Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Takara Entreri
Horus
Level 129
God Stats
41W - 26L
1,626 SR
Queue Stats
71W - 61L
1,575 Elo+
Party 1
Sol
Sol
TeamJesus
Sol
Level 157
God Stats
9W - 11L
1,430 SR
Queue Stats
51W - 57L
1,421 Elo+
Party 1
Jormungandr
Jormungandr
booty__bandit5
Jormungandr
Level 74
God Stats
58W - 49L
1,540 SR
Queue Stats
140W - 162L
1,503 Elo+
Solo
Artemis
Artemis
gilgadorgan
Artemis
Level 62
God Stats
2W - 2L
1,358 SR
Queue Stats
86W - 97L
1,509 Elo+
Solo
Team Averages
Level 113
1,491 SR
1,502 Elo+

VS

Team Averages
Level 110
1,439 SR
1,475 Elo+
Lancelot
Lancelot
 
Lancelot
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
DogEchit
Shiva
Level 140
God Stats
4W - 6L
1,500 SR
Queue Stats
74W - 78L
1,552 Elo+
Solo
Discordia
Discordia
Rise Against 97
Discordia
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,590 Elo+
Party 3
Athena
Athena
ShadoleSlayer
Athena
Level 29
God Stats
0W - 3L
1,165 SR
Queue Stats
8W - 16L
1,257 Elo+
Party 2
Danzaburou
Danzaburou
TheWitchyKitty
Danzaburou
Level 128
God Stats
37W - 44L
1,531 SR
Queue Stats
225W - 271L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
3 / 0 / 5
8,803
880
9,512
7,091
4,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 6
7,985
799
5,412
10,630
12,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 1 / 4
7,361
736
4,437
8,502
3,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
booty__bandit5
Jormungandr
14
1 / 1 / 5
7,341
734
7,163
10,769
11,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
gilgadorgan
Artemis
15
3 / 2 / 3
8,436
844
12,026
7,263
3,309
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
2 / 3 / 1
7,624
762
8,971
12,640
5,308
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
DogEchit
Shiva
13
1 / 1 / 2
6,811
681
8,974
12,074
9,077
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Discordia
Rise Against 97
Discordia
15
2 / 0 / 1
7,491
749
8,609
3,819
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 3 / 4
7,166
717
2,176
10,845
10,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
TheWitchyKitty
Danzaburou
12
0 / 1 / 1
6,671
667
5,459
8,217
3,324
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
8
Kills
5
5
Deaths
8
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
0
5
5.5
L
Lancelot
 
Lancelot
2
3
1
0.83
L
Shiva
DogEchit
Shiva
1
1
2
2
L
Discordia
Rise Against 97
Discordia
2
0
1
2.5
L
0
3
4
0.67
W
1
1
6
4
W
0
1
4
2
L
Danzaburou
TheWitchyKitty
Danzaburou
0
1
1
0.5
W
Jormungandr
booty__bandit5
Jormungandr
1
1
5
3.5
W
Artemis
gilgadorgan
Artemis
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,550
Damage
34,189
44,255
Taken
47,595
34,828
Mitigated
29,474
15,534
Healing
5,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,512
560
2,125
3,597
7,091
4,365
45
1,569
5,522
34,807
0
L
Lancelot
 
Lancelot
8,971
1,371
0
525
12,640
5,308
236
5,330
7,310
0
31,337
L
Shiva
DogEchit
Shiva
8,974
867
845
1,831
12,074
9,077
63
6,218
5,856
0
18,686
L
Discordia
Rise Against 97
Discordia
8,609
227
62
842
3,819
1,406
0
2,064
1,755
32,274
0
L
2,176
510
0
723
10,845
10,359
40
4,218
6,627
4,565
0
W
5,412
1,620
928
3,467
10,630
12,638
21
2,597
8,033
0
8,952
W
4,437
1,115
0
2,964
8,502
3,206
3,829
2,333
6,169
24,489
0
L
Danzaburou
TheWitchyKitty
Danzaburou
5,459
1,434
0
613
8,217
3,324
232
3,282
4,935
0
21,138
W
Jormungandr
booty__bandit5
Jormungandr
7,163
2,835
0
1,981
10,769
11,310
873
2,232
8,537
21,849
0
W
Artemis
gilgadorgan
Artemis
12,026
3,191
0
472
7,263
3,309
0
2,054
5,209
0
33,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,926
Gold Earned
35,763
218
Minions Killed
174
0
Camps Cleared
0
1,031,577
Distance Traveled
1,060,173
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,803
880
71
7
0
211,928
3
L
Lancelot
7,624
762
50
5
0
239,752
1
L
Shiva
6,811
681
29
3
0
231,084
2
L
Discordia
7,491
749
50
5
0
219,210
2
L
Athena
7,166
717
7
1
0
174,976
1
W
Horus
7,985
799
7
1
0
234,944
0
W
Sol
7,361
736
48
5
0
191,316
2
L
Danzaburou
6,671
667
38
4
0
195,151
1
W
Jormungandr
7,341
734
24
2
0
201,916
2
W
Artemis
8,436
844
68
7
0
191,473
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role