Player Matchup

Nemesis
Nemesis
ITKot007
Nemesis
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Knobgoblin956
Erlang Shen
Level 68
God Stats
15W - 13L
1,400 SR
Queue Stats
215W - 224L
1,486 Elo+
Solo
Anubis
Anubis
Olortegui20
Anubis
Level 106
God Stats
8W - 3L
1,640 SR
Queue Stats
114W - 125L
1,346 Elo+
Solo
Nu Wa
Nu Wa
RivenBeer
Nu Wa
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 37L
1,500 Elo+
Party 1
Bacchus
Bacchus
Salamator
Bacchus
Level 15
God Stats
1W - 0L
1,295 SR
Queue Stats
17W - 19L
1,500 Elo+
Party 1
Team Averages
Level 47
1,467 SR
1,466 Elo+

VS

Team Averages
Level 81
1,364 SR
1,398 Elo+
Nemesis
Nemesis
 
Nemesis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DocBenson
Lancelot
Level 36
God Stats
2W - 2L
1,314 SR
Queue Stats
46W - 40L
1,456 Elo+
Solo
Raijin
Raijin
PushingLizard
Raijin
Level 36
God Stats
1W - 14L
949 SR
Queue Stats
51W - 64L
1,158 Elo+
Solo
Hachiman
Hachiman
blacktesiticles
Hachiman
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 57L
1,415 Elo+
Solo
Ymir
Ymir
giggadude12
Ymir
Level 144
God Stats
47W - 29L
1,555 SR
Queue Stats
119W - 105L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ITKot007
Nemesis
12
2 / 2 / 2
7,438
531
4,384
10,426
3,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
Knobgoblin956
Erlang Shen
13
3 / 1 / 2
8,142
582
6,828
11,614
8,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
13
1 / 1 / 0
7,738
553
3,478
5,935
2,905
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
RivenBeer
Nu Wa
11
2 / 4 / 1
6,663
476
4,640
6,531
1,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Salamator
Bacchus
10
0 / 2 / 3
6,903
493
3,418
9,216
8,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 2 / 2
6,259
447
6,144
12,020
4,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
DocBenson
Lancelot
2
0 / 1 / 0
4,201
300
591
1,536
409
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 2 / 0
6,175
441
5,432
9,021
3,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
12
4 / 3 / 3
6,883
492
4,777
10,448
4,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

1
0 / 0 / 0
4,053
290
0
319
159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
8
Kills
8
10
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
2
2
1.5
L
Lancelot
DocBenson
Lancelot
0
1
0
0
W
Nemesis
ITKot007
Nemesis
2
2
2
1.5
W
Erlang Shen
Knobgoblin956
Erlang Shen
3
1
2
4
W
Anubis
1
1
0
1
L
2
2
0
1
W
Nu Wa
RivenBeer
Nu Wa
2
4
1
0.63
W
Bacchus
Salamator
Bacchus
0
2
3
0.75
L
Hachiman
4
3
3
1.83
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,748
Damage
16,944
43,722
Taken
33,344
25,664
Mitigated
12,274
11,842
Healing
9,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,144
2,584
0
2,966
12,020
4,456
0
2,539
9,481
0
34,837
L
Lancelot
DocBenson
Lancelot
591
329
0
40
1,536
409
0
338
1,198
0
2,486
W
Nemesis
ITKot007
Nemesis
4,384
2,584
0
417
10,426
3,967
0
1,822
8,604
0
47,459
W
Erlang Shen
Knobgoblin956
Erlang Shen
6,828
4,178
0
5,548
11,614
8,321
2,492
571
11,043
0
52,484
W
Anubis
3,478
226
0
3,864
5,935
2,905
2,028
2,645
3,290
54,269
0
L
5,432
707
0
2,105
9,021
3,201
0
4,407
4,614
36,206
0
W
Nu Wa
RivenBeer
Nu Wa
4,640
1,315
31
696
6,531
1,853
532
0
6,531
36,210
0
W
Bacchus
Salamator
Bacchus
3,418
117
78
1,208
9,216
8,618
116
394
8,822
16,186
0
L
Hachiman
4,777
2,510
0
4,309
10,448
4,049
420
3,933
6,515
0
40,856
L
0
0
0
0
319
159
0
319
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,884
Gold Earned
27,571
356
Minions Killed
180
0
Camps Cleared
0
1,251,081
Distance Traveled
770,933
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,259
447
60
4
0
280,802
3
L
Lancelot
4,201
300
4
0
0
42,917
0
W
Nemesis
7,438
531
89
6
0
288,608
1
W
Erlang Shen
8,142
582
87
6
0
238,818
1
W
Anubis
7,738
553
100
7
0
223,493
1
L
Raijin
6,175
441
46
3
0
234,724
0
W
Nu Wa
6,663
476
56
4
0
234,029
2
W
Bacchus
6,903
493
24
2
0
266,133
0
L
Hachiman
6,883
492
70
5
0
208,837
0
L
Ymir
4,053
290
0
0
0
3,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role