Player Matchup

Izanami
Izanami
Cloudex300
Izanami
Level 128
God Stats
1W - 1L
1,369 SR
Queue Stats
118W - 103L
1,577 Elo+
Party 1
Sun Wukong
Sun Wukong
Default90304
Sun Wukong
Level 101
God Stats
10W - 14L
1,556 SR
Queue Stats
217W - 201L
1,475 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
ElessarMel
Morgan Le Fay
Level 153
God Stats
1W - 4L
1,621 SR
Queue Stats
123W - 127L
1,448 Elo+
Solo
Ares
Ares
PChavez16
Ares
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
325W - 383L
1,475 Elo+
Party 1
Fenrir
Fenrir
cammy41
Fenrir
Level 56
God Stats
1W - 1L
1,736 SR
Queue Stats
37W - 56L
1,453 Elo+
Party 4
Team Averages
Level 113
1,557 SR
1,486 Elo+

VS

Team Averages
Level 99
1,634 SR
1,493 Elo+
Nox
Nox
CryptKnight13
Nox
Level 121
God Stats
10W - 10L
1,687 SR
Queue Stats
140W - 132L
1,540 Elo+
Party 2
Charybdis
Charybdis
Oueerhunter9000
Charybdis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,334 Elo+
Party 3
Jing Wei
Jing Wei
Robadude
Jing Wei
Level 128
God Stats
14W - 6L
1,790 SR
Queue Stats
226W - 216L
1,574 Elo+
Party 2
Merlin
Merlin
SolielLunaire
Merlin
Level 109
God Stats
23W - 22L
1,693 SR
Queue Stats
559W - 594L
1,496 Elo+
Solo
Osiris
Osiris
UnchainedDeath33
Osiris
Level 133
God Stats
3W - 2L
1,500 SR
Queue Stats
103W - 101L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cloudex300
Izanami
10
0 / 0 / 0
5,643
564
1,965
3,829
1,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Default90304
Sun Wukong
10
1 / 1 / 0
5,626
563
5,775
7,878
3,859
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morgan Le Fay
ElessarMel
Morgan Le Fay
10
0 / 1 / 0
5,249
525
3,335
5,160
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
6
0 / 1 / 0
4,483
448
1,306
5,059
2,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
cammy41
Fenrir
7
0 / 3 / 0
4,274
427
1,471
6,314
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 3
5,367
537
1,659
5,521
2,930
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Oueerhunter9000
Charybdis
9
1 / 1 / 0
5,532
553
3,236
7,693
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
Robadude
Jing Wei
9
0 / 0 / 0
5,221
522
3,469
3,234
988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 0 / 2
6,360
636
4,283
4,021
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 0 / 2
5,809
581
4,536
6,421
3,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
13
1
Kills
6
6
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
Cloudex300
Izanami
0
0
0
0
W
0
0
3
1.5
L
Sun Wukong
Default90304
Sun Wukong
1
1
0
1
L
Morgan Le Fay
ElessarMel
Morgan Le Fay
0
1
0
0
W
Charybdis
Oueerhunter9000
Charybdis
1
1
0
1
L
Ares
0
1
0
0
W
Jing Wei
Robadude
Jing Wei
0
0
0
0
W
3
0
2
4
W
2
0
2
3
L
Fenrir
cammy41
Fenrir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,852
Damage
17,183
28,240
Taken
26,890
11,731
Mitigated
11,591
9,572
Healing
13,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Cloudex300
Izanami
1,965
1,926
0
1,910
3,829
1,139
0
241
3,588
0
51,326
W
1,659
261
0
2,132
5,521
2,930
0
1,270
4,251
14,671
0
L
Sun Wukong
Default90304
Sun Wukong
5,775
1,765
0
2,982
7,878
3,859
0
0
7,878
0
43,697
L
Morgan Le Fay
ElessarMel
Morgan Le Fay
3,335
359
0
1,652
5,160
2,037
0
1,969
2,923
41,471
0
W
Charybdis
Oueerhunter9000
Charybdis
3,236
1,976
0
4,550
7,693
2,322
0
0
7,693
0
38,431
L
Ares
1,306
121
0
1,336
5,059
2,455
0
1,050
3,955
8,049
0
W
Jing Wei
Robadude
Jing Wei
3,469
2,685
0
1,823
3,234
988
0
410
2,824
0
42,469
W
4,283
521
0
2,044
4,021
1,584
0
1,322
2,699
43,298
0
W
4,536
2,193
0
3,005
6,421
3,767
0
1,639
4,782
0
38,712
L
Fenrir
cammy41
Fenrir
1,471
329
0
1,692
6,314
2,241
0
2,232
3,954
0
15,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,275
Gold Earned
28,289
301
Minions Killed
339
0
Camps Cleared
0
869,718
Distance Traveled
917,808
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,643
564
99
10
0
172,255
4
W
Nox
5,367
537
28
3
0
179,146
3
L
Sun Wukong
5,626
563
75
8
0
169,378
1
L
Morgan Le Fay
5,249
525
82
8
0
196,972
1
W
Charybdis
5,532
553
77
8
0
168,198
2
L
Ares
4,483
448
19
2
0
128,702
2
W
Jing Wei
5,221
522
77
8
0
172,143
1
W
Merlin
6,360
636
92
9
0
172,087
2
W
Osiris
5,809
581
65
7
0
226,234
3
L
Fenrir
4,274
427
26
3
0
202,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role