Player Matchup

Bakasura
Bakasura
AndyWi021
Bakasura
Level 38
God Stats
11W - 15L
1,407 SR
Queue Stats
17W - 29L
1,369 Elo+
Solo
Apollo
Apollo
IFaiTrz
Apollo
Level 47
God Stats
56W - 60L
1,461 SR
Queue Stats
131W - 159L
1,374 Elo+
Solo
Janus
Janus
Iop_12_pa_6_pm
Janus
Level 44
God Stats
2W - 0L
1,757 SR
Queue Stats
75W - 110L
1,432 Elo+
Solo
King Arthur
King Arthur
LewisBennett
King Arthur
Level 49
God Stats
7W - 8L
1,603 SR
Queue Stats
81W - 76L
1,501 Elo+
Solo
Kuzenbo
Kuzenbo
Prince_Andrew---
Kuzenbo
Level 66
God Stats
23W - 11L
1,619 SR
Queue Stats
137W - 147L
1,393 Elo+
Solo
Team Averages
Level 49
1,569 SR
1,414 Elo+

VS

Team Averages
Level 68
1,515 SR
1,424 Elo+
Medusa
Medusa
Calvin_Scope
Medusa
Level 77
God Stats
4W - 5L
1,561 SR
Queue Stats
118W - 103L
1,495 Elo+
Solo
Ne Zha
Ne Zha
Gottlob_1
Ne Zha
Level 82
God Stats
7W - 8L
1,253 SR
Queue Stats
62W - 61L
1,420 Elo+
Solo
Chronos
Chronos
KAXER07
Chronos
Level 82
God Stats
195W - 183L
1,468 SR
Queue Stats
714W - 771L
1,392 Elo+
Solo
Cerberus
Cerberus
XhenisAL111
Cerberus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 43L
1,173 Elo+
Solo
Hachiman
Hachiman
amirHazeroni
Hachiman
Level 32
God Stats
1W - 3L
1,795 SR
Queue Stats
23W - 17L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AndyWi021
Bakasura
10
0 / 4 / 2
6,234
480
2,770
11,838
4,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Apollo
IFaiTrz
Apollo
13
3 / 2 / 4
7,787
599
4,703
7,219
2,538
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
3 / 2 / 3
7,765
597
4,796
6,108
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
LewisBennett
King Arthur
13
3 / 3 / 1
7,649
588
10,011
12,581
8,208
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 1 / 4
7,915
609
5,371
7,646
5,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
5
0 / 3 / 2
4,763
366
2,922
3,671
1,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ne Zha
Gottlob_1
Ne Zha
10
3 / 4 / 2
6,505
500
2,524
13,912
4,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
KAXER07
Chronos
11
1 / 3 / 1
6,824
525
4,664
9,354
3,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cerberus
XhenisAL111
Cerberus
10
3 / 1 / 1
6,869
528
5,580
14,509
10,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
amirHazeroni
Hachiman
15
5 / 1 / 2
8,689
668
9,717
11,188
4,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
12
Kills
12
12
Deaths
12
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AndyWi021
Bakasura
0
4
2
0.25
L
Medusa
0
3
2
0.33
L
Ne Zha
Gottlob_1
Ne Zha
3
4
2
1
W
Apollo
IFaiTrz
Apollo
3
2
4
2.5
W
3
2
3
2.25
L
Chronos
KAXER07
Chronos
1
3
1
0.5
W
King Arthur
LewisBennett
King Arthur
3
3
1
1.17
W
3
1
4
5
L
Cerberus
XhenisAL111
Cerberus
3
1
1
3.5
L
Hachiman
amirHazeroni
Hachiman
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,651
Damage
25,407
45,392
Taken
52,634
22,729
Mitigated
24,910
14,318
Healing
19,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AndyWi021
Bakasura
2,770
2,131
0
2,965
11,838
4,522
440
1,549
10,277
0
30,246
L
Medusa
2,922
1,584
22
435
3,671
1,217
0
1,707
1,944
0
13,076
L
Ne Zha
Gottlob_1
Ne Zha
2,524
813
0
5,933
13,912
4,852
0
1,312
12,552
0
28,862
W
Apollo
IFaiTrz
Apollo
4,703
2,580
0
2,402
7,219
2,538
2,958
2,073
5,112
0
46,149
W
4,796
292
0
1,288
6,108
2,167
195
3,424
2,426
43,304
0
L
Chronos
KAXER07
Chronos
4,664
1,064
0
1,844
9,354
3,696
1,420
3,730
5,400
45,381
0
W
King Arthur
LewisBennett
King Arthur
10,011
2,355
0
4,185
12,581
8,208
416
877
11,704
0
56,448
W
5,371
2,313
0
3,478
7,646
5,294
35
2,000
5,629
33,982
0
L
Cerberus
XhenisAL111
Cerberus
5,580
899
0
5,929
14,509
10,770
0
3,027
11,320
35,606
0
L
Hachiman
amirHazeroni
Hachiman
9,717
5,293
0
5,202
11,188
4,375
1,632
0
11,147
0
72,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,350
Gold Earned
33,650
379
Minions Killed
360
0
Camps Cleared
0
1,227,555
Distance Traveled
1,010,485
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,234
480
67
5
0
253,131
1
L
Medusa
4,763
366
27
2
0
98,179
1
L
Ne Zha
6,505
500
51
4
0
250,513
3
W
Apollo
7,787
599
98
8
0
238,205
2
W
Janus
7,765
597
93
7
0
234,035
5
L
Chronos
6,824
525
97
7
0
206,000
1
W
King Arthur
7,649
588
87
7
0
241,156
2
W
Kuzenbo
7,915
609
34
3
0
261,028
3
L
Cerberus
6,869
528
56
4
0
237,555
1
L
Hachiman
8,689
668
129
10
0
218,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role