Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DocReyn
Chaac
Level 67
God Stats
1W - 0L
1,692 SR
Queue Stats
7W - 7L
1,084 Elo+
Party 2
Loki
Loki
LEVVIS_KERK
Loki
Level 51
God Stats
4W - 4L
1,115 SR
Queue Stats
8W - 13L
1,063 Elo+
Party 2
Team Averages
Level 82
1,436 SR
1,216 Elo+

VS

Team Averages
Level 84
1,307 SR
1,388 Elo+
Terra
Terra
Dashfang
Terra
Level 64
God Stats
1W - 2L
1,389 SR
Queue Stats
92W - 67L
1,514 Elo+
Party 1
Kali
Kali
SUP4HxB4D
Kali
Level 103
God Stats
24W - 28L
1,521 SR
Queue Stats
216W - 248L
1,475 Elo+
Party 1
Medusa
Medusa
SomethingHinky
Medusa
Level 85
God Stats
1W - 11L
1,011 SR
Queue Stats
88W - 155L
1,174 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 2 / 3
7,300
730
8,889
5,162
2,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
DocReyn
Chaac
11
1 / 1 / 6
6,942
694
9,472
9,673
6,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 0 / 3
7,141
714
5,094
6,514
2,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Dashfang
Terra
9
0 / 2 / 1
6,492
649
2,251
11,374
8,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kali
9
2 / 2 / 1
6,648
665
6,930
10,232
4,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 3 / 2
6,583
658
4,894
7,180
2,556
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
7
Kills
3
3
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
2
3
2.25
L
Terra
Dashfang
Terra
0
2
1
0.25
W
Chaac
DocReyn
Chaac
1
1
6
4
W
3
0
3
4.5
L
Kali
2
2
1
1.25
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,455
Damage
14,075
21,349
Taken
28,786
11,421
Mitigated
16,171
5,519
Healing
5,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,889
4,635
0
730
5,162
2,264
448
801
4,361
25,773
2,523
L
Terra
Dashfang
Terra
2,251
303
797
1,995
11,374
8,917
0
3,369
8,005
9,366
0
W
Chaac
DocReyn
Chaac
9,472
2,624
315
3,109
9,673
6,900
312
1,726
7,947
0
22,249
W
5,094
1,199
545
820
6,514
2,257
224
261
6,253
0
16,385
L
Kali
6,930
2,701
0
2,078
10,232
4,698
0
2,952
7,280
0
18,838
L
4,894
1,275
165
452
7,180
2,556
0
2,461
4,719
0
29,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,383
Gold Earned
19,723
98
Minions Killed
83
6
Camps Cleared
3
540,630
Distance Traveled
532,014
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,300
730
41
4
5
167,724
1
L
Terra
6,492
649
15
2
0
188,696
1
W
Chaac
6,942
694
34
3
0
189,479
1
W
Loki
7,141
714
23
2
1
183,427
0
L
Kali
6,648
665
18
2
3
182,899
0
L
Medusa
6,583
658
50
5
0
160,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role