Player Matchup

Eset
Eset
C0dEbReAkEr88
Eset
Level 86
God Stats
9W - 2L
1,800 SR
Queue Stats
173W - 176L
1,497 Elo+
Party 2
Xing Tian
Xing Tian
LethalLynx
Xing Tian
Level 109
God Stats
5W - 2L
1,944 SR
Queue Stats
140W - 153L
1,489 Elo+
Solo
Guan Yu
Guan Yu
RustyCubensis
Guan Yu
Level 156
God Stats
4W - 0L
1,500 SR
Queue Stats
115W - 118L
1,470 Elo+
Solo
Xbalanque
Xbalanque
TheGoldenGoose87
Xbalanque
Level 149
God Stats
10W - 10L
1,605 SR
Queue Stats
300W - 285L
1,520 Elo+
Party 2
Horus
Horus
bobmkbobster
Horus
Level 102
God Stats
45W - 33L
1,638 SR
Queue Stats
315W - 289L
1,572 Elo+
Solo
Team Averages
Level 120
1,697 SR
1,510 Elo+

VS

Team Averages
Level 95
1,732 SR
1,568 Elo+
Izanami
Izanami
EVsenselessIL
Izanami
Level 80
God Stats
13W - 10L
1,890 SR
Queue Stats
71W - 82L
1,583 Elo+
Party 1
Olorun
Olorun
GodOfTheHub
Olorun
Level 123
God Stats
3W - 2L
1,732 SR
Queue Stats
158W - 160L
1,587 Elo+
Party 1
Ares
Ares
Retardedturkey
Ares
Level 55
God Stats
2W - 6L
1,607 SR
Queue Stats
17W - 18L
1,648 Elo+
Party 1
Tyr
Tyr
Swaggyyjr
Tyr
Level 89
God Stats
1W - 3L
1,789 SR
Queue Stats
100W - 97L
1,487 Elo+
Party 1
Ne Zha
Ne Zha
xDRAGONBLACKx
Ne Zha
Level 126
God Stats
1W - 4L
1,641 SR
Queue Stats
7W - 8L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 8
12,238
556
15,294
13,171
6,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
LethalLynx
Xing Tian
16
4 / 1 / 11
11,347
516
7,597
25,405
28,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
18
4 / 1 / 11
12,339
561
20,605
23,567
30,836
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Xbalanque
18
3 / 2 / 6
11,508
523
13,377
16,247
7,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 4 / 9
11,904
541
14,867
19,874
11,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
1 / 5 / 2
10,256
466
18,143
17,312
8,597
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
18
3 / 4 / 1
11,322
515
19,389
19,602
8,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 4 / 3
10,061
457
8,093
21,684
26,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 4 / 0
10,032
456
6,421
19,204
17,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
0 / 6 / 4
11,069
503
8,842
25,202
10,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
18
22
Kills
8
9
Deaths
23
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
1
8
10
L
Izanami
1
5
2
0.4
L
Olorun
3
4
1
0.88
W
Xing Tian
LethalLynx
Xing Tian
4
1
11
9.5
L
1
4
3
0.63
W
Guan Yu
4
1
11
9.5
L
3
4
0
0.75
W
Xbalanque
3
2
6
3
W
5
4
9
2.38
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,740
Damage
60,888
98,264
Taken
103,004
85,363
Mitigated
71,826
36,866
Healing
31,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,294
731
2,335
5,140
13,171
6,256
656
6,517
6,654
87,493
0
L
Izanami
18,143
13,672
0
5,491
17,312
8,597
3,353
4,250
12,960
0
105,014
L
Olorun
19,389
12,130
295
9,076
19,602
8,693
2,725
6,322
12,922
105,857
0
W
Xing Tian
LethalLynx
Xing Tian
7,597
662
0
4,461
25,405
28,977
93
8,574
15,948
30,915
0
L
8,093
509
0
2,937
21,684
26,224
723
7,333
14,095
28,484
0
W
Guan Yu
20,605
3,391
4,084
6,039
23,567
30,836
329
5,063
17,957
0
91,808
L
6,421
1,073
0
3,442
19,204
17,624
812
2,296
16,826
0
57,090
W
Xbalanque
13,377
6,596
0
5,942
16,247
7,714
5,974
3,276
12,971
0
108,218
W
14,867
7,977
3,070
5,795
19,874
11,580
727
4,743
15,063
0
93,207
L
8,842
2,650
0
10,541
25,202
10,688
0
1,716
23,310
0
121,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,336
Gold Earned
52,740
627
Minions Killed
582
0
Camps Cleared
0
2,164,437
Distance Traveled
1,982,399
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
12,238
556
157
7
0
445,688
8
L
Izanami
10,256
466
151
7
0
363,743
6
L
Olorun
11,322
515
146
7
0
380,291
6
W
Xing Tian
11,347
516
36
2
0
430,518
4
L
Ares
10,061
457
39
2
0
433,329
3
W
Guan Yu
12,339
561
149
7
0
440,428
0
L
Tyr
10,032
456
96
4
0
378,664
1
W
Xbalanque
11,508
523
169
8
0
388,661
5
W
Horus
11,904
541
116
5
0
459,142
4
L
Ne Zha
11,069
503
150
7
0
426,372
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role