Player Matchup

Morgan Le Fay
Morgan Le Fay
JayhawkerIL
Morgan Le Fay
Level 130
God Stats
1W - 0L
1,747 SR
Queue Stats
14W - 11L
1,665 Elo+
Party 1
Anhur
Anhur
NA1SU
Anhur
Level 118
God Stats
5W - 0L
1,780 SR
Queue Stats
10W - 12L
1,608 Elo+
Party 1
Fenrir
Fenrir
bookithedon
Fenrir
Level 54
God Stats
6W - 5L
1,483 SR
Queue Stats
179W - 162L
1,580 Elo+
Solo
Team Averages
Level 101
1,670 SR
1,618 Elo+

VS

Team Averages
Level 117
1,531 SR
1,569 Elo+
Ra
Ra
AlanSmall
Ra
Level 85
God Stats
1W - 4L
1,443 SR
Queue Stats
34W - 36L
1,365 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SCDMC98
Ah Muzen Cab
Level 120
God Stats
8W - 11L
1,560 SR
Queue Stats
605W - 585L
1,625 Elo+
Solo
Achilles
Achilles
Zombieboy129
Achilles
Level 147
God Stats
7W - 6L
1,589 SR
Queue Stats
72W - 49L
1,716 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
JayhawkerIL
Morgan Le Fay
18
0 / 0 / 6
11,113
654
12,256
8,677
4,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
NA1SU
Anhur
17
2 / 0 / 4
11,166
657
8,592
9,620
5,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
16
4 / 4 / 2
11,363
668
10,101
16,926
16,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
10,340
608
3,603
10,792
5,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Muzen Cab
SCDMC98
Ah Muzen Cab
17
2 / 1 / 2
11,276
663
14,902
11,273
5,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Zombieboy129
Achilles
15
1 / 1 / 3
10,204
600
10,377
14,787
23,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
6
Kills
4
4
Deaths
6
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Morgan Le Fay
JayhawkerIL
Morgan Le Fay
0
0
6
3
W
Anhur
NA1SU
Anhur
2
0
4
4
L
Ah Muzen Cab
SCDMC98
Ah Muzen Cab
2
1
2
3
L
Achilles
Zombieboy129
Achilles
1
1
3
2.5
W
Fenrir
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,949
Damage
28,882
35,223
Taken
36,852
26,217
Mitigated
34,104
6,227
Healing
8,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,603
237
837
2,262
10,792
5,141
165
3,464
7,328
37,777
0
W
Morgan Le Fay
JayhawkerIL
Morgan Le Fay
12,256
861
213
2,546
8,677
4,516
645
623
7,689
69,753
0
W
Anhur
NA1SU
Anhur
8,592
4,773
0
2,283
9,620
5,475
1,383
1,300
8,026
0
49,612
L
Ah Muzen Cab
SCDMC98
Ah Muzen Cab
14,902
5,472
0
3,405
11,273
5,679
800
4,205
7,068
0
68,036
L
Achilles
Zombieboy129
Achilles
10,377
1,370
0
1,778
14,787
23,284
349
5,144
9,643
0
15,990
W
Fenrir
10,101
1,102
0
1,185
16,926
16,226
638
1,809
14,441
0
17,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,642
Gold Earned
31,820
255
Minions Killed
215
10
Camps Cleared
6
991,813
Distance Traveled
996,782
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,340
608
82
5
2
325,005
5
W
Morgan Le Fay
11,113
654
134
8
2
344,810
2
W
Anhur
11,166
657
102
6
7
313,597
6
L
Ah Muzen Cab
11,276
663
120
7
3
359,514
2
L
Achilles
10,204
600
13
1
1
312,263
7
W
Fenrir
11,363
668
19
1
1
333,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role