Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Eiríkrr
Chang'e
Level 107
God Stats
2W - 3L
1,277 SR
Queue Stats
395W - 463L
1,601 Elo+
Party 1
Izanami
Izanami
Greekisland
Izanami
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 146L
1,500 Elo+
Solo
Team Averages
Level 97
1,426 SR
1,534 Elo+

VS

Team Averages
Level 85
1,579 SR
1,448 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Adazor
Awilix
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 12L
1,422 Elo+
Party 2
He Bo
He Bo
ErenSahin
He Bo
Level 40
God Stats
1W - 2L
1,736 SR
Queue Stats
4W - 11L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
5 / 1 / 9
8,577
858
8,381
12,420
12,311
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chang'e
Eiríkrr
Chang'e
12
5 / 2 / 9
8,120
812
10,263
10,478
3,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Greekisland
Izanami
12
4 / 2 / 7
7,996
800
6,056
8,073
2,771
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
1 / 5 / 3
6,404
640
6,141
10,593
8,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
Adazor
Awilix
10
3 / 5 / 1
6,736
674
7,308
12,875
5,379
He Bo
ErenSahin
He Bo
10
1 / 4 / 2
6,175
618
6,691
7,655
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
14
Kills
5
5
Deaths
14
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
9
9.5
L
Erlang Shen
 
Erlang Shen
1
5
3
0.5
L
Awilix
Adazor
Awilix
3
5
1
0.7
W
Chang'e
Eiríkrr
Chang'e
5
2
9
4.75
L
He Bo
ErenSahin
He Bo
1
4
2
0.5
W
Izanami
Greekisland
Izanami
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,700
Damage
20,140
30,971
Taken
31,123
18,704
Mitigated
16,689
12,160
Healing
2,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,381
810
1,514
3,800
12,420
12,311
280
2,997
9,423
21,118
0
L
Erlang Shen
 
Erlang Shen
6,141
2,853
0
1,009
10,593
8,071
0
6,589
4,004
0
13,375
L
Awilix
Adazor
Awilix
7,308
2,236
0
1,180
12,875
5,379
0
7,005
5,870
0
20,164
W
Chang'e
Eiríkrr
Chang'e
10,263
1,031
2,112
3,438
10,478
3,622
747
2,094
8,384
25,534
0
L
He Bo
ErenSahin
He Bo
6,691
761
0
520
7,655
3,239
0
5,155
2,500
17,200
0
W
Izanami
Greekisland
Izanami
6,056
3,943
0
1,296
8,073
2,771
1,461
2,169
5,904
0
34,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,693
Gold Earned
19,315
126
Minions Killed
61
7
Camps Cleared
2
546,500
Distance Traveled
514,170
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,577
858
23
2
2
202,036
3
L
Erlang Shen
6,404
640
24
2
0
155,778
0
L
Awilix
6,736
674
16
2
1
186,675
2
W
Chang'e
8,120
812
41
4
1
181,802
2
L
He Bo
6,175
618
21
2
1
171,717
0
W
Izanami
7,996
800
62
6
4
162,662
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role