Player Matchup

Baron Samedi
Baron Samedi
Gold II
DottierGolf2
Baron Samedi
Gold II
Level 114
God Stats
7W - 3L
1,653 SR
Queue Stats
72W - 67L
1,486 MMR
Solo
Medusa
Medusa
Gold IV
MattPaigeDamon
Medusa
Gold IV
Level 124
God Stats
25W - 10L
1,670 SR
Queue Stats
146W - 162L
1,467 MMR
Solo
Ares
Ares
Gold IV
RAGINxCAJUN69
Ares
Gold IV
Level 114
God Stats
9W - 5L
1,711 SR
Queue Stats
21W - 28L
1,482 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,678 SR
1,478 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,587 SR
1,420 MMR
Fafnir
Fafnir
Gold V
Bjoide
Fafnir
Gold V
Level 160
God Stats
2W - 2L
1,701 SR
Queue Stats
141W - 152L
1,256 MMR
Solo
Vulcan
Vulcan
Gold IV
CanineMermaid85
Vulcan
Gold IV
Level 106
God Stats
25W - 30L
1,546 SR
Queue Stats
307W - 353L
1,501 MMR
Solo
Hun Batz
Hun Batz
Gold IV
LetHopeReign
Hun Batz
Gold IV
Level 85
God Stats
2W - 4L
1,515 SR
Queue Stats
212W - 259L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DottierGolf2
Baron Samedi
15
6 / 1 / 2
9,516
732
10,681
6,827
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 1 / 5
9,151
704
8,540
9,122
4,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 0 / 7
8,650
665
7,319
10,099
10,766
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
Ah Muzen CabBellonaAtlasAthenaBastet

VS

Bans
MulanAchillesSkadiBacchusChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bjoide
Fafnir
13
0 / 2 / 2
8,266
636
3,221
14,847
19,290
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
0 / 3 / 2
7,596
584
9,991
6,436
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
LetHopeReign
Hun Batz
12
2 / 3 / 0
8,556
658
3,950
9,114
4,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
8
Kills
2
2
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Bjoide
Fafnir
0
2
2
0.5
L
0
3
2
0.33
W
Baron Samedi
DottierGolf2
Baron Samedi
6
1
2
7
L
Hun Batz
LetHopeReign
Hun Batz
2
3
0
0.67
W
1
1
5
3.5
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,540
Damage
17,162
26,048
Taken
30,397
19,174
Mitigated
26,870
7,927
Healing
5,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Bjoide
Fafnir
3,221
644
331
2,738
14,847
19,290
0
9,585
5,262
26,901
0
L
9,991
4,438
0
1,218
6,436
3,247
0
3,200
3,236
25,614
0
W
Baron Samedi
DottierGolf2
Baron Samedi
10,681
782
2,534
2,637
6,827
3,653
455
4,375
2,452
34,485
0
L
Hun Batz
LetHopeReign
Hun Batz
3,950
765
0
1,141
9,114
4,333
0
5,215
3,899
0
17,238
W
8,540
2,640
0
1,993
9,122
4,755
1,108
4,670
4,452
0
57,774
W
7,319
145
0
763
10,099
10,766
0
4,830
5,269
13,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,317
Gold Earned
24,418
169
Minions Killed
117
12
Camps Cleared
1
781,651
Distance Traveled
744,283
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,266
636
33
3
0
255,046
1
L
Vulcan
7,596
584
52
4
0
259,755
3
W
Baron Samedi
9,516
732
49
4
3
230,852
2
L
Hun Batz
8,556
658
32
2
1
229,482
4
W
Medusa
9,151
704
114
9
9
275,615
5
W
Ares
8,650
665
6
0
0
275,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role