Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Morofil
Hou Yi
Level 44
God Stats
25W - 16L
1,616 SR
Queue Stats
56W - 56L
1,503 Elo+
Party 2
Team Averages
Level 80
1,539 SR
1,501 Elo+

VS

Team Averages
Level 119
1,519 SR
1,455 Elo+
Rama
Rama
 
Rama
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Hormat
Cerberus
Level 103
God Stats
0W - 2L
1,556 SR
Queue Stats
75W - 81L
1,477 Elo+
Party 1
He Bo
He Bo
akkoryo
He Bo
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 78L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
3 / 2 / 8
7,696
770
8,052
12,960
10,179
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
 
Morgan Le Fay
11
2 / 2 / 8
7,345
735
10,072
8,252
3,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Morofil
Hou Yi
13
9 / 0 / 3
8,879
888
14,308
8,883
3,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 6 / 3
6,207
621
7,816
11,126
4,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Hormat
Cerberus
9
1 / 2 / 1
6,659
666
4,452
14,222
13,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
akkoryo
He Bo
11
2 / 6 / 2
6,806
681
8,160
11,921
4,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
14
Kills
3
4
Deaths
14
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
2
8
3.5
W
Morgan Le Fay
 
Morgan Le Fay
2
2
8
3
L
Rama
 
Rama
0
6
3
0.25
L
Cerberus
Hormat
Cerberus
1
2
1
0.75
W
Hou Yi
Morofil
Hou Yi
9
0
3
10.5
L
He Bo
akkoryo
He Bo
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,432
Damage
20,428
30,095
Taken
37,269
17,201
Mitigated
22,969
4,466
Healing
6,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,052
1,290
0
578
12,960
10,179
0
5,373
7,587
0
17,241
W
Morgan Le Fay
 
Morgan Le Fay
10,072
1,118
210
1,697
8,252
3,283
547
4,028
4,224
23,738
0
L
Rama
 
Rama
7,816
6,980
0
1,610
11,126
4,937
0
3,630
7,156
0
16,104
L
Cerberus
Hormat
Cerberus
4,452
182
0
4,524
14,222
13,578
0
3,328
10,558
16,155
0
W
Hou Yi
Morofil
Hou Yi
14,308
10,170
0
1,981
8,883
3,739
1,851
3,577
5,306
0
38,613
L
He Bo
akkoryo
He Bo
8,160
551
0
260
11,921
4,454
0
2,349
9,414
22,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,920
Gold Earned
19,672
119
Minions Killed
97
8
Camps Cleared
1
577,094
Distance Traveled
521,647
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,696
770
29
3
2
206,156
1
W
Morgan Le Fay
7,345
735
32
3
3
182,582
1
L
Rama
6,207
621
24
2
0
161,151
3
L
Cerberus
6,659
666
35
4
0
194,786
2
W
Hou Yi
8,879
888
58
6
3
188,356
0
L
He Bo
6,806
681
38
4
1
165,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role