Player Matchup

Lancelot
Lancelot
VeryRareSoul
Lancelot
Level 127
God Stats
4W - 4L
1,601 SR
Queue Stats
59W - 52L
1,503 Elo+
Party 1
Chang'e
Chang'e
Yumonabun
Chang'e
Level 108
God Stats
1W - 5L
1,129 SR
Queue Stats
45W - 62L
1,418 Elo+
Solo
Nike
Nike
oLucid Cloudx
Nike
Level 101
God Stats
2W - 3L
1,479 SR
Queue Stats
33W - 25L
1,504 Elo+
Party 1
Team Averages
Level 112
1,403 SR
1,475 Elo+

VS

Team Averages
Level 133
1,489 SR
1,462 Elo+
Thor
Thor
Gods CRONUS
Thor
Level 144
God Stats
22W - 33L
1,425 SR
Queue Stats
161W - 201L
1,491 Elo+
Solo
Freya
Freya
WILD COYOT3
Freya
Level 98
God Stats
19W - 14L
1,491 SR
Queue Stats
49W - 57L
1,423 Elo+
Party 2
Gilgamesh
Gilgamesh
l Oblivion l
Gilgamesh
Level 157
God Stats
6W - 4L
1,552 SR
Queue Stats
213W - 203L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
VeryRareSoul
Lancelot
15
1 / 2 / 3
9,903
583
11,045
18,246
16,108
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chang'e
Yumonabun
Chang'e
17
4 / 8 / 4
11,848
697
15,572
19,949
8,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
5 / 2 / 3
11,178
658
20,583
20,255
23,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 4
12,536
737
18,449
20,500
11,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
2 / 5 / 8
11,163
657
13,817
14,910
7,492
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilgamesh
l Oblivion l
Gilgamesh
16
3 / 2 / 7
11,883
699
16,221
23,952
19,177
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
10
Kills
12
12
Deaths
10
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
7
3
4
3
L
Lancelot
VeryRareSoul
Lancelot
1
2
3
1.25
W
2
5
8
1.2
L
Chang'e
Yumonabun
Chang'e
4
8
4
0.75
W
Gilgamesh
l Oblivion l
Gilgamesh
3
2
7
3.25
L
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,200
Damage
48,487
58,450
Taken
59,362
47,969
Mitigated
37,743
11,559
Healing
14,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,449
3,427
0
3,069
20,500
11,074
595
4,225
15,858
0
45,327
L
Lancelot
VeryRareSoul
Lancelot
11,045
1,425
0
2,828
18,246
16,108
402
3,436
14,302
0
32,141
W
13,817
4,611
0
4,559
14,910
7,492
1,143
4,188
10,481
40,497
3,268
L
Chang'e
Yumonabun
Chang'e
15,572
1,673
3,066
4,469
19,949
8,297
210
4,060
15,574
56,115
0
W
Gilgamesh
l Oblivion l
Gilgamesh
16,221
5,039
1,303
5,559
23,952
19,177
399
7,416
15,772
0
39,451
L
20,583
2,457
0
1,196
20,255
23,564
667
6,262
13,825
0
44,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,929
Gold Earned
35,582
170
Minions Killed
158
8
Camps Cleared
5
860,419
Distance Traveled
879,209
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,536
737
58
3
2
284,997
2
L
Lancelot
9,903
583
35
2
1
320,529
1
W
Freya
11,163
657
66
4
2
268,163
1
L
Chang'e
11,848
697
76
4
6
247,347
2
W
Gilgamesh
11,883
699
34
2
1
326,049
3
L
Nike
11,178
658
59
3
1
292,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role