Player Matchup

Discordia
Discordia
 
Discordia
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Almighty_Keviin
Terra
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,321 Elo+
Party 1
Loki
Loki
EvictionSmite
Loki
Level 53
God Stats
1W - 0L
1,110 SR
Queue Stats
13W - 21L
1,319 Elo+
Party 1
Hera
Hera
MexicanTaco2144
Hera
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 22L
1,333 Elo+
Party 1
Eset
Eset
TBP_CheesePuff
Eset
Level 122
God Stats
1W - 2L
1,180 SR
Queue Stats
340W - 368L
1,365 Elo+
Solo
Team Averages
Level 81
1,358 SR
1,368 Elo+

VS

Team Averages
Level 90
1,519 SR
1,280 Elo+
Ra
Ra
Andre Black
Ra
Level 122
God Stats
3W - 4L
1,433 SR
Queue Stats
183W - 209L
1,301 Elo+
Party 2
Serqet
Serqet
K1llerBoreto
Serqet
Level 139
God Stats
1W - 2L
1,484 SR
Queue Stats
171W - 197L
1,328 Elo+
Party 2
Ares
Ares
QUEENofTURTLEZ
Ares
Level 122
God Stats
1W - 1L
1,728 SR
Queue Stats
78W - 93L
1,318 Elo+
Party 2
Ao Kuang
Ao Kuang
darthelyle
Ao Kuang
Level 17
God Stats
1W - 1L
1,703 SR
Queue Stats
4W - 10L
1,140 Elo+
Party 2
Ymir
Ymir
dontkilldani
Ymir
Level 48
God Stats
0W - 2L
1,245 SR
Queue Stats
104W - 152L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
6 / 2 / 10
9,265
927
10,817
6,832
3,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 4 / 10
8,212
821
3,329
12,201
12,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 5 / 10
7,752
775
6,133
7,660
4,145
15
6 / 1 / 13
8,746
875
18,568
5,859
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 1 / 15
9,647
965
11,481
5,306
3,050
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 5
8,400
840
10,129
7,740
4,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
10
1 / 6 / 7
6,710
671
5,754
8,872
5,170
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
2 / 4 / 7
7,275
728
3,147
12,121
15,158
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
darthelyle
Ao Kuang
14
4 / 3 / 6
8,132
813
4,123
13,134
12,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 4 / 2
6,504
650
2,767
14,902
14,745
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
39
19
Kills
12
13
Deaths
19
58
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
6
2
10
5.5
W
2
4
10
1.75
L
4
2
5
3.25
W
2
5
10
1.4
L
Serqet
1
6
7
0.75
W
6
1
13
12.5
L
2
4
7
1.38
W
3
1
15
10.5
L
Ao Kuang
darthelyle
Ao Kuang
4
3
6
2.33
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,328
Damage
25,920
37,858
Taken
56,769
26,283
Mitigated
51,766
11,110
Healing
13,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,817
638
1,287
981
6,832
3,593
426
3,087
3,745
21,405
0
W
3,329
813
2,251
1,445
12,201
12,380
12
5,962
6,239
5,074
0
L
10,129
747
3,621
2,395
7,740
4,110
0
6,618
1,122
32,603
0
W
6,133
1,182
0
135
7,660
4,145
0
4,891
2,769
0
12,639
L
Serqet
5,754
1,240
105
0
8,872
5,170
0
6,518
2,354
0
7,843
W
18,568
3,644
878
1,336
5,859
3,115
1,831
2,690
2,881
25,426
0
L
3,147
97
262
388
12,121
15,158
0
8,152
3,969
4,603
0
W
11,481
476
1,248
1,549
5,306
3,050
1,165
3,536
1,770
31,175
0
L
Ao Kuang
darthelyle
Ao Kuang
4,123
219
1,065
4,317
13,134
12,583
0
10,553
2,581
10,988
0
L
2,767
261
197
965
14,902
14,745
0
12,354
2,548
8,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,622
Gold Earned
37,021
103
Minions Killed
82
0
Camps Cleared
0
895,821
Distance Traveled
864,073
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,265
927
21
2
0
199,436
3
W
Terra
8,212
821
4
0
0
176,307
0
L
Ra
8,400
840
45
5
0
195,086
0
W
Loki
7,752
775
9
1
0
174,083
0
L
Serqet
6,710
671
4
0
0
140,147
0
W
Hera
8,746
875
14
1
0
167,369
3
L
Ares
7,275
728
2
0
0
171,861
0
W
Eset
9,647
965
55
6
0
178,626
0
L
Ao Kuang
8,132
813
17
2
0
193,024
2
L
Ymir
6,504
650
14
1
0
163,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role