Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Famous4Turtles
Hel
Level 7
God Stats
1W - 4L
1,221 SR
Queue Stats
4W - 10L
1,230 Elo+
Party 1
Bellona
Bellona
Masahiko
Bellona
Level 35
God Stats
1W - 11L
1,052 SR
Queue Stats
12W - 30L
1,430 Elo+
Solo
Baron Samedi
Baron Samedi
McLovInWarlord
Baron Samedi
Level 85
God Stats
15W - 12L
1,643 SR
Queue Stats
150W - 135L
1,521 Elo+
Party 1
Izanami
Izanami
TerminatorJr1
Izanami
Level 108
God Stats
20W - 27L
1,480 SR
Queue Stats
311W - 290L
1,595 Elo+
Party 1
Team Averages
Level 69
1,379 SR
1,455 Elo+

VS

Team Averages
Level 67
1,457 SR
1,464 Elo+
Izanami
Izanami
 
Izanami
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
DrSergioMoro
Geb
Level 48
God Stats
4W - 2L
1,500 SR
Queue Stats
77W - 115L
1,380 Elo+
Solo
Chronos
Chronos
Drolaf
Chronos
Level 67
God Stats
9W - 7L
1,394 SR
Queue Stats
65W - 73L
1,457 Elo+
Party 3
Pele
Pele
EwWeeb
Pele
Level 47
God Stats
6W - 7L
1,471 SR
Queue Stats
130W - 150L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
NiiChan-Im-Stuck
Cliodhna
Level 128
God Stats
7W - 14L
1,420 SR
Queue Stats
163W - 180L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
4 / 3 / 3
7,318
523
11,867
14,086
8,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 2
6,222
444
1,178
6,881
4,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bellona
Masahiko
Bellona
11
1 / 6 / 2
6,951
497
7,295
15,174
10,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
McLovInWarlord
Baron Samedi
11
2 / 3 / 3
7,113
508
10,052
9,432
5,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
13
4 / 6 / 0
8,022
573
8,580
14,723
4,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
7 / 4 / 0
8,818
630
13,287
12,719
4,202
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 1 / 6
7,276
520
4,053
11,258
7,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos
Drolaf
Chronos
13
4 / 3 / 4
8,531
609
5,933
9,925
3,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
EwWeeb
Pele
13
2 / 2 / 7
8,164
583
8,988
13,406
4,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
5 / 2 / 3
8,696
621
11,359
14,448
7,329
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
11
Kills
19
19
Deaths
12
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
4
3
3
1.83
W
Izanami
 
Izanami
7
4
0
1.75
W
1
1
6
4
W
Chronos
Drolaf
Chronos
4
3
4
2
W
Pele
EwWeeb
Pele
2
2
7
2.75
L
0
1
2
1
L
Bellona
Masahiko
Bellona
1
6
2
0.33
L
Baron Samedi
McLovInWarlord
Baron Samedi
2
3
3
1.17
W
5
2
3
3.25
L
Izanami
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,972
Damage
43,620
60,296
Taken
61,756
33,566
Mitigated
28,290
20,006
Healing
22,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
11,867
2,959
779
4,738
14,086
8,955
0
2,495
11,447
42,569
11,642
W
Izanami
 
Izanami
13,287
9,896
0
5,287
12,719
4,202
1,876
1,787
10,892
0
82,987
W
4,053
801
667
3,355
11,258
7,981
0
5,447
5,694
19,982
0
W
Chronos
Drolaf
Chronos
5,933
1,211
0
2,819
9,925
3,892
2,240
6,088
3,535
49,623
0
W
Pele
EwWeeb
Pele
8,988
2,741
0
3,990
13,406
4,886
260
5,114
8,228
0
66,018
L
1,178
663
3,471
2,437
6,881
4,872
230
1,094
5,759
8,515
0
L
Bellona
Masahiko
Bellona
7,295
1,728
0
1,717
15,174
10,302
0
1,726
13,340
0
48,978
L
Baron Samedi
McLovInWarlord
Baron Samedi
10,052
1,393
440
2,515
9,432
5,091
611
2,688
6,590
48,837
0
W
11,359
1,398
0
6,217
14,448
7,329
916
2,826
11,575
0
57,898
L
Izanami
8,580
6,199
0
3,909
14,723
4,346
63
1,503
13,174
0
63,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,626
Gold Earned
41,485
379
Minions Killed
480
0
Camps Cleared
0
1,292,587
Distance Traveled
1,433,862
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,318
523
87
6
0
248,393
3
W
Izanami
8,818
630
140
10
0
249,070
1
W
Geb
7,276
520
27
2
0
285,937
4
W
Chronos
8,531
609
108
8
0
289,978
2
W
Pele
8,164
583
100
7
0
318,602
3
L
Hel
6,222
444
10
1
0
273,458
0
L
Bellona
6,951
497
90
6
0
257,670
1
L
Baron Samedi
7,113
508
81
6
0
274,311
3
W
Cliodhna
8,696
621
105
8
0
290,275
2
L
Izanami
8,022
573
111
8
0
238,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role