Player Matchup

Ymir
Ymir
ANUBISTUDIOS
Ymir
Level 88
God Stats
5W - 4L
1,550 SR
Queue Stats
76W - 88L
1,394 Elo+
Solo
Fenrir
Fenrir
ImBasicallyHim
Fenrir
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,452 Elo+
Solo
Scylla
Scylla
Uncle_Brooklyn_
Scylla
Level 153
God Stats
3W - 3L
1,599 SR
Queue Stats
119W - 164L
1,403 Elo+
Solo
Team Averages
Level 124
1,550 SR
1,416 Elo+

VS

Team Averages
Level 59
1,437 SR
1,463 Elo+
Bellona
Bellona
DYNAMICDOMINO0
Bellona
Level 60
God Stats
7W - 4L
1,372 SR
Queue Stats
246W - 277L
1,434 Elo+
Solo
Hercules
Hercules
Djenticles
Hercules
Level 63
God Stats
11W - 12L
1,440 SR
Queue Stats
149W - 167L
1,346 Elo+
Solo
Baron Samedi
Baron Samedi
XJ Voodoo
Baron Samedi
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
10,285
605
9,938
25,738
28,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 1 / 2
8,506
500
1,418
5,847
3,107
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 3 / 1
11,178
658
12,661
12,339
5,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 3
11,340
667
10,808
15,340
13,004
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
Djenticles
Hercules
15
1 / 1 / 4
10,442
614
7,549
18,135
17,998
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
XJ Voodoo
Baron Samedi
17
4 / 2 / 3
11,604
683
20,642
12,521
6,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
5
Kills
7
7
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
2
2
3
1.75
W
Hercules
Djenticles
Hercules
1
1
4
3
L
0
1
2
1
L
3
3
1
1.17
W
Baron Samedi
XJ Voodoo
Baron Samedi
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,017
Damage
38,999
43,924
Taken
45,996
37,825
Mitigated
37,658
3,464
Healing
20,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,938
1,524
0
2,614
25,738
28,890
0
11,983
13,755
30,133
0
W
10,808
4,194
364
1,404
15,340
13,004
474
7,278
8,062
0
45,999
W
Hercules
Djenticles
Hercules
7,549
1,426
0
11,499
18,135
17,998
682
8,043
9,317
0
36,315
L
1,418
57
0
383
5,847
3,107
0
2,932
2,915
0
3,524
L
12,661
267
0
467
12,339
5,828
0
6,278
6,061
46,147
0
W
Baron Samedi
XJ Voodoo
Baron Samedi
20,642
1,178
2,414
4,548
12,521
6,656
1,034
8,069
4,452
47,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,969
Gold Earned
33,386
127
Minions Killed
148
3
Camps Cleared
12
630,267
Distance Traveled
1,005,408
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,285
605
44
3
3
255,858
3
W
Bellona
11,340
667
58
3
6
348,040
1
W
Hercules
10,442
614
42
2
1
347,749
3
L
Fenrir
8,506
500
8
0
0
97,755
1
L
Scylla
11,178
658
75
4
0
276,654
1
W
Baron Samedi
11,604
683
48
3
5
309,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role