Player Matchup

Apollo
Apollo
Diamond IV
DynamicY
Apollo
Diamond IV
Level 159
God Stats
1W - 0L
1,528 SR
Queue Stats
110W - 86L
2,001 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,528 SR
2,001 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 66
1,500 SR
1,500 MMR
Tsukuyomi
Tsukuyomi
Bronze III
Geminids22
Tsukuyomi
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DynamicY
Apollo
12
5 / 0 / 0
7,094
1,182
4,765
4,387
2,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
PoseidonBakasuraFreyaBaron SamediAh Muzen Cab

VS

Bans
BellonaUllrIzanamiSkadiHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Geminids22
Tsukuyomi
8
0 / 5 / 0
4,766
794
2,185
6,499
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
DynamicY
Apollo
5
0
0
5
L
Tsukuyomi
Geminids22
Tsukuyomi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,765
Damage
2,185
4,387
Taken
6,499
2,856
Mitigated
2,360
1,356
Healing
395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
DynamicY
Apollo
4,765
2,777
0
1,356
4,387
2,856
548
376
4,011
0
36,966
L
Tsukuyomi
Geminids22
Tsukuyomi
2,185
657
0
395
6,499
2,360
0
0
6,499
0
13,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,094
Gold Earned
4,766
71
Minions Killed
25
6
Camps Cleared
0
123,812
Distance Traveled
110,176
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,094
1,182
71
12
6
123,812
1
L
Tsukuyomi
4,766
794
25
4
0
110,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role