Player Matchup

Sobek
Sobek
HonoLuLu4790
Sobek
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,277 Elo+
Party 1
Hun Batz
Hun Batz
The Slothman
Hun Batz
Level 76
God Stats
1W - 4L
1,342 SR
Queue Stats
33W - 44L
1,148 Elo+
Party 1
Kukulkan
Kukulkan
TheMustardMan21
Kukulkan
Level 29
God Stats
1W - 1L
1,375 SR
Queue Stats
2W - 12L
1,080 Elo+
Party 1
Team Averages
Level 41
1,406 SR
1,168 Elo+

VS

Team Averages
Level 35
1,581 SR
1,351 Elo+
Cthulhu
Cthulhu
FORTNITE_GOD_DM
Cthulhu
Level 6
God Stats
1W - 1L
1,682 SR
Queue Stats
7W - 21L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Luxid-Ninja-_-
Cernunnos
Level 68
God Stats
14W - 6L
1,560 SR
Queue Stats
80W - 108L
1,380 Elo+
Party 2
Sobek
Sobek
cobraCHITIVA
Sobek
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 40L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 5
12,041
602
8,059
16,398
24,701
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
The Slothman
Hun Batz
15
5 / 8 / 5
12,455
623
19,174
19,184
10,947
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
18
3 / 3 / 5
12,976
649
20,244
9,765
6,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 8
13,228
661
8,248
18,646
24,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Luxid-Ninja-_-
Cernunnos
20
9 / 3 / 1
14,763
738
20,524
21,162
9,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 6 / 6
12,505
625
7,509
22,842
14,368

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
10
Kills
10
11
Deaths
10
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
1
8
4
L
2
0
5
4.5
W
Cernunnos
Luxid-Ninja-_-
Cernunnos
9
3
1
3.17
L
Hun Batz
The Slothman
Hun Batz
5
8
5
0.94
L
Kukulkan
3
3
5
1.83
W
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,477
Damage
36,281
45,347
Taken
62,650
41,834
Mitigated
48,735
8,922
Healing
16,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,248
176
372
1,889
18,646
24,873
80
10,306
8,340
25,475
0
L
8,059
1,423
0
8,268
16,398
24,701
182
7,736
8,662
19,652
0
W
Cernunnos
Luxid-Ninja-_-
Cernunnos
20,524
11,894
0
5,777
21,162
9,494
2,775
8,006
13,156
0
94,517
L
Hun Batz
The Slothman
Hun Batz
19,174
5,973
0
500
19,184
10,947
737
4,793
14,391
0
33,835
L
Kukulkan
20,244
1,961
0
154
9,765
6,186
771
4,016
5,749
73,073
0
W
7,509
490
853
8,070
22,842
14,368
210
11,158
11,684
23,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,472
Gold Earned
40,496
176
Minions Killed
192
7
Camps Cleared
8
1,077,226
Distance Traveled
1,023,216
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,228
661
32
2
1
374,329
0
L
Sobek
12,041
602
14
1
0
382,677
0
W
Cernunnos
14,763
738
130
7
7
335,813
2
L
Hun Batz
12,455
623
32
2
3
345,763
4
L
Kukulkan
12,976
649
130
7
4
348,786
0
W
Sobek
12,505
625
30
2
0
313,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role