1,614 Elo+
Party 1
Team Averages
Level 130
1,428 SR
1,517 Elo+

VS

Team Averages
Level 130
1,460 SR
1,490 Elo+
Arachne
Arachne
Adamntine
Arachne
Level 152
God Stats
1W - 0L
1,309 SR
Queue Stats
17W - 29L
1,391 Elo+
Solo
Hercules
Hercules
Dirty-AKA-Chez
Hercules
Level 160
God Stats
10W - 18L
1,326 SR
Queue Stats
820W - 795L
1,464 Elo+
Solo
Ares
Ares
GlobalAgenda2plz
Ares
Level 97
God Stats
3W - 2L
1,572 SR
Queue Stats
156W - 152L
1,545 Elo+
Party 2
Discordia
Discordia
Shi1n3
Discordia
Level 150
God Stats
6W - 3L
1,445 SR
Queue Stats
535W - 551L
1,498 Elo+
Solo
Sobek
Sobek
hareboy
Sobek
Level 89
God Stats
2W - 1L
1,648 SR
Queue Stats
121W - 113L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
0 / 8 / 1
8,329
555
9,405
15,169
7,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
1 / 7 / 4
9,849
657
12,843
16,001
8,925
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 6 / 3
8,672
578
6,133
23,100
31,102
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
McShrimpie
Gilgamesh
17
3 / 7 / 4
10,921
728
17,419
20,453
22,904
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
4 / 5 / 2
11,083
739
19,837
29,311
39,866
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Adamntine
Arachne
17
5 / 0 / 21
11,719
781
12,325
18,244
15,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
20
8 / 1 / 19
11,940
796
21,039
24,550
27,027
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
12 / 2 / 20
12,927
862
20,772
19,484
32,129
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Discordia
Shi1n3
Discordia
17
6 / 3 / 19
11,107
740
25,023
11,152
8,290
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
hareboy
Sobek
17
2 / 2 / 26
11,354
757
13,855
22,138
39,553
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
138
8
Kills
33
33
Deaths
8
14
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Arachne
Adamntine
Arachne
5
0
21
15.5
L
Anhur
0
8
1
0.06
W
Hercules
8
1
19
17.5
L
1
7
4
0.43
W
12
2
20
11
L
0
6
3
0.25
L
Gilgamesh
McShrimpie
Gilgamesh
3
7
4
0.71
L
4
5
2
1
W
Discordia
Shi1n3
Discordia
6
3
19
5.17
W
Sobek
hareboy
Sobek
2
2
26
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,637
Damage
93,014
104,034
Taken
95,568
109,940
Mitigated
122,285
32,136
Healing
39,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Adamntine
Arachne
12,325
8,958
4,183
8,771
18,244
15,286
1,035
1,703
16,541
0
25,213
L
Anhur
9,405
4,235
0
849
15,169
7,143
522
10,299
4,870
0
20,317
W
Hercules
21,039
5,844
3,241
11,094
24,550
27,027
2,140
1,810
22,740
0
44,204
L
12,843
5,402
1,803
2,361
16,001
8,925
2,053
12,002
3,999
0
25,366
W
20,772
803
611
2,342
19,484
32,129
1,008
1,254
18,230
25,043
0
L
6,133
914
3,713
7,111
23,100
31,102
588
10,266
12,834
15,612
0
L
Gilgamesh
McShrimpie
Gilgamesh
17,419
3,637
1,742
3,908
20,453
22,904
551
9,632
10,821
0
37,659
L
19,837
2,111
442
10,207
29,311
39,866
626
17,451
11,860
0
45,666
W
Discordia
Shi1n3
Discordia
25,023
2,621
1,445
1,083
11,152
8,290
3,344
221
10,931
49,197
0
W
Sobek
hareboy
Sobek
13,855
1,099
1,460
5,351
22,138
39,553
261
1,145
20,993
23,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,854
Gold Earned
59,047
179
Minions Killed
144
0
Camps Cleared
0
1,273,073
Distance Traveled
1,461,363
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,719
781
22
1
0
333,191
0
L
Anhur
8,329
555
27
2
0
224,123
0
W
Hercules
11,940
796
44
3
0
298,804
3
L
Hou Yi
9,849
657
38
3
0
232,370
0
W
Ares
12,927
862
10
1
0
283,778
0
L
Artio
8,672
578
16
1
0
263,614
0
L
Gilgamesh
10,921
728
44
3
0
271,801
2
L
Chaac
11,083
739
54
4
0
281,165
0
W
Discordia
11,107
740
49
3
0
262,960
0
W
Sobek
11,354
757
19
1
0
282,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role