Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Bejkul
Danzaburou
Level 29
God Stats
12W - 9L
1,289 SR
Queue Stats
20W - 35L
1,243 Elo+
Party 1
Hades
Hades
FCViktorianJr
Hades
Level 81
God Stats
1W - 5L
1,332 SR
Queue Stats
107W - 118L
1,406 Elo+
Party 1
Fenrir
Fenrir
Rejnar_cz
Fenrir
Level 94
God Stats
2W - 6L
1,449 SR
Queue Stats
140W - 137L
1,428 Elo+
Party 1
Ymir
Ymir
SCL Lupo
Ymir
Level 33
God Stats
1W - 1L
1,311 SR
Queue Stats
16W - 14L
1,414 Elo+
Solo
Team Averages
Level 65
1,376 SR
1,398 Elo+

VS

Team Averages
Level 70
1,451 SR
1,361 Elo+
King Arthur
King Arthur
Allamas120
King Arthur
Level 107
God Stats
7W - 2L
1,732 SR
Queue Stats
182W - 225L
1,394 Elo+
Party 2
Baron Samedi
Baron Samedi
BushogomaR
Baron Samedi
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
66W - 71L
1,439 Elo+
Party 3
Arachne
Arachne
Necrodeus2222
Arachne
Level 104
God Stats
1W - 5L
1,111 SR
Queue Stats
119W - 142L
1,365 Elo+
Party 2
Neith
Neith
UB_Grizz2050
Neith
Level 105
God Stats
2W - 2L
1,593 SR
Queue Stats
222W - 233L
1,427 Elo+
Party 3
Odin
Odin
ignalopeztt
Odin
Level 6
God Stats
0W - 2L
1,320 SR
Queue Stats
0W - 3L
1,180 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
1 / 2 / 1
8,279
460
6,536
14,377
18,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Bejkul
Danzaburou
15
7 / 1 / 8
9,606
534
14,177
11,345
6,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 0 / 3
9,567
532
7,275
8,661
5,315
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Rejnar_cz
Fenrir
16
3 / 3 / 3
9,652
536
7,804
15,178
8,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
14
5 / 1 / 11
9,922
551
8,725
15,373
19,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Allamas120
King Arthur
15
3 / 3 / 2
9,200
511
15,082
18,560
17,413
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
BushogomaR
Baron Samedi
15
2 / 3 / 0
9,035
502
12,878
11,390
5,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
14
2 / 1 / 0
8,326
463
2,274
14,977
5,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 2 / 2
7,756
431
9,555
9,823
3,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 12 / 0
6,282
349
1,896
20,147
14,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
20
Kills
7
7
Deaths
21
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
1
0.75
L
King Arthur
Allamas120
King Arthur
3
3
2
1.33
W
Danzaburou
Bejkul
Danzaburou
7
1
8
11
L
Baron Samedi
BushogomaR
Baron Samedi
2
3
0
0.67
W
4
0
3
5.5
L
Arachne
2
1
0
2
W
Fenrir
Rejnar_cz
Fenrir
3
3
3
1.5
W
Ymir
5
1
11
10.5
L
0
2
2
0.5
L
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,517
Damage
41,685
64,934
Taken
74,897
58,242
Mitigated
46,871
23,618
Healing
15,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,536
481
0
4,257
14,377
18,073
136
0
14,377
54,925
0
L
King Arthur
Allamas120
King Arthur
15,082
1,962
0
1,759
18,560
17,413
116
4,950
13,610
0
73,313
W
Danzaburou
Bejkul
Danzaburou
14,177
7,470
0
4,352
11,345
6,346
3,000
1,592
9,753
0
82,371
L
Baron Samedi
BushogomaR
Baron Samedi
12,878
1,344
1,368
3,519
11,390
5,626
0
4,717
6,673
81,649
0
W
7,275
954
396
4,496
8,661
5,315
0
5,005
3,656
63,516
0
L
Arachne
2,274
1,450
0
5,591
14,977
5,548
0
4,512
10,465
0
44,512
W
Fenrir
Rejnar_cz
Fenrir
7,804
2,442
0
7,324
15,178
8,761
0
2,332
12,846
0
90,383
W
Ymir
8,725
1,982
0
2,793
15,373
19,747
503
3,949
11,424
32,321
0
L
9,555
4,164
0
2,834
9,823
3,780
0
3,763
6,060
0
66,752
L
1,896
986
0
515
20,147
14,504
150
4,594
15,553
0
8,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,026
Gold Earned
40,599
578
Minions Killed
448
0
Camps Cleared
0
1,592,331
Distance Traveled
1,568,232
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,279
460
151
8
0
295,352
5
L
King Arthur
9,200
511
117
7
0
322,338
0
W
Danzaburou
9,606
534
109
6
0
300,365
0
L
Baron Samedi
9,035
502
138
8
0
314,245
1
W
Hades
9,567
532
117
7
0
299,383
4
L
Arachne
8,326
463
88
5
0
354,704
2
W
Fenrir
9,652
536
149
8
0
373,815
5
W
Ymir
9,922
551
52
3
0
323,416
3
L
Neith
7,756
431
98
5
0
281,612
1
L
Odin
6,282
349
7
0
0
295,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role