Player Matchup

Tsukuyomi
Tsukuyomi
Father Brick
Tsukuyomi
Level 127
God Stats
14W - 10L
1,573 SR
Queue Stats
249W - 190L
1,561 Elo+
Party 2
Sobek
Sobek
Mr J Corbyn
Sobek
Level 145
God Stats
16W - 9L
1,698 SR
Queue Stats
391W - 294L
1,551 Elo+
Party 2
Merlin
Merlin
xPlay4funx1
Merlin
Level 111
God Stats
19W - 14L
1,457 SR
Queue Stats
199W - 250L
1,449 Elo+
Solo
Team Averages
Level 128
1,576 SR
1,520 Elo+

VS

Team Averages
Level 68
1,397 SR
1,488 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
koraidoo
Tiamat
Level 123
God Stats
0W - 3L
1,390 SR
Queue Stats
190W - 231L
1,452 Elo+
Solo
Lancelot
Lancelot
ta_tudo_bem
Lancelot
Level 41
God Stats
0W - 2L
1,302 SR
Queue Stats
29W - 26L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Father Brick
Tsukuyomi
12
4 / 1 / 1
7,021
702
11,159
8,048
3,486
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 0 / 5
7,390
739
5,278
9,622
9,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
12
2 / 0 / 0
6,832
683
6,468
4,277
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 0 / 0
6,778
678
7,745
11,347
9,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
koraidoo
Tiamat
10
0 / 3 / 0
5,970
597
3,888
8,638
4,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
ta_tudo_bem
Lancelot
9
0 / 3 / 1
5,928
593
4,297
10,044
4,414
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
6
Kills
1
1
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
0
0
1
W
Tsukuyomi
Father Brick
Tsukuyomi
4
1
1
4.5
W
0
0
5
2.5
L
Tiamat
koraidoo
Tiamat
0
3
0
0
L
Lancelot
ta_tudo_bem
Lancelot
0
3
1
0.17
W
Merlin
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,905
Damage
15,930
21,947
Taken
30,029
14,717
Mitigated
18,146
6,821
Healing
7,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,745
252
1,015
3,512
11,347
9,176
0
3,769
7,578
20,693
0
W
Tsukuyomi
Father Brick
Tsukuyomi
11,159
2,722
0
2,045
8,048
3,486
0
4,286
3,580
0
34,675
W
5,278
631
468
3,688
9,622
9,428
0
4,961
4,415
10,580
0
L
Tiamat
koraidoo
Tiamat
3,888
61
167
2,453
8,638
4,556
0
3,858
4,780
19,051
0
L
Lancelot
ta_tudo_bem
Lancelot
4,297
773
0
166
10,044
4,414
0
4,441
5,603
0
12,893
W
Merlin
6,468
160
0
620
4,277
1,803
0
2,102
2,093
23,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,243
Gold Earned
18,676
102
Minions Killed
93
6
Camps Cleared
3
580,440
Distance Traveled
555,699
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,778
678
25
3
0
200,334
2
W
Tsukuyomi
7,021
702
35
4
4
200,035
1
W
Sobek
7,390
739
15
2
0
197,636
3
L
Tiamat
5,970
597
48
5
1
178,050
1
L
Lancelot
5,928
593
20
2
2
177,315
2
W
Merlin
6,832
683
52
5
2
182,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role